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Taric Build Guide by Warzodiac

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League of Legends Build Guide Author Warzodiac

Taric Bedazzling Top

Warzodiac Last updated on June 22, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 21


Utility: 0

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Taric top is not played often but is by no means a troll pick. With his W "Shatter" removing enemy armor and his R "Radiance" giving him extra attack damage it has made him a force to be reckoned with in top lane. Not to mention he has a click on stun and heal that works well early game even when AD.

Please leave Suggestions in comments anything that will help me help others but please leave your rude comments in your head.

This is a work in process its not done yet this is just the basics to it.

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Flat Attack Damage Seals, Marks, Glyphs, and Quints.

I use these because when you stack you W "Shatter" like I do that gives you all the armor you need to go up against a lane that likes to poke a lot. This way you have all the early game damage advantage you can get because you W "Shatter also removes enemy armor so you won't need armor pent until late game if at all.

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Offence 9:

Summoners Wrath: I use this for its increased CDR on Ghost and Ignite.

Sorcery: Just for the CD its nice for early game.

Deadliness: More attack damage for the advantage early game because your W "Shatter" gives you the armor pent you need so you basically will be dealing a lot of damage early game.

Weapon Expertise: If that armor pent off you W "Shatter" isn't quite enough this will give you a little more just for the advantage.

Defense 21:

Durability: Bonus Health why the hell not.

Hardiness: Never enough armor.

Resistance: On that off chance you against a AP top or just for use in general.

Unyielding: That 2 damage less could save your *** you never know.

Relentless: You don't want those slows to stop you from getting a kill so I use this.

Veterans Scars: Bonus health the advantage is always nice.

Block: 3 less damage from basic attacks will help in against a top lane character that needs basic attacks to kill you.

Juggernaut: 4% more health that's a big deal early game you always want as much of an advantage as possible.

Defender: To help in full team - team fights.

Reinforced Armor: To help protect against an ADC top like Fiora, Tryndamear, or Gankplank even against the Bottom ADC late game if needed.

Honor Guard: 3% less damage from all sources that's just common since.

Feel free to make suggestions anything to help the Guide help others.

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Ghost: I use it instead of Flash for its chasing ability rather than the Flash for 1 more hit method it works better for me and I used my Masteries around it but you can always still use Flash if you like it better.

Ignite: Its a good extra damage source in a fight I also built my Masteries around it as well but you can always change it to Barrier if you like it better.

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Ranked Play

Be sure to have a solid team comp that works with Taric top. Pretty much all the things you would do playing any champion in ranked.

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Pros / Cons


1: High damage and armor pent from your W "Shatter" and R "Radiance".

2: A stun to catch up to an enemy if they are running or just to give you a head start in dealing damage or even to escape, and its a click on.

3: Your R "Radiance" is very good if you stack attack speed.

4: You have a decent heal early game.


1: You are slow early game and must really on your E "Dazzle" to catch up to enemy's.

2: You basically have no range so its easy to get countered by someone with range.

3: You will be weak against an AP caster such as Vlad top because his range and sustain you also have little protection against AP early game.

4: When you use your W "Shatter" you lose your bonus armor until it refreshes so you cant use it to harass people.

If there are anymore PROS or CONS you notice please tell me in the comments so I can add them to better the guide and help more people.

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Creeping / Jungling

I Build W "Shatter" first still for its area damage and the armor pent on all enemy's hit helping you clear jungle camps faster.
I get my E "Dazzle" second for early ganks but you can get it 3rd if you want to your heal second.

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Team Work

You have a stun and a R "Radiance" that acts as an Aura for your team so don't use them to KS use them to help the team as a full. Your not a one man team and your not a god.

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I use my W "Shatter" late game to get threw farm faster but early game its like regular lane farming go for the last it and try to deny the enemy farm.