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Introduction
Please leave Suggestions in comments anything that will help me help others but please leave your rude comments in your head.
This is a work in process its not done yet this is just the basics to it.
Flat Attack Damage Seals, Marks, Glyphs, and Quints.
I use these because when you stack you W "Shatter" like I do that gives you all the armor you need to go up against a lane that likes to poke a lot. This way you have all the early game damage advantage you can get because you W "Shatter also removes enemy armor so you won't need armor pent until late game if at all.
I use these because when you stack you W "Shatter" like I do that gives you all the armor you need to go up against a lane that likes to poke a lot. This way you have all the early game damage advantage you can get because you W "Shatter also removes enemy armor so you won't need armor pent until late game if at all.
Offence 9:
Summoners Wrath: I use this for its increased CDR on Ghost and Ignite.
Sorcery: Just for the CD its nice for early game.
Deadliness: More attack damage for the advantage early game because your W "Shatter" gives you the armor pent you need so you basically will be dealing a lot of damage early game.
Weapon Expertise: If that armor pent off you W "Shatter" isn't quite enough this will give you a little more just for the advantage.
Defense 21:
Durability: Bonus Health why the hell not.
Hardiness: Never enough armor.
Resistance: On that off chance you against a AP top or just for use in general.
Unyielding: That 2 damage less could save your *** you never know.
Relentless: You don't want those slows to stop you from getting a kill so I use this.
Veterans Scars: Bonus health the advantage is always nice.
Block: 3 less damage from basic attacks will help in against a top lane character that needs basic attacks to kill you.
Juggernaut: 4% more health that's a big deal early game you always want as much of an advantage as possible.
Defender: To help in full team - team fights.
Reinforced Armor: To help protect against an ADC top like Fiora, Tryndamear, or Gankplank even against the Bottom ADC late game if needed.
Honor Guard: 3% less damage from all sources that's just common since.
Feel free to make suggestions anything to help the Guide help others.
Summoners Wrath: I use this for its increased CDR on Ghost and Ignite.
Sorcery: Just for the CD its nice for early game.
Deadliness: More attack damage for the advantage early game because your W "Shatter" gives you the armor pent you need so you basically will be dealing a lot of damage early game.
Weapon Expertise: If that armor pent off you W "Shatter" isn't quite enough this will give you a little more just for the advantage.
Defense 21:
Durability: Bonus Health why the hell not.
Hardiness: Never enough armor.
Resistance: On that off chance you against a AP top or just for use in general.
Unyielding: That 2 damage less could save your *** you never know.
Relentless: You don't want those slows to stop you from getting a kill so I use this.
Veterans Scars: Bonus health the advantage is always nice.
Block: 3 less damage from basic attacks will help in against a top lane character that needs basic attacks to kill you.
Juggernaut: 4% more health that's a big deal early game you always want as much of an advantage as possible.
Defender: To help in full team - team fights.
Reinforced Armor: To help protect against an ADC top like Fiora, Tryndamear, or Gankplank even against the Bottom ADC late game if needed.
Honor Guard: 3% less damage from all sources that's just common since.
Feel free to make suggestions anything to help the Guide help others.
Ghost: I use it instead of Flash for its chasing ability rather than the Flash for 1 more hit method it works better for me and I used my Masteries around it but you can always still use Flash if you like it better.
Ignite: Its a good extra damage source in a fight I also built my Masteries around it as well but you can always change it to Barrier if you like it better.
Ignite: Its a good extra damage source in a fight I also built my Masteries around it as well but you can always change it to Barrier if you like it better.
PROS:
1: High damage and armor pent from your W "Shatter" and R "Radiance".
2: A stun to catch up to an enemy if they are running or just to give you a head start in dealing damage or even to escape, and its a click on.
3: Your R "Radiance" is very good if you stack attack speed.
4: You have a decent heal early game.
CONS:
1: You are slow early game and must really on your E "Dazzle" to catch up to enemy's.
2: You basically have no range so its easy to get countered by someone with range.
3: You will be weak against an AP caster such as Vlad top because his range and sustain you also have little protection against AP early game.
4: When you use your W "Shatter" you lose your bonus armor until it refreshes so you cant use it to harass people.
If there are anymore PROS or CONS you notice please tell me in the comments so I can add them to better the guide and help more people.
1: High damage and armor pent from your W "Shatter" and R "Radiance".
2: A stun to catch up to an enemy if they are running or just to give you a head start in dealing damage or even to escape, and its a click on.
3: Your R "Radiance" is very good if you stack attack speed.
4: You have a decent heal early game.
CONS:
1: You are slow early game and must really on your E "Dazzle" to catch up to enemy's.
2: You basically have no range so its easy to get countered by someone with range.
3: You will be weak against an AP caster such as Vlad top because his range and sustain you also have little protection against AP early game.
4: When you use your W "Shatter" you lose your bonus armor until it refreshes so you cant use it to harass people.
If there are anymore PROS or CONS you notice please tell me in the comments so I can add them to better the guide and help more people.
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