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Choose Champion Build:
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The Best Support
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Introduction


Reach: 750
TARIC rescues the earthly power to heal a target ally and yourself. This cure is more potent when Taric heals only himself.
TARIC rescues the earthly power to heal a target ally and yourself in 60/100/140/180/220 (+ 30% Ability Power) (5% of the additional life of TARIC). If bleach yourself, healing increases by 40%, restoring 84/140/196/252/308 (+ 42% Ability Power) (+ 7% Life bonus) life.

Reach: 400
TARIC is protected by a reinforced aura, increasing their Armor and the close allies champions. He may decide to smash the rocks enchanted around to cause damage or reduce the armor of nearby enemies at the cost of his armor for a short period of time.
Liabilities: Gems of TARIC increase their armor in 10/15/20/25/30. Moreover, champions close allies receive 12% Armor (12% of TARIC Armor).
Activity: TARIC shatters your armor, causing 40/80/120/160/200 (+ 20% Armor) magic damage to nearby enemies and reducing their armor on 5/10/15/20/25 (+ 5% Armour) for 4 seconds. TARIC loses 10/15/20/25/30 Armor as Smashing are on Cooldown.

Reach: 625
Taric emits a brilliant ball of prismatic light from his shell gems, stunning his target and causing damage according to the distance between them.
TARIC prismatic fires a ball at a target enemy, stunning it for 1.2 / 1.3 / 1.4 / 1.5 / 1.6 second (s) and causing between 40/70/100/130/160 (+ 20% Ability Power) and 80 / 140/200/260/320 (+ 40% Ability Power) magic damage. The damage Dazzle increases the closer Taric is the target.

Reach: 400
Taric slams his hammer down and cause damage to nearby enemies. For a short period of time, their energy radiate gems, strengthening TARIC and its allies with Attack Damage and Ability additional power.
TARIC hits the ground with his hammer, causing 150/250/350 (+ 50% Ability Power) magic damage to enemies to redor.Pelo (s) close (s) 10 seconds (s), the TARIC gems radiate energy, granting him 30/50/70 Attack Damage and Ability power and half of this value to its close allies.





AGRESSIVE
Start being aggressive after level 6, it will have more resources to make a killing when the enemy media has spent an essential skill you can think about starting an exchange with its "E" uses his "W" only if you are sure that the additional armor will not be missed, use your "Q" to heal and activate your passive again, with the reduced charge, it may be possible to use another combo.
Finalize your combo with ult, dealing damage to your adcarry, causing it may have damage to make the exchange and ensure good kills
But let your ad carry as a non-monitoring may result in a double kill enemy
DEFENSIVE
You will simply try to block skill shots with his body and heal mate lane when necessary, use its "E" to stop advances and use their "W" only to grant armor.
So you can go up with the help of the "jungle"
try to give a "engage" only if you are knocking at your tower
Start being aggressive after level 6, it will have more resources to make a killing when the enemy media has spent an essential skill you can think about starting an exchange with its "E" uses his "W" only if you are sure that the additional armor will not be missed, use your "Q" to heal and activate your passive again, with the reduced charge, it may be possible to use another combo.
Finalize your combo with ult, dealing damage to your adcarry, causing it may have damage to make the exchange and ensure good kills
But let your ad carry as a non-monitoring may result in a double kill enemy
DEFENSIVE
You will simply try to block skill shots with his body and heal mate lane when necessary, use its "E" to stop advances and use their "W" only to grant armor.
So you can go up with the help of the "jungle"
try to give a "engage" only if you are knocking at your tower









And the thorn armor returns of the damage that was caused to you
In team fights you can sound adopt a defensive posture, using the resources they have (skills and items) to defend their "carrys" not hesitate to use a flash to cure or give a shield.
If you are the sole initiator or solving help start a team fight, try to shorten the distance between your team and the enemy with a flash or some item and honor integrates, use your "E" and then immediately your ultimate for create sooner the damage aura (AP and AD) that skill grants, including among the enemies and use the "w" to get the armor maximum of enemies, save their "Q" to heal itself because the healing is greatly improved when only cure you
If you are the sole initiator or solving help start a team fight, try to shorten the distance between your team and the enemy with a flash or some item and honor integrates, use your "E" and then immediately your ultimate for create sooner the damage aura (AP and AD) that skill grants, including among the enemies and use the "w" to get the armor maximum of enemies, save their "Q" to heal itself because the healing is greatly improved when only cure you

Taric became a wandering knight, renowned throughout the land as guardian of fair, until one day a summoning spell took it from there and took him to Runeterra. While at first become disoriented and confused, he now feels that the continent of Valoran need someone like him. He misses his homeland, but is happy to fight for the League, serving as a shield for all who need it. Its clean, elegant look, combined with their armor and weapons made of shiny stones, quickly turned into a famous champion of League of Legends. The press Valoran, for some reason, is very interested in her personal life. Although speak openly about his life as a champion and be polite, TARIC would not comment on his life outside the league


FRIENDS


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