Tristana Build Guide by Chrizzoo14
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Tristana with this build
|Corki||most other adc's it is a skill matchup (which you will win after reading this guide)|
|Hello and welcome to my new Tristana guide. This will help you climb the ranked ladders and become an adc main as you will carry every game. Tristana has helped me carry myself and my my team even if I have had the same ****ty support. I would really appreciate any feedback or questions that would help me improve this guide, thanks a lot. Chrizzoo14|
Pros / Cons
|+ Great late game carry
+ High Damage Ult in Buster Shot
+ Great Escape in Rocket Jump
+ High attack speed with Rapid Fire
Masteries21 OFFENSE 9 into Defense or Utility
// Basically just take damage but the most important is Devastating Strikes as this will boost your armour pen from your Last Whisper by a lot.
Q: Why not take Spell Weaving or Blade Weaving ?
// Tristana has high cooldowns and does not use abilities as much as champions such as or and therefore these masteries are not very strong and I would not recommend them.
- Greater Quintessence of Attack SpeedMore useful than damage quints as they scale with Tristana's [rapid fire] and make last hitting slightly easier.
- Greater Mark of Attack DamageGives you the damage you need early on.
- Greater Seal of ArmorThis protects you against the other marksman's damage.
- Greater Glyph of Magic ResistGives you defence against AP threats on the enemy team. Some people take 1 Greater Glyph of Critical Damage which can easily win an early trade if you (very luckily)critically strike the enemy marksman.
|Flash is very useful as it gives Tristana an instant escape that frequently saves your life or secures kills so you can recast Rocket Jump.|
|Heal is good as it can save your life however it can be countered by
, Ignite means you heal for half if it is on you so be aware of supports that take ignite.
Draw a Bead
Increases your attacdk range as you level.
This increases the range of Explosive Charge and Buster Shot. This increase in range means that Tristana scales really well into the late game but is not very strong early on.
Increases your attack speed for a short time.
The cooldown of Rapid Fire is lowered if you auto attack an enemy with explosive charge on them
You jump towards your cursor.
As you land you deal AOE damage and do an AOF slow
Places a charge on an enemy that explodes after a certain time.
The explosive charge as an AOE damage affect and every time you kill a unit Tristana's cannonball burst into shrapnel, dealing damage to nearby enemies.
Fires an enemy away from you
This can knock back other enemies at the same time if they are very near by.
|This item gives you movement speed and attack speed, perfect for kiting around a teamfight|
|The Infinity Edge means your critical hits will do more damage and gives a good amount of damage for most of the game|
|I believe Phantom Dancer is better on Tristana as she already has good wave clear and burst so doesn't need that from Statikk Shiv|
|You need this item for it's armour penetration which will help you take down tanks.|
|This item gives you lifesteal which is very useful but the main reason of purchase is that it means your autoattacks do 8%of the targets current health as damage. This is very effective vs tanks and gives you the tag: 'Tank Shredder'|
How to play
|Tristana is a marksman so obviously has to stay near the back during teamfights. During the early game her range is very average so you should stay near a tank and place an Explosive Charge on them. This is especially effective if the target is cc'd as you can get full stacks and do the most damage. During mid game when you have your Last Whisper and maybe Blade of the Ruined King you have to sit near the back and try to destroy the tankier members on the other team while your other damage dealers kill their carries. Make sure you are near a tank so that the other teams carries can't jump on you. If they do you can use Buster Shot to blast them away and get help. NEVER USE Rocket Jump TO JUMP INTO THE OTHER TEAM You are squishy and this will get you killed instantly. Only Rocket Jump for kills if you are sure there are no other enemies that can kill you.|