This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction


I started writing this guide because the other guides fell off post patch 3.8, because for me, it lacked the damage I like to have in the mid game, since the removal of


Although people see him as really annoying whether on their team or not (I happen to understand, of course, playing as other champions as well), I see him as an underestimated champion with high potential.
Please, by all means, up or down vote this guide, but if you are downvoting this guide, please give a very reasonable reason why.
Otherwise, this should be worthwhile to read, even if it is wordy, so enjoy!

Pros:
-The poison (Highly useful in securing kills)
-The blind (Shuts down champs that rely on autoattacks)
-The movement boost (Lets you run away or chase better)
-The MUSHROOMS (Lane control, wards, slow, more poison)
-The stealth (Ambush without being seen, except if they have oracle's or vision wards)

Cons:
-Extremely annoying (The way he steals/secures kills easily, which seems to affect both teams)
-Extremely squishy (Gets shut down easily by burst champs)
-The stealth (If they have oracle's or vision wards, and the way Teemo can get stuck easily if they zone you out)
-Item dependant
-Short-ish attack range



I use:
Runes




Here are

Camouflage allows

Notes:








Q:




Notes:


W:




Notes:



E:




Notes:



R (ultimate):


Notes:







For


















Starting items
Currently, I begin with a





First recall
Changed a bit from my original build, I now build towards



Core items
Since around a month ago,











Post-Core items
Because








Note: the item icons shown underneath some of the titles are the ones I usually focus on building in that space of time.
Laning, Early game (Mid lane)



After leashing for the jungler, if you had to, you should be in lane last hitting enemy minions, and having small trades with the enemy laner. Achieve this just by autoattacking them once or twice or even by using





Mid Game
If you have taken the enemy turret, begin to roam or continue pushing lane. The decision to move or not depends on how your team is doing.
Late Game
Usually, games finish either at this point or later (around 55 minutes), so either you have won (or lost if you fed or your team sucks; don't tell them they suck though) or still be making big plays by pushing turrets or getting objectives like baron and dragon. If you are getting into late game you should now be working on your AP boosting items. You should also be winning (or badly losing) teamfights or split pushing so you can not only get the extra gold but finish off the turrets, the inhibitors and therefore the enemy nexus (so should the enemy team).
Teamfights
OK, so if you are in teamfights, try to harass as much as you can, placing


When to use Blinding Dart

Just if you are wondering,



Where to place Noxious Traps

I place

You must be logged in to comment. Please login or register.