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Udyr Build Guide by Consolo

Jungle Tank Udyr For The Discerning Tank Player (Detailed Matchups)

Jungle Tank Udyr For The Discerning Tank Player (Detailed Matchups)

Updated on January 20, 2022
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League of Legends Build Guide Author Consolo Build Guide By Consolo 982 Views 0 Comments
982 Views 0 Comments League of Legends Build Guide Author Consolo Udyr Build Guide By Consolo Updated on January 20, 2022
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Runes: My default

1 2
Resolve
Aftershock
Shield Bash
Conditioning
Revitalize

Precision
Triumph
Legend: Tenacity
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

NO GHOST
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Tank Udyr For The Discerning Tank Player (Detailed Matchups)

By Consolo
THE GAMEPLAN

BE A BRICK ****HOUSE AND PEEL


Or, How I Learned to Stop Worrying and Love the Carry


The gameplan is simple. We farm up as Udyr early, take the early objectives using our R max tank build early strength, and turn into peel Jesus once those midgame/lategame fights start hitting. We have a point and click 1 second stun. This can be used on any number of champs, with a 5 second cooldown per champ. How is this not the most insane thing in the world? Move the **** over Leona, I've got hands full of bear, a team full of carries, and a backpack full of tank stats. Since every midlaner/jungler loves to pick assassins, why not pick a champ that has cc (their weakness) that literally can't miss, and go full tank so they can never 1v1 you directly?
THE EARLYGAME (LEVELS 1-5)
Full clear your jungle to level 4. The only exception is if you invade to grab one of their buffs and maybe raptors/gromp, or if your top/bot is about to get level 3 dove. We can fullclear by 3:15, so use that power to crush your enemies under your heel. The only champions we can't beat at crab, even going aftershock and not lethal tempo, are Trundle, Warwick, Kindred, and Olaf if you get into a fistfight with him. Everyone else either can't duel, or can't hit level 4 by then. Gank a lane if they're pushed up, otherwise recall.

TLDR: FULL CLEAR FIRST CLEAR, FIGHT OVER CRAB USUALLY, GANK IF YOU SEE AN EXPOSED LANER



Buy components toward your mythic, but prioritize your boots if you can buy them. Then prioritize buying . Clear your camps again, ganking any exposed lane whenever possible. If you get a good gank off bot, and your botlaners are still healthy, take the drake with them. If not, ward it and move on to other camps.

TLDR: BUY BOOTS THEN BAMIS, THEN CLEAR SOME MORE, MAYBE TAKE A QUIRKY DRAKE?



PRIORITIZE GANKS OVER FARMING. Your goal with this build is to peel for your carries. You can't do that with no carries! Botlaners are usually stupid enough to push up with no vision (sorry botlane) so focus on them. Lane ganks are pretty good on Udyr, so if the lane is pushing in toward your team, walk into a bush and wait for a little. It's not like we don't clear fast enough to have some downtime. If you can invade the enemy jungler, track where they're clearing and take it if they show up on the other side of the map (or do it in front of them if you have lane prio LMAO)

TLDR: MAYBE DONT JUST PERMACLEAR, PRIO GANKS OVER CLEARING, YOURE TANK

But who can I fight 1v1?
I have written a lot in the matchups section, check there for general tips! But in general, you can fight almost anyone pre-6, and still do fine against most matchups until around level 11. From then on, try to play with your team. It isn't that you lack survivability, but most champs have gone into some form of defense, and we just stop doing that much damage around 11 with this build. The best way to find out is to take Udyr into norms, and just play out the early game. Norms are nice for this, since you can limit test with no repercussions (besides flame, oops).
THE MIDGAME (LEVELS 6-12)
You should have your completed tier 2 boots by now, which should make ganks FAR easier. You should also have a point in , which means you can solo drakes! Do this when you know the enemy jungler is topside and you have prio, or when you see them recalling. Early drakes are very nice, since we have the ability to force the other jungler off of them most of the time. Also, with 2 new worthwhile souls, it's even better to go for soul. You should NOT, however, trade first herald for drake. First herald helps us push the map forward, which should be your objective for most of the midgame.

TLDR: GET OBJS, FIRST HERALD > FIRST DRAKE, SECOND HERALD < DRAKE, WE CAN SOLO EARLY DRAKES WITH TURTLE



We're strongest around here, where we can throw our weight around in skirmishes, and even peel hard in full teamfights. Push the map forward, take the enemy jungler's camps, get every objective possible, and keep ganking. Hit their weakest laner HARD. They should never feel allowed to push forward at ALL, and sometimes not even feel safe under their tower.

TLDR: YOU'RE BIG ****DYR, PUSH THE MAP



Take:

    first tower
    second tower
    third tower
    **** em all up
Keep pushing the map forward and grab as much gold as you can. If your team (or you!) is losing, you're the damage control. With constant passive movespeed, and constant switching, you can help an entire side of the map. If you see the enemy jungler on one half of the map, gank the other side. Since we're tankdyr, we don't mind falling behind a little to get our team ahead.

TLDR: PUSH THE MAP PLEASE, DO DAMAGE CONTROL WE ARE FAST AND TANKY

THE LATEGAME (LEVELS 13-18)
You are now constantly at risk of being collapsed on if you take a bad fight. Ward up, play with your team, play around areas where you're strong, and keep pushing that map forward. Dragon soul should be happening, for your team hopefully. If not, your early drakes might keep them from that powerspike long enough for your carries to farm. In teamfights, you can be the engage (with ) or the peel, with any build. KEEP YOUR ADC ALIVE SO HELP ME GOD. If they die, you're ****ed at this stage of the game!

They are
    your consistent damage
    your poke (sometimes)
    your carry
    your best friend in the whole world
    your sack of 300 gold that the enemy team wants to eat so very badly
Assassins? Your job.
Enemy frontline? Your job.
Bruisers threatening to push through your team? YOUR JOB.

You're the ****ing Nostalgia Critic, you worry about peeling so your adc doesn't have to. Use to stay healthy enough, use to do everything else. You still do significant burst damage to squishies with and your mythic, but not enough to justify NOT STUNNING THEM JUST STUN THEM. STUN THEM FOR YOUR DAMAGE DEALERS TO KILL THEM.

TLDR: ****ING STUN THEM PEEL FOR YOUR CARRY PEEL PEEL PEEL ENGAGE? FINISH ENGAGING GO BACK TO PEELING, THEN GET OBJECTIVES AND PUSH THE MAP



And then you win!
Who the fuck are you?
I'm Consolo! I hit diamond S11 with Trundle and Udyr, with this Udyr build! I went 8/10 in placements with this build this season as well. I'm still working on s12 diamond though, and you might catch me streaming it on twitch.tv/Consolo29 .
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League of Legends Build Guide Author Consolo
Consolo Udyr Guide
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Tank Udyr For The Discerning Tank Player (Detailed Matchups)

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