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Teemo Build Guide by ONEG

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League of Legends Build Guide Author ONEG

Teemo - Hop on Down the Bunny Hole

ONEG Last updated on July 19, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 23

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 7

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I figured I'd try to make a build on here and I love owning with Teemo so I might aswell put my build for him up on here.
I personally have always been a fan of attack speed, doesn't matter what game, I lean towards the character's with attack speed. That is the only explanation there is to this build. I have had FAR more very successful games with this build than any others I have tried and am hard pressed to find a character(let alone another Teemo, LoL) who can stand against me mid to late game!(Obviously some games and summoner's are better, I'm not saying I'm the best)

Playing as Teemo

Teemo's Noxious Trap is your key to making money. Not many other characters can farm without being there. I'll touch a bit more on that if you scroll down to Skill Sequence.

The other key to Teemo is his passive Camouflage . I have read many builds on here and nobody uses it to it's full potential. You can CREATE a bush (in a sense) anywhere on the map by standing there for 2 seconds. You can stand in the bush wait for an enemy to check it, let them get comfortable, and BAM, Teemo out of nowhere with an Exhaust , Blinding Dart , Toxic Shot , and if need be and he's getting away throw Ignite on there with the Toxic Shot and you have an almost guaranteed kill every time. they whine that it's cheap but it's like Trynd's Undying Rage , it was put there by the creators to be used... Was it not?!?

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Pros / Cons


-Really good damage.
-Fantastic Farmer.
-Great Carry.
-Good Pusher.
-Can drop tanks fast.


-Oracle can put a damper on his mushrooms.
-Usually focused in team battles.
-Low HP champion.

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As stated in my Introduction, I love attack speed! That is why I go with Alacrity on everything except Marks. For marks I go with Mark of Magic Penetration To ensure that Toxic Shot and Noxious Trap will penetrate at least bit and do some damage. No need to go further into runes.

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For Teemo's masteries I like to focus on Offense. I ignore the third line of the Offense mastery tree except one point in Archaic Knowledge .Other than that I do everything in Offense except Improved Rally and Plentiful Bounty finishing off the remaining points in Utility with Perseverance , Good Hands just one point so that you can fill the rest into Awareness .

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Skill Sequence

If Teemo stands still and takes no actions for 2 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds.

(Same paragraph as in the introduction...)I have read many builds on here and nobody uses it to it's full potential. You can CREATE a bush (in a sense) anywhere on the map by standing there for 2 seconds. You can stand in the bush wait for an enemy to check it, let them get comfortable, and BAM, Teemo out of nowhere with an Exhaust , Blinding Dart , Toxic Shot , and if need be and he's getting away throw Ignite on there with the Toxic Shot and you have an almost guaranteed kill every time. they whine that it's cheap but it's like Trynd's Undying Rage , it was put there by the creators to be used... Was it not?!?

Blinding Dart
Obscures an enemy's vision with a powerful venom, dealing 80 / 125 / 170 / 215 / 260 (+80% of ability power) magic damage to the target unit, blinding them and causing all their attacks to miss for the duration.

This is basically your main ability. Used for early game harassment, defense against physical attack(short span) and last shot-ing from a pretty good range. You generally want to put a point on this whenever you can.

Move Quick
(Passive): Grants 10% / 14% / 18% / 22% / 26% increased movement speed until struck by a champion or turret. The passive is restored 5 seconds (static cooldown) after last being struck by a champion or turret.
(Active): For 3 seconds,Teemo gains double his passive movement speed and will not lose it even if he is hit.

This skill is pretty useful in certain situations but honestly I don't use it too too much. Very handy when a quick burst of speed is needed to either catch up or get away from somebody. I don't understand Teemo's who get Ghost ... do they not know they have this?!?

Toxic Shot
(Passive): Each time Teemo attacks an enemy, he will poison the target, dealing 9 / 18 / 27 / 36 / 45 (+14% of ability power) magic damage on hit and 6 / 12 / 18 / 24 / 30 (+14% of ability power) each second for 4 seconds.

When you can't lvl up Blinding Dart or Noxious Trap this is what you want to lvl up. This skill is very helpful for those near kills where they get away with 15 hp and if they have a bit more hp and you won't be able to chase Toxic Shot with Ignite is a pretty dirty combo.

Noxious Trap
Teemo places a trap which stealths and arms in 1.5 seconds. It detonates if an enemy steps on it, dealing 200 / 400 / 600 (+80% of ability power) magic damage by poisoning nearby enemies and slowing them by 30% / 40% / 50% for 4 seconds. The traps last 10 minutes. Teemo will store one every 35 / 31 / 27 seconds, and can have a maximum of three stocked up. Each cast requires and uses a trap. After death, you respawn with 2 mushrooms.

Whether it be you want to jungle for a bit or you can't push against them or you need to leave the lane to help your team, your mushrooms(satellite's or eggs in my case) can keep the money coming in no matter where you are, and if you don't want to and are scared to "overextend" a bit, place some mushrooms at key locations to ensure that you see them coming and have a safe get away!
P.S. NEVER FORGET TO LAY A Noxious Trap UNDER A MELEE CHARACTER WHEN THEY'RE IN YOUR FACE AND IT'S A CLOSE BATTLE!!! It can be the difference between living or dying or getting the kill or not after you die!

For a bit more on Noxious Trap use scroll down to Farming

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For items I find
Stinger to be very helpful in loading the map with mushrooms and farming quicker.

Malady as said in it's description to "shred" you opponent's and boost up your attack speed.

Madred's Bloodrazor is obviously more "useful" on tank's or high hp characters but it doesn't matter what way you cut it, 4% of their HP is 4% of their HP. With a 2.4 attack speed towards mid to late game, that is VERY lethal!

Phage eventually Frozen Mallet is useful for a bit extra HP and slowing the enemy down when they try to run (just think, Ashe has to waste an ability AND mana on that, you just have to buy the item) However if you prefer a bit of AP with the same effect you can always get Rylai's Crystal Scepter your Toxic Shot means that every hit will slow.

Personally I love to get Executioner's Calling towards the end because the critical strike works well with attack speed even if you don't you need it, the lifesteal with your 2.4 attack speed means you get a ton of HP in return for attacking, the passive "On hit, you cause 4 damage per second for 8 seconds" works AMAZINGLY with your Toxic Shot and if off CD Ignite combo and it's active "Inflicts target enemy champion with Grievous Wound, causing 50% reduced healing and regeneration for 8 seconds. 20 second cooldown." is great for fighting against characters like Jax , Warwick or Xin Zhao

For longer 3v3 matches or 5v5 I start to upgrade those cheaper items into the more expensive ones you couldn't afford earlier. To the people who think it's a waste of money to buy items that you will be replacing, you're wrong. I have won countless matches with the "****py/cheaper" item because the game didn't go long enough to buy the expensive one. If the game goes longer than expected it takes absolutely nothing to sell an item that can be outmatched by another you can now afford.

When everything is upgraded to it's full "big" item (usually my last step is

Stinger into Nashor's Tooth UNLESS it's a big Noxious Trap match, then the 25% CD instead of 10% CD is much more useful early game,

I change my Executioner's Calling into The Bloodthirster . Like stated before Executioner's Calling works very well with Teemo (IMO) however late game The Bloodthirster is obviously much more hard hitting. It's rare however in a 3v3 at least that you will make it far enough to get rid of Executioner's Calling . After The Bloodthirster

If the match is still going strong I like to replace my Berserker's Greaves with Phantom Dancer . It will give you movement speed for replacing your boots and the Critical Strike works very well with the now 2.5 attack speed.
Critical Strike + Toxic Shot + 2.5 Attack Speed + Noxious Shot + 4% of their maximum health = A dead enemy very quick!

Rylai's Crystal Scepter Is always handy if you feel like going AP instead of Frozen Mallet and you still want to slow them. It will help with your Toxic Shot and Noxious Trap

May still be more to come... All depending on my spare time!

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Teemo is AMAZING for farming. He's one of the few characters who doesn't even have to be there to farm. Just place your Noxious Trap in the center of the lane(minion path). Be sure to leave enough space between the traps so that you can inflict maximum damage, you want them to hit the second trap when the poison wears off from the first trap! You can place one next to monsters in hopes of stealing it from and enemy(sometimes teammates :P oops) it's hard and completely based off luck but I've done it a bunch of times. They just have to accidentally hit the trap or have the monster hit the trap. In 3 vs 3 specifically, your Noxious Trap placement and farming skills can and if done properly will be the difference between winning and losing some matches where they are pushing the towers really hard. If you can keep the minions off of both towers with your traps(and it is possible) then they basically can't push to take out your tower and with a bit of patience and proper planning(aka common sense and teamwork) you can come back from a loss. For this it's sometimes easier to let them take the first tower on both top and bottom. It will leave you more room on the map to defend, not over extend and chase them down when you surprise them with your counter attack!

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In summary, I don't expect many people to like this or read this, I just figured I'd try my hand at making a build guide for the people who care to read it. I generally don't care if you don't like my build or if you feel that you need to waste your time telling me it sucks because I've probably killed you with it in the past ;) and I know with even a half decent team behind your squishy yordle butt and a bit of common sense you will absolutely OWN the match using this build!
If you have REAL constructive criticism plz let me know, otherwise I don't advise wasting your time chirping like so many do on Mobafire!