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Recommended Items
Runes: Standard
1
2
3
Sorcery
Precision
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
3
Standard
Flash
Teleport
Items
Ability Order Standard
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Vex
Ideal
Strong
Ok
Low
None
Table of Contents
Introduction ✘ Introduction ✘ Why play Orianna? ✘ Pros & Cons
|
Essentials ✘ Runes & Summoner Spells ✘ Itemization
|
Advanced ✘ Mechanics ✘ Abilities ✘ Gameplay
|
Extras ✘ Skin Tier List ✘ Conclusions ✘ Update Log
|
Orianna – The Lady of Clockwork | Midlane Guide (Patch 25.09)
Hey, I’m a Master-tier player with a peak of 300 LP.
I’ve been playing League for years and specialize in control mages that reward patience, precision, and smart positioning.
This guide is built to help you understand Orianna on a deeper level – not just how to play her, but how to control every fight with perfect timing.
The Ball is her weapon. Let’s use it to command the game.
Why Should I Play Orianna? Orianna is the perfect choice for players who enjoy control, precision, and macro impact. Her kit rewards intelligent positioning and consistent decision-making, with massive teamfight influence through her ultimate. Whether you want to zone, poke, peel, or engage – Orianna adapts. She shines in structured fights and thrives with smart teammates. Core Items: ![]() ![]() ![]() ![]() ![]() ![]() She excels in: ✔️ Reliable waveclear & poke ✔️ Scaling teamfighting ✔️ Zone control & objective setups ✔️ Punishing positioning mistakes If you want to dominate fights before they begin – by controlling space, tempo, and pressure – Orianna is your champion. 🌀 |
Pros & Cons
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|
Runes & Summoner Spells
Standard Defensive: Summon Aery + Resolve
![]() It helps you punish short-range enemies and support your team. ![]() ![]() ![]() ![]() ![]() Use Attack Speed • Adaptive Force • Scaling Health – flexible and reliable. |
Standard: Summon Aery + Precision
This page focuses on scaling damage & ability haste. ![]() ![]() ![]() ![]() ![]() ![]() Choose Attack Speed • Adaptive Force • Scaling Health unless defense is required. |
Anti-Dive: Phase Rush + Precision
![]() ![]() ![]() ![]() The MS burst after 3 hits helps you dodge, reposition, and kite safely. ![]() ![]() ![]() ![]() ![]() Default shard choice: Attack Speed • Adaptive Force • Scaling Health. |
Summoner Spells
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Itemization
Starting Items
Your standard start.
Doran's Ring gives strong early AP trades and mana regen. Double
Health Potion ensures survivability through early poke and trades.


Core Items
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Boot Options
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Situational Items
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Abilities
Clockwork Windup (Passive)
Orianna’s basic attacks deal bonus magic damage based on level and AP.
Each attack against the same target stacks Clockwork Winding, increasing damage (up to 2 stacks).
Whenever Orianna switches targets, all stacks reset.
Base Damage: 10–50 [+15% AP] • Max Bonus: +70 [+21% AP]
Command: Attack (Q)
Orianna commands The Ball to fly to a target location, dealing magic damage to all enemies in its path.
It remains on the ground at that location for further abilities.
Mana Cost: 35 at all ranks
Cooldown: 6 / 5.25 / 4.5 / 3.75 / 3 seconds
✔️ No cast time – won’t cancel movement if The Ball is already attached.
🧠 Can be buffered into W/R for instant impact.
⚠️ Blocked by




Command: Dissonance (W)
The Ball emits a pulse, damaging all nearby enemies and creating a zone that speeds allies and slows enemies.
Mana Cost: 70 / 80 / 90 / 100 / 110
Cooldown: 7 seconds at all ranks
✔️ Instant cast – can be buffered after Q.
🌀 Boosts ally mobility, excellent for disengage & peel.
🧠 Works beautifully when timed right after Q landing.
Command: Protect (E)
Passive: Orianna gains bonus resistances when The Ball is attached.
Active: The Ball flies to an ally (or herself), dealing damage to enemies it passes and shielding the target.
Mana Cost: 60
Cooldown: 9 seconds at all ranks
✔️ Reveals stealthed targets on contact.
🛡️ Main defensive tool – combo with R for clutch saves.
🧠 Use E + Q to reposition Ball safely while shielding.
Command: Shockwave (R)
Orianna detonates The Ball after 0.75s, dealing magic damage and pulling enemies to its center.
Mana Cost: 100
Cooldown: 110 / 95 / 80 seconds
✔️ Strong AoE burst that turns teamfights.
🧠 Can be buffered after Q to detonate at arrival.
⚠️ If enemies blink/dash out before .75s – it won’t pull them.
Gameplay
Laning Phase (Level 1–6)




🧠 Orianna wins by controlling the wave, not by solo-killing. Focus on priority and roam timers – or look for small health leads to force recalls.
Midgame (Level 7–13)


Use Q + R buffers to catch squishies or frontline dives.

🧠 Don’t chase kills. Your job is zone denial, space control, and disengage punishment.
Lategame (14+)
One fight. One Shockwave. Everything can flip.
Place your Ball in terrain, in brushes, or behind the enemy front to threaten engages without committing.
Always stay behind your frontliners – Orianna needs clear vision and time to cast effectively.
If the enemy dives your ADC: E + W + R combo defensively.
If your team dives their backline: Q + R offensively from fog or flank angles.
General Tips
✔️ Use Q+W to instantly apply Aery + damage + zone
✔️ Always hold R in early trades – you only get one
✔️ Think 3 seconds ahead: “Where will the fight be?” – not “Where is it now?”
✔️ Orianna’s value = how much space you control, not how many kills you get
✔️ Keep your Ball active on the map - idle Ball = no threat
Mechanics
In this section, we’ll go over some key mechanics and micro-tips that make Orianna effective at every level of play.
While she isn’t the most mechanically demanding mage, mastering these tricks will separate you from the rest.
Flash → R Engage
The classic play: Flash →

Great to punish immobile carries or initiate fights unexpectedly from fog of war.
Aim for grouped targets and follow up with

Shockwave → Flash (Animation Transfer)
A more advanced variant: Cast

This makes your R land instantly where you Flash, leaving no time for reaction.
Use this for surprise combos or to outplay mobile targets.
Q → W Poke
Orianna’s bread-and-butter trading tool.


Use this to harass melee mids or force waves under tower.
E → R Defensive Peel
When an ally is being dove, cast


This interrupts divers and protects your carry from follow-up.
Follow with W to zone enemies.
Ball Positioning Fundamentals
Always track the ball’s location – idle ball = no threat.
Place it near chokepoints or enemies to create pressure.
Use

Maximize Passive Damage

Weave AAs between spells to boost DPS – especially in extended fights or duels.
Perfect for finishing kills when spells are on cooldown.
Combo Variations
Adapt your execution depending on range, pressure and threat level:
- Standard Trade:
Command: Attack →
Command: Dissonance → AA
- All-In Combo:
Command: Attack →
Command: Shockwave →
Command: Dissonance → AA
- Defensive Peel:
Command: Protect →
Command: Shockwave →
Command: Dissonance
- Flash Engage: Flash →
Command: Shockwave → W → AA
- Zone Setup: Q (into brush/terrain) → W → wait → R
Objective Control with The Ball
Use


Place the ball between them and the pit, and threaten engages while your team secures the objective.
Synergy Champions
Orianna pairs well with:
Jarvan IV – Ball delivery + Cataclysm = guaranteed Shockwave
Malphite – Wombo-combo teamfight god
Wukong,
Vi,
Rakan – Engage tools that dive deep and deliver your ball directly onto the backline
Shaco – Stealth Q lets him deliver the ball undetected for surprise Shockwaves
Conclusions
Thanks for reading my

Whether you're a seasoned control mage player or just discovering her potential, I hope this helped you understand her depth and strength in every stage of the game.
Orianna rewards positioning, discipline and teamfight planning – all of which make her an incredible pick for players who enjoy calculated, high-impact plays.
Her kit may seem simple at first, but the mechanical ceiling and macro depth are endless.
If you have feedback, suggestions or questions – leave a comment!
I update this guide regularly with every major patch and love hearing from other Ori mains.
If this guide helped you – feel free to give it an upvote ♥
Update Log
09.05.2025
• Fully rebuilt for Patch 25.09
• Removed Mythics – new core items added
• Added: Runes, Abilities, Gameplay, Mechanics
• New video links & synergy section
• BBCode visual overhaul: columns, icons, color alignment
11.09.2019
• Planned full rewrite
• Items & runes updated
• Texts and synergy/counter sections pending
23.11.2016
• Updated summoner spells
• Champion counter list revised
• Item build path restructured
• Preseason 7 runes/masteries adjusted
07.02.2016
• Runes, items and masteries adapted to current meta
28.12.2015
• Preseason changes implemented
21.12.2014
• Adjusted runes, masteries & items
09.12.2014
• Minor formatting & tweaks
20.10.2014
• Swapped Barrier for Heal
• Updated rune page
19.10.2014
• Guide released
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