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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Lightslinger (PASSIVE)
Lucian Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction
The runes included are from the build above and alternatives to them.

Attack Damage marks are the best to use on Lucian to amplify his damage. Other marks that are used on conventional Attack Damage champions include Attack Speed marks and Armor Penetration marks but don't suit the marksman role for their value given especially in the early phases of the game.



Your seals can be changed based on what you're versing. Usually flat Armor seals are the most reliable and effective, however you may want to consider using Armor per level seals(Same armor value at lvl 6 as flat) when versing safe opponents such as a Manamune Ezreal. Another alternative is Health per level seals but I believe Armor per level seals and flat Armor seals are much more effective.



Magic Resist glyphs are most commonly used on Lucian. It will significantly reduce the amount of magic damage you receive in and out of lane as many champions that fill the marksman and support roles have an amount of magic damage. Alternatives depend on your opponents' picks. If the enemy team's magic damage mainly is in the other lanes then taking Magic Resist per level glyphs would be plausible as the scaling runes become equivalent at level 8. If the enemy team consists of low magic damage then taking between 6-9 Attack Speed glyphs to amplify your damage instead of having a wasted stat.


I usually use Attack Speed quintessences firstly because it makes trading a lot easier with your passive(
Lightslinger) and will produce more dps than 7 Attack Damage at almost all stages of the game, especially building first item Ifinity Edge. Attack Damage quintessences will benefit your Q(
Piercing Light) damage but other than that taking Attack Speed quintessences is the better option most of the time.

Attack Damage marks are the best to use on Lucian to amplify his damage. Other marks that are used on conventional Attack Damage champions include Attack Speed marks and Armor Penetration marks but don't suit the marksman role for their value given especially in the early phases of the game.



Your seals can be changed based on what you're versing. Usually flat Armor seals are the most reliable and effective, however you may want to consider using Armor per level seals(Same armor value at lvl 6 as flat) when versing safe opponents such as a Manamune Ezreal. Another alternative is Health per level seals but I believe Armor per level seals and flat Armor seals are much more effective.



Magic Resist glyphs are most commonly used on Lucian. It will significantly reduce the amount of magic damage you receive in and out of lane as many champions that fill the marksman and support roles have an amount of magic damage. Alternatives depend on your opponents' picks. If the enemy team's magic damage mainly is in the other lanes then taking Magic Resist per level glyphs would be plausible as the scaling runes become equivalent at level 8. If the enemy team consists of low magic damage then taking between 6-9 Attack Speed glyphs to amplify your damage instead of having a wasted stat.


I usually use Attack Speed quintessences firstly because it makes trading a lot easier with your passive(


masteries you want to use on almost every marksman in then bot lane, here's why:
OFFENSE
The four masteries(
Butcher
,
Feast,
Executioner
and
Dangerous Game
) on the right side of the offense tree are essential on any marksman. You should notice that I put minimal mastery points into
Warlord
this is because the masteries
Spell Weaving
and
Blade Weaving
give you a damage boost from your frequent spell casting.
Warlord
doesn't require three mastery points because Lucian doesn't have great Attack Damage ratios on his abilities however, the first mastery point of
Warlord
is the most valuable as it gives two percent Attack Damage compared to the remaining two which give one and a half percent extra Attack Damage. I selected
Frenzy
over Expose Weakneess firstly because
Expose Weakness
doesn't increase your own damage and second having a high crit chance build on Lucian makes Frenzy almost a no-brainer to pick especially because of your passive(
Lightslinger) can crit as well giving you two stacks on
Frenzy
.
DEFENSE
For the defensive mastery tree there's not much variation in what you can choose with 9 mastery points as this is the most commonly seen defensive mastery tree on marksmen.
Block
and
Unyielding
reduce incoming damage from the enemy bottom lane as auto attacks are frequently exchanged and
Veteran Scars
along with
Juggernaut
make you just that little bit tougher to kill. The only alternative masteries I would suggest is switching the two points from
Recovery
to
Swiftness
. You should do this when the enemy team has a large amount of slows or when you have an easy matchup in your lane as
Swiftness
is more useful later in the game than
Recovery
.
OFFENSE
The four masteries(













DEFENSE
For the defensive mastery tree there's not much variation in what you can choose with 9 mastery points as this is the most commonly seen defensive mastery tree on marksmen.








The ability sequence I prefer is maxing R>Q>W>E. Maxing W(
Ardent Blaze) takes one second of its base cooldown as well increasing in damage and its movement speed buff. Many people disagree and max their E(
Relentless Pursuit) second. The reasoning for E(
Relentless Pursuit) maxing is mainly to reduce the mana cost of the ability as you will reset the cooldown faster in combat by procing your
Lightslinger. However, the dash itself doesn't have any damage value other than your passive which your W(
Ardent Blaze) does as well. Another reason why I believe maxing your W(
Ardent Blaze) over your E(
Relentless Pursuit) are from the buffs on Patch 5.16, it's something to keep in mind as now you can dive into combat with relative ease being able to retreat with the movespeed being able to be gained from allied attacks. Both provide extra mobility for your Lucian play but the choice is ultimately yours.









Your passive enables a double shot after casting an ability with reduced damage to non-minion targets on the second shot - it also applies on hit effects. This assists in trading with opponents and pushing your lane.


Your Q(




Your W(






Your E is a dash that have its cooldown be reduced by








Your ulimate(








Remember to keep track of your cooldowns as most of them are fairly long, especially low ranked abilities.
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