Aphelios Build Guide by The Gaming Stadium
TGS Guide to Aphelios | Match-Ups, Combos, and More!By The Gaming Stadium | Updated on March 14, 2020
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Ability Order Passive Stats
Threats & Synergies
A better Blitzcrank in my honest opinion. Her E can go through minions (!) and target you. Her stuns and her entire kit are annoying to Aphelios. Ban if possible.
Literally blocks every single one of your abilities, while keeping you locked down. 0/10 not fun to play against.
Black shield can be frustrating for landing any roots. Other than that, her threat level depends on the skill of the player.
A good Draven can out-tempo you in lane, but a better Aphelios can keep the lane advantage in his favour by utilizing his range and root (Gravitum). Draven becomes a lot more scary with a Braum or Leona.
Perfect balance of healing, buffs, CC, and peel potential. She's also killer if you're in a good bot-lane match-up. Ideal support for aggressive lanes and 2v2 duels.
She's awful to play against, but great to play with! Gives you the CC and peeling that you need to succeed.
Zoomies! She gives you the mobility that you oh-so desire. Yuumi becomes stronger the more confident you are as Aphelios, and if you're not against any major threats.
Strong especially for her black shield. Makes up for your lack of mobility to dodge CC.
Burn down your enemies-- burn!
Good for holding down your opponent in lane and kick-starting your snowball potential.
A great dynamic duo jungle pick if you want to run down the entire team. Super fun if you and your teammate can coordinate well.
Pretty good for a few reasons: good CC, healing/damage Q, and spooky shroud to cloak you for a surprise attack!
Used for her shield and AD boost with Ardent, as well as her healing and movement speed. Pretty okay.
Meh, as most of the OK's are going to be. Used for her shield and AD boost with Ardent.
Meh, as most of the OK's are going to be.
Pretty okay, depends on the Thresh player. Can be a huge impact, or simply an okay tank. Great in practice, hoping more people play him.
Meh, as most of the OK's are going to be. Used for her healing.
Champion Build Guide
I'm Muse, and I'm one of the lead content creators at The Gaming Stadium. I'm here to bring you our guide on the newest champion, Aphelios!
As soon as Aphelios was released on the PBE, I was hooked. The initial complexity of his weapons, his fantastic lore, and high skill-ceiling were very appealing to me. I've made it my own personal mission to one-trick him for the rest of my League of Legends career.
If you're interested in reading the initial blog post, or want to check out The Gaming Stadium, check out our website here!
As more information about Aphelios is released, I will be updating it here. As of today, December 28th, this is what I feel to be his best build path/runes/match-ups/etc.
Aphelios is a Marksman with five (5) different weapons. These weapons are a sniper rifle ( Calibrum, the Sniper Rifle) , a scythe pistol with built-in sustain ( Severum, the Scythe Pistol) , a utility cannon ( Gravitum, the Gravity Cannon) , an AoE/waveclear flamethrower ( Infernum, the Flamethrower) , and a close-range DPS boomerang ( Crescendum, the Chakram) . Each weapon has a unique auto-attack interaction, which can be present even when that weapon is in the off-hand spot.
In addition, each weapon also has it's own individual active ability. These abilities have built-in synergies with it's other weapons, and each Q's cool down is independent from each other. This means that you can Q with one ability, then swap weapons (W) and activate your Q again.
+ Fun to play
+ High skill-cap, perfect for one-tricking
+ Insane damage output
+ Great dueling
+ Weapons provide built-in range, sustain, CC, etc.
+ Fantastic champion theme!
I genuinely haven't been this excited about a champion since Xayah and Rakan were released. Everything from his lore to his kit to his combos was immediately fascinating to me. He's satisfying to learn, and even more satisfying when you've begun to master his weapons and overall kit. Knowing combos and when to swap weapons/Q timers >>> spamming buttons.
- Low mobility
- Big learning curve
- Highly dependent on combos and positioning.
- Takes ~10 minutes to begin to understand what he does.
As Aphelios, you will naturally have games where you go 20/4, and others where your computer is stuck on a grey screen. Aphelios can feel really bad when you're behind, and it relies on your own skills as an ADC to come back. Fortunately, he will continue to pump out damage even when he's behind, so you won't feel too bad at the end.
Calibrum, the Sniper Rifle: This is your key to poke out your opponents, both early and late game. Equipping Calibrum gives you +100 range and gives you access to Moonlight. Calibrum feels especially nice when you are running the Press the Attack rune.
Severum, the Scythe Pistol: The scythe pistol is your key to surviving lane and close-quarter duels. Your auto attacks heal for 11% of damage dealt, and can over-heal into a small shield that lasts 30 seconds.
Gravitum, the Gravity Cannon: If you're unable to get some form of CC from your support or teammates, this is your new best friend. Similar to Moonlight's mark, as long as an enemy is marked by Gravitum's orbs, you can activate it outside your normal range. Auto-attacks will apply a decaying slow towards marked enemies, and this mark will apply when this weapon is in the off-hand during another weapon's Q.
Infernum, the Flamethrower: You want wave clear? We've got wave clear! All auto-attacks with this weapon will deal damage in a cone behind the targeted enemy. The primary target takes 110% damage, other enemies take 75% damage, and minions take 34% damage (if not targeted). This is fantastic in lane, and in applying constant pressure both in wave clear and in damage spread.
Crescendum, the Chakram: Crescendum has two different components: an innate quality and an arcing quality.
His arcing quality comes into play while Crescendum is in the off-hand position, or when Crescendum is used in his ultimate. When Aphelios casts an ability that requires to throw this weapon, he'll throw a spectral Chakram instead that returns back to him. He can hold up to 20 of these Chakrams at a time. These Chakrams act as bonus damage to basic attacks made with Crescendum, dealing 30 / X% AD (based on number of Chakrams) bonus physical damage.
Aphelios introduces a few new mechanics into the game that are organized within his own custom hud.
1. Aphelios' tool-kit and stat selection.
Instead of leveling up abilities, you level up stats. Each section (Attack Damage, Attack Speed, and Bonus Armour Penetration) can have up to 6 points in each. The first slot gives 4/8/12/16/20/24 attack damage, the second gives 6/12/18/24/30/36% attack speed, and the third gives 3/6/9/12/15/18% bonus armour penetration.
When you run out of ammo for this specific weapon, the next weapon in-queue (5) will take it's place. In the example above, his sniper rifle Calibrum will be replaced with the slow cannon Gravitum. His off-hand weapon, Severum, will continue to be available so long as it has ammo.
The weapons and their specific Q abilities will be explained later. For a break-down of it's in-game description, check out the Aphelios Kit Primer.
Switching from Aphelios' main-hand weapon to his off-hand only has a quick half-second cool down. There is no cool down as to how many times you can switch between weapons. In addition, with an exception for Gravitum, your off-hand weapon will always interact with the Q activation of the main-hand weapon.
The order of the guns is the same at the beginning of every game: Calibrum (main-hand), Severum (off-hand), Gravitum, Infernum, and Crescendum. This order will change as the game goes on; as soon as the ammo of one of the weapons is out, it will automatically go to the end of the queued line.
Like his Q, the main-hand weapons have their own unique interactions with his ultimate, Moonlight Vigil. On top of the base AOE damage his ultimate does, the effects of his main-hand weapon will be applied to all champions targeted.
|Applies an empowered mark that deals 20 / 45 / 70 (based on level) additional physical damage per mark.|
|If at least one enemy is hit, Aphelios heals for 200 / 300 / 400 (based on level) health.|
|Enemies are slowed by 99% for the same duration.|
|The initial blast deals an additional 50 / 100 / 150 (based on level) (+ 40% bonus AD) physical damage. Attacks splash in a circle instead of a cone. Enemies will take damage from overlapping areas.|
|3 additional spectral chakrams return to Aphelios from the first enemy hit, for a total of 4, on top of those from other enemies hit.|
As Aphelios, you're going to have a harder time against champions that can out-tempo you and lock you down in lane. Stay away from champions like Leona and Braum if you're able to. It's these tanky, CC-heavy champions that will give you the biggest headache in the game. Champs like Kog'Maw and Ashe will also prove difficult if you're not able to win your lane hard.
Aphelios is strong against squishy, low-mobility mage supports such as Soraka and Janna. I would argue that right now, your Aphelios will counter any ADC on the other team provided that you set the tempo for lane. This section may change as more information about ADC match-ups become available; however, passive lane ADCs like Vayne, Varus, and Ezreal should usually be favorable-- if not equal.
For a live update on win-rates and match-ups, check out this site!
Aphelios feels good with a variety of different supports. The most success I've seen have been with champions that buff his damage while helping him sustain in lane ( Yuumi, Nami). Mage supports like Lux and Brand are also great if you're looking to dominate the lane phase and run away with the game. Any champion that can help him peel while providing some CC is always valuable.
tl;dr: Aphelios' counters, and how well he does in lane, is strongly dependent on both team's supports.
Early Game/Laning Phase
The initial order of his weapons were designed to assist Aphelios in the early game. The starting combo of Calibrum and Severum gives him both range to poke as well as life steal to sustain. I cannot stress enough how crucial the support picks are in this situation. Aphelios is very immobile, and he needs to set the tempo of the lane early on.
As for items, start out with your traditional Doran's Blade and Health Potion, and rush for Essence Reaver. This item is necessary for any build path you might take on him because of the AD, Crit, CDR, and passive mana sustain. It's an overall great item, and it's necessary when you begin to optimize his Q. You'll experience his first damage spike with this purchase.
Aphelios, although very strong, is very squishy and very immobile. Your combos will be important (see below), but you positioning is even more important. In fortunate situations, your Aphelios gameplay will have carried you through your laning phase, and your lane domination has set you up in an ideal hyper-carry situation. Other times, it'll feel like you're missing out on a ton of DPS while feeling very vulnerable. In either situation, playing smart and building optimally are your best friends.
Aphelios' extra stat maxing should follow this order: AD > AS> Bonus Armor Penetration. While this is the most optimal way to max his stats, it's not uncommon to take a point of Bonus Armor Pen when dealing with a very tanky team (especially in the laning phase). Any more than the one before Level 9 may be detrimental to his damage spikes.
|As mentioned before, activating Severum, the Scythe Pistol's Q grants +20% movement speed and unleashes a fury of attacks from both weapons for 1.75 seconds. Every target hit by this Q will also get marked by Calibrum, which grants an additional attack with no range restriction. Utilizing short trades is ideal with this combo, and it will keep you safe with the range from Calibrum as well as the sustain from Severum, the Scythe Pistol.|
... Enough said.
Congrats for making it this far! Aphelios is a complicated champion with a very high skill ceiling, but feels fantastic once you get to know how he works.
If you're interested in learning more about The Gaming Stadium, or checking out some of my other work, feel free to visit our website here! Please leave any feedback if you'd like, and if you want to see more content like this let me know!