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Spells:
Ignite
Flash
Ability Order
Fleet of Foot (PASSIVE)
Sivir Passive Ability
UPDATES
October 24th 2012: Changes made to the Summoner Spells and Item Build sections regarding


Start:
With
Alistar or
Taric:
(because they can set up easy
Boomerang Blade hits.
With anyone else:
+
x3
Early goals:
x2 +
+
Before you go back for your first buy, try to farm up ~1400 gold so you can buy everything above plus
and sight ward.
Mid game goals:
+
+
INTO
+
(optional, do not build it if you get
Guardian Angel).
I find that getting
Negatron Cloak before finishing your
Phantom Dancer versus double AP (ability power) to be better because, well, you don't do damage when you're dead XD. Do not get
Negatron Cloak if you are planning on building
Guardian Angel or the enemy team does not have sufficient AP.
End game situational goals:
OR
OR
+
+
Pick your defensive item carefully. You can have more than one, but that just takes away from your damage output. Try to choose the one that best absorbes the enemy damage or that best suites your in game needs.
Pros:
- Exceptional early/mid game burst potential.
- Very strong with


- Great team-fighting ultimate.
- Amazing chase and escape mechanisms.
- Good zoning tool in

- One of the best defensive abilities in the game in

- Great for Solo-queue.
Cons:
- Hard to play due to the fact that as ADC you don't usually initiate.
- No escape mechanism, so

- Not as common as say


- Countered by range and harass from champions like


- Mid range AP carries like

-

- Her ultimate makes her an initiator, which requires alot of balls as an AD carry.
Caitlyn:
It's great the you can get free mana from her




Tristana:
Great harass out of her and she scales the same as

Ryze:
Self explanatory, if you step into his cast range, you must block the

For runes, try to focus on early damage output and lane survivability.


Greater Marks of Strength x9 + Greater Quintessences of Strength x3
- Great for easy last hitting and the early damage output which works well on



Greater Seals of Resilience x9 + Greater Glyphs of Shielding x9
- These help you trade with the opposite number in lane and gives you more general survivability.
*NOTE: If you notice the enemy AD isn't running the 13 bonus armor from the seals, exchange as much as possible because you will mostly come out on top.
Not very many alternatives, but if you really don't need early AD, you can try greater quintessence of desolation x3 for extra armor penetration.
This is Chaox's (AD Carry for Team Solo Mid of the North American Server) explanation for Summoner Spells on AD carries in general. I used this exerpt because he does a beautiful job of explaining it.
Explanation:
+
Only 3 other Summoner Spells are viable at the moment:
Ignite,
Heal and
Cleanse.
>
: For obvious reasons. But
Ignite is usually taken on your support if it's an aggressive support such as
Taric. But if you're in an aggressive lane such as
Alistar/
Sona and they have
Clairvoyance/
Flash or
Exhaust/
Flash, you always have the option of running
Ignite. (Don't forget to pick the mastery)
>
: If you take
Heal and the enemy AD takes
Cleanse, then you can always try and force exchanges, because you will win in a full-on engagement. By constantly forcing trades, you will end up pushing them out of the lane. Run
Heal most of the time, even without the 10% masteries, since missing out on 20% Buff Duration is a bit too much to pay.
Taking
Cleanse and buying
Quicksilver Sash may seem like overkill and against most team comps it is, but if they enemies are running lots of CC, assasins or just scary things that may impact your ability to deal damage, getting both isn't always a bad idea.
>
: Even though they are fairly even in the laning phase, the usefulness which
Cleanse brings into late-game is just unrivaled, being able to break all incoming CC (crowd control) is a dream for all AD's. Like
Heal, I run
Cleanse without the masteries.
Explanation:


Flash is absolutely necessary to make plays and manage situations.
Only 3 other Summoner Spells are viable at the moment:



















*NOTE
Taking







General skill order:




Situational skill order for passive lane:
From levels 1-4




A passive




Explanations:

On the Hunt:
Sivir ultimate is game breaking. It gives your entire team

A common misconception about









For new players, it might be daunting to initiate fights with


Boomerang Blade:

- Can clear waves along with

- Does insane amounts of single target damage if it double hits one target.
Do not throw out random

There are two ways to land them effectively:
- Land them after a CC such as


- Land them when your enemies are going for the last hit - hard.

Ricochet:








*NOTE: Being able to land an auto attack into
Ricochet, into another AA is a MUST for all
Sivir players, as the damage potential is crazily high once you buy an
Infinity Edge.
Since





Spell Shield

The real reason

Example: Pretend to facecheck into a brush with the enemy team inside, they use their CC on you once you get in range, but you use




Baiting with


Fleet of Foot
50 movement speed is great, and it synergizes well with


Take advantage of the speed buff, since the extra 2-3 AA's it allows may make all the difference in a kill.
Pick your teamfights carefully. Most fights should be easy because the fight should start when you're at a huge advantage due to catching someone off guard with
On The Hunt. In teamfights you should hit the nearest target, because the only other AD that can out-dps you with equal farm is
Vayne.
Stay safe, position well and do as much damage as you can do without dying.
Pretty simple stuff, but that's how you play AD :P.


Stay safe, position well and do as much damage as you can do without dying.
Pretty simple stuff, but that's how you play AD :P.
When you play
Sivir, be a baws and remember to stay alive, farm, and dish out as much damage as you can all the time. It may not seem like it all the time, but always remember,
On The Hunt is game changing.
Thanks for reading my guide and good luck, summoner!


Thanks for reading my guide and good luck, summoner!

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