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Choose Champion Build:
Spells:
Flash
Smite
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Fiddlesticks isn't Anivia, you don't build Warmogs on squishy AP's...right?
Solution? Bruisersticks.
I chose Jungle as the role to use this build, because it's quite logical. Fiddle is known for having trouble CSing, unless you max Dark Wind (big no-no). The Jungle gives him a stable stream of cs that can't be harassed away from him, as well as the stream of assists from ganks.
I got the idea of Bruisersticks from Froggen of CLG.EU. If you didn't know, Froggen is the man famous for creating Frognivia (building Warmogs on Anivia). I saw his build for Anivia (his way of solving Anivia's squishiness), and decided to emloy it on Fiddlesticks. I fell in love with the build, and now it's my main.
Trust me, it's not a simple troll build; it's my viable decision for Fiddle Jungle.


This is one of my favorite passives in the game, but also potentially one of the most annoying ones to use. The reason being is that it can potentially reveal you in the brush, because of the debuff it gives. Although, it's obviously still great, so yeah. Dread is Good.


This is the reason plenty of people hate Fiddlesticks. This ability is what lets you duel, and is some of the best single target cc in the game. You max it second, because you need the longer duration on the fear in order to use it correctly.


This is Fiddle's main source of Damage and Survivability that makes him good. Plenty of people underestimate how much damage this does to them, and you will often kill people on the last tick of the drain because of this. You max it first, as it's how you do a lot of jungle damage, and it's how you fight.


It's a long ranged and bouncing silence. What's not to like? Late game, when this is maxed and you have items, it can net hilarious kills because of multiple bounces on two targets. You max this last, because it's not that helpful to your ganks (the silence duration doesn't increase.)


CAWCAWCAWCAWCAWCAWCAWCAWCAWCAW...Crowstorm is the reason that Fiddlesticks can team fight. Ult in the middle of the fray, proceed to Pentakill. Brilliant.

Greater Seal of Vitality For Seals, Health Per Level is what I like. Seals are, like Marks, not really that important.
Armor is another choice. I personally don't believe it's necessary, as you have sustain in the jungle, but it's a bit of defense against counter junglers, so okay. I'm testing it on the second build at the moment.


But, build two is a bit more arguable. The fact that I have 7 in defense and 9 in utility is the main difference. This gives me the resist bonuses from defense, as well as the move speed + extended blue buff from utility. The 14 in offense are pretty much just the remaining points, and I don't know why you would put them anywhere else.

OR

I personally believe the









Yeah, obviously it's the primary reason, but it's also because WotA is a cheap source of AP that I can afford without kills, which combined with my lack of Rabadons, makes it worthwhile. Plus, the Mid on my team likes to play Kennen a lot. Double WotA anyone?











OR


OR




Well...yeah, basically.

However, there are a few more changes, in the form of your last item.
I list








Even on the second build, which is cheaper, I don't build Rabadon's.

Only ever try to Ult-Gank under these situations.
1. When the enemy is very hurt.
2. When the enemy is very pushed.
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