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Choose Champion Build:
- The Best Support
Introduction
After casting a skill, the next basic attack TARIC cause additional damage Magic based on their armor and reduces the recharge times of your skills in 2 seconds.
Cost: 60/70/80/90/100 Mana
Reach: 750
TARIC rescues the earthly power to heal a target ally and yourself. This cure is more potent when Taric heals only himself.
TARIC rescues the earthly power to heal a target ally and yourself in 60/100/140/180/220 (+ 30% Ability Power) (5% of the additional life of TARIC). If bleach yourself, healing increases by 40%, restoring 84/140/196/252/308 (+ 42% Ability Power) (+ 7% Life bonus) life.
Cost: 50 Mana
Reach: 400
TARIC is protected by a reinforced aura, increasing their Armor and the close allies champions. He may decide to smash the rocks enchanted around to cause damage or reduce the armor of nearby enemies at the cost of his armor for a short period of time.
Liabilities: Gems of TARIC increase their armor in 10/15/20/25/30. Moreover, champions close allies receive 12% Armor (12% of TARIC Armor).
Activity: TARIC shatters your armor, causing 40/80/120/160/200 (+ 20% Armor) magic damage to nearby enemies and reducing their armor on 5/10/15/20/25 (+ 5% Armour) for 4 seconds. TARIC loses 10/15/20/25/30 Armor as Smashing are on Cooldown.
Cost: 75 Mana
Reach: 625
Taric emits a brilliant ball of prismatic light from his shell gems, stunning his target and causing damage according to the distance between them.
TARIC prismatic fires a ball at a target enemy, stunning it for 1.2 / 1.3 / 1.4 / 1.5 / 1.6 second (s) and causing between 40/70/100/130/160 (+ 20% Ability Power) and 80 / 140/200/260/320 (+ 40% Ability Power) magic damage. The damage Dazzle increases the closer Taric is the target.
Cost: 100 Mana
Reach: 400
Taric slams his hammer down and cause damage to nearby enemies. For a short period of time, their energy radiate gems, strengthening TARIC and its allies with Attack Damage and Ability additional power.
TARIC hits the ground with his hammer, causing 150/250/350 (+ 50% Ability Power) magic damage to enemies to redor.Pelo (s) close (s) 10 seconds (s), the TARIC gems radiate energy, granting him 30/50/70 Attack Damage and Ability power and half of this value to its close allies.
https://www.youtube.com/watch?v=g8vfCdwm--c
Cost: 60/70/80/90/100 Mana
Reach: 750
TARIC rescues the earthly power to heal a target ally and yourself. This cure is more potent when Taric heals only himself.
TARIC rescues the earthly power to heal a target ally and yourself in 60/100/140/180/220 (+ 30% Ability Power) (5% of the additional life of TARIC). If bleach yourself, healing increases by 40%, restoring 84/140/196/252/308 (+ 42% Ability Power) (+ 7% Life bonus) life.
Cost: 50 Mana
Reach: 400
TARIC is protected by a reinforced aura, increasing their Armor and the close allies champions. He may decide to smash the rocks enchanted around to cause damage or reduce the armor of nearby enemies at the cost of his armor for a short period of time.
Liabilities: Gems of TARIC increase their armor in 10/15/20/25/30. Moreover, champions close allies receive 12% Armor (12% of TARIC Armor).
Activity: TARIC shatters your armor, causing 40/80/120/160/200 (+ 20% Armor) magic damage to nearby enemies and reducing their armor on 5/10/15/20/25 (+ 5% Armour) for 4 seconds. TARIC loses 10/15/20/25/30 Armor as Smashing are on Cooldown.
Cost: 75 Mana
Reach: 625
Taric emits a brilliant ball of prismatic light from his shell gems, stunning his target and causing damage according to the distance between them.
TARIC prismatic fires a ball at a target enemy, stunning it for 1.2 / 1.3 / 1.4 / 1.5 / 1.6 second (s) and causing between 40/70/100/130/160 (+ 20% Ability Power) and 80 / 140/200/260/320 (+ 40% Ability Power) magic damage. The damage Dazzle increases the closer Taric is the target.
Cost: 100 Mana
Reach: 400
Taric slams his hammer down and cause damage to nearby enemies. For a short period of time, their energy radiate gems, strengthening TARIC and its allies with Attack Damage and Ability additional power.
TARIC hits the ground with his hammer, causing 150/250/350 (+ 50% Ability Power) magic damage to enemies to redor.Pelo (s) close (s) 10 seconds (s), the TARIC gems radiate energy, granting him 30/50/70 Attack Damage and Ability power and half of this value to its close allies.
Gives you a lot of skills and damage at the time of the exchange if you remember to use it reducing their refills and giving magic damage
It is the skill that makes you a great "tank" because when you used in healing is reduced, and even if I have to use this skill in a carry to save him, she still had healed you
This ability is incredible for a "tank" because you extra armor, and if you are the initiator further reduced the armor of the enemies, and most of all grants armor aura climbing with your equipment
It is your primary tool for initiations and defenses, you must choose between stun a carry or protect your carry if used aggressively make -If to get the closest possible to maximize your damage
It is simply the best ability, beyond the time of low recharging because of their passive, of a moderate damage in the area and create a damage aura in you, and absorb much damage you have the power of skill and physical damage to allies next, it's amazing
It is the skill that makes you a great "tank" because when you used in healing is reduced, and even if I have to use this skill in a carry to save him, she still had healed you
This ability is incredible for a "tank" because you extra armor, and if you are the initiator further reduced the armor of the enemies, and most of all grants armor aura climbing with your equipment
It is your primary tool for initiations and defenses, you must choose between stun a carry or protect your carry if used aggressively make -If to get the closest possible to maximize your damage
It is simply the best ability, beyond the time of low recharging because of their passive, of a moderate damage in the area and create a damage aura in you, and absorb much damage you have the power of skill and physical damage to allies next, it's amazing
AGRESSIVE
Start being aggressive after level 6, it will have more resources to make a killing when the enemy media has spent an essential skill you can think about starting an exchange with its "E" uses his "W" only if you are sure that the additional armor will not be missed, use your "Q" to heal and activate your passive again, with the reduced charge, it may be possible to use another combo.
Finalize your combo with ult, dealing damage to your adcarry, causing it may have damage to make the exchange and ensure good kills
But let your ad carry as a non-monitoring may result in a double kill enemy
DEFENSIVE
You will simply try to block skill shots with his body and heal mate lane when necessary, use its "E" to stop advances and use their "W" only to grant armor.
So you can go up with the help of the "jungle"
try to give a "engage" only if you are knocking at your tower
Start being aggressive after level 6, it will have more resources to make a killing when the enemy media has spent an essential skill you can think about starting an exchange with its "E" uses his "W" only if you are sure that the additional armor will not be missed, use your "Q" to heal and activate your passive again, with the reduced charge, it may be possible to use another combo.
Finalize your combo with ult, dealing damage to your adcarry, causing it may have damage to make the exchange and ensure good kills
But let your ad carry as a non-monitoring may result in a double kill enemy
DEFENSIVE
You will simply try to block skill shots with his body and heal mate lane when necessary, use its "E" to stop advances and use their "W" only to grant armor.
So you can go up with the help of the "jungle"
try to give a "engage" only if you are knocking at your tower
It is an item of gold accumulation that helps recovering very life and saving your mana for Q
Of a stand more for his team providing a shield which taric and unable to give with their skills
Besides the magic resistance the item offers you her regeneration helping you block enemy skills
It's a mana sustain you and the more a tool to defend its allies healing and taking a control group it
This item grants the damage that you can not violate, and giving a damage support for the two, this item is easily activated in the bustle of the team fights, and even gives him armor and skill power
With the new update, it not only of a great resistance magic and reduced recharge time as well as an increase in curing the carrier receives, helping taric to survive on the front line using the countenance of the healing bonus with the bonus of your Q
With the new update it also got better with the high regeneration he gives out of combat, perfect for enemies with very poke, because you can use your Q with frequency but in addition to the life he offers you
-These items are good if there are many killers or some carry giving work because of her armor, and also frozen heart gives you even reduction in recharge and decreases the next enemy attack speed.
And the thorn armor returns of the damage that was caused to you
Of a stand more for his team providing a shield which taric and unable to give with their skills
Besides the magic resistance the item offers you her regeneration helping you block enemy skills
It's a mana sustain you and the more a tool to defend its allies healing and taking a control group it
This item grants the damage that you can not violate, and giving a damage support for the two, this item is easily activated in the bustle of the team fights, and even gives him armor and skill power
With the new update, it not only of a great resistance magic and reduced recharge time as well as an increase in curing the carrier receives, helping taric to survive on the front line using the countenance of the healing bonus with the bonus of your Q
With the new update it also got better with the high regeneration he gives out of combat, perfect for enemies with very poke, because you can use your Q with frequency but in addition to the life he offers you
-These items are good if there are many killers or some carry giving work because of her armor, and also frozen heart gives you even reduction in recharge and decreases the next enemy attack speed.
And the thorn armor returns of the damage that was caused to you
In team fights you can sound adopt a defensive posture, using the resources they have (skills and items) to defend their "carrys" not hesitate to use a flash to cure or give a shield.
If you are the sole initiator or solving help start a team fight, try to shorten the distance between your team and the enemy with a flash or some item and honor integrates, use your "E" and then immediately your ultimate for create sooner the damage aura (AP and AD) that skill grants, including among the enemies and use the "w" to get the armor maximum of enemies, save their "Q" to heal itself because the healing is greatly improved when only cure you
If you are the sole initiator or solving help start a team fight, try to shorten the distance between your team and the enemy with a flash or some item and honor integrates, use your "E" and then immediately your ultimate for create sooner the damage aura (AP and AD) that skill grants, including among the enemies and use the "w" to get the armor maximum of enemies, save their "Q" to heal itself because the healing is greatly improved when only cure you
There is a form of magic unknown to many Runeterranos and discredited by some who even know of its existence. It's the magic of the earth, which draws power from the resonance of crystals and gems. Taric, the Gem Knight, is the only practitioner of this art and was relied upon to Runeterra coming from a distant world. In his hometown, the father of TARIC was a remarkable healer. TARIC has always been interested in the study of his father, even when he was little. Despite his growing interest in herbs, plants and veterinary medicine, it was the power of the stones that most fascinated the young boy. Not long before Taric had read all the books and father leave on your own journey. He wanted to help people, but not just improving his injuries or curing their ailments. He was not a healer, but a defender - who would use the power of the earth to preserve and protect.
Taric became a wandering knight, renowned throughout the land as guardian of fair, until one day a summoning spell took it from there and took him to Runeterra. While at first become disoriented and confused, he now feels that the continent of Valoran need someone like him. He misses his homeland, but is happy to fight for the League, serving as a shield for all who need it. Its clean, elegant look, combined with their armor and weapons made of shiny stones, quickly turned into a famous champion of League of Legends. The press Valoran, for some reason, is very interested in her personal life. Although speak openly about his life as a champion and be polite, TARIC would not comment on his life outside the league
'' As Taric's father taught him, every stone has a meaning. For the enemies of TARIC, all mean trouble. ''
FRIENDS
Taric became a wandering knight, renowned throughout the land as guardian of fair, until one day a summoning spell took it from there and took him to Runeterra. While at first become disoriented and confused, he now feels that the continent of Valoran need someone like him. He misses his homeland, but is happy to fight for the League, serving as a shield for all who need it. Its clean, elegant look, combined with their armor and weapons made of shiny stones, quickly turned into a famous champion of League of Legends. The press Valoran, for some reason, is very interested in her personal life. Although speak openly about his life as a champion and be polite, TARIC would not comment on his life outside the league
'' As Taric's father taught him, every stone has a meaning. For the enemies of TARIC, all mean trouble. ''
FRIENDS
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