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Spells:
Flash
Clairvoyance
Ability Order
Bravado (PASSIVE)
Taric Passive Ability
Introduction
:
: Okay Spells:
: This is rather more of a carry spell than for you, but if you prefer...
: This is pretty much the same as
: This is actually a good support spell. Double We max
Gemcraft:
Reckoning: You're going to want to max out
- You should never use
Imbue on yourself. The
Spirit Visage you will get will make up for some of the lost self-heal, and the carry or other ally could probably use the heal. - Melee attacks decrease the cooldown on
Imbue. Make sure to hit full health minions a whole lot. - Use this almost every opportunity you get. It really helps your lane sustain.
Shatter: This gives a significant amount of armor to your allies, and, when placed correctly, can turn a teamfight around. Remember, if you are your team's tank, that you lose the armor buff if you activate this.You're going to want to max out shatterg before
Shatter is a great pushing tool. Just remember to be cautious, as you lose the armor buff.
Shatter makes
Taric tanky without a lot of tank items.
Shatter can help a gank immensely.
Dazzle: You're going to want to max out
- When you
Dazzle, remeber that it's missile speed is quite low. This can ruin many a gank. - The stun only lasts one and a half seconds. Use it wisely.
- Don't use this on
Nocturne or
Sivir.
Spell Shield!!
Radiance: This does a burst of AoE damage, and gives everyone around you a AD and AP boost. This is very useful while pushing, or especially in a teamfight.You're going to want to max out
Radiance is amazing in teamfights. It buffs everyone on your team with whichever stat they need.
Radiance improves
Teemo's mushrooms if he is standing by you, no matter where they are on the map.
Radiance's bonus lasts for ten seconds. Use it at the beginning of a teamfight to inprove your initiation, or in the middle to help chasers.- Don't be afraid to spam. The cooldown is really low with all the CDR in this build.
: This is a mainline item on
: I get the
:
:This is one of my preferred items on
: Some people may say that this is too late in the build to purchase, and that the bonuses are too small at that level. Not true! The bonuses look small, but they add up because EVERY person on your team receives the bonuses. That's 60 armor, 75 magic resist and 40 AD! And that's just 1925 gold!
: This provides a little more magic resist, and , of course, the life-saving passive. The health and mana is very nice too, tanking you up a little.
: This is just kind of overdoing it on the armor part. Get this only if they have 3 or more Ad caries, and by that point it doesn't really matter what you build. Go ahead and get a
: This item is kind of useless unless you have a couple of AP carries. If that's the case, go ahead. You'll destroy their health.
This really helps to mfinish off the low haelth carry late game, and builds from our kage's lucky pick.
: This can be a very strong item. If you intend to purchase this, buy it instead of the zeke's herald This is trong if your top or jungle is AA based, like






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