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Jhin Build Guide by Paccu

Top The Art of Frontlining - Tank Jhin Top/Jungle (TJT/TJJ)

Top The Art of Frontlining - Tank Jhin Top/Jungle (TJT/TJJ)

Updated on December 1, 2021
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League of Legends Build Guide Author Paccu Build Guide By Paccu 29 3 35,077 Views 2 Comments
29 3 35,077 Views 2 Comments League of Legends Build Guide Author Paccu Jhin Build Guide By Paccu Updated on December 1, 2021
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Runes: Top

1 2
Resolve
Grasp of the Undying
Demolish
Bone Plating
Overgrowth

Precision
Presence of Mind
Coup de Grace
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Into Burst
LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
ADC Role
Ranked #15 in
ADC Role
Win 52%
Get More Stats
ADC Role Ranked #15 in
ADC Role
Win 52%
More Jhin Runes
>

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

The Art of Frontlining - Tank Jhin Top/Jungle (TJT/TJJ)

By Paccu
Introduction

Paccu here, with a build that transcends meta, minds, and the souls of League of Legends



Today I bring you, TJT/TJJ, a build that I thought of randomly one day after not wanting to lane a Camille, the proceeded to try in the Jungle, AKA JHINGLE.

Is this build good? God no
Is it effective in any scenario? Nope
Is it fun to play as? ****. Yes.
Laning

Your game plan in very simple:


CS with Q and try to get last bounce to hit the opponent so you can W root and get a grasp trade. Your 4th shot deals astonishing amounts of damage early when combined with Grasp, so use it well

If the champ you are laning is melee, free autos can be shot during CS just like any other ranged-into-melee matchup

Fill the river entrance with Lotus' like a teemo player and root the jungler as they try to gank

Play safe, you aren't tanky till you have titanic, so you still are an ADC. Wait for ganks and use your title of "catcher" as Jhin has to lock them down for a free kill (if you can hit your skillshot)

Your Ult is fantastic for dives/finishers, use it wisely, from the safety of a bush or tower so you don't get ran down by an Irelia or smth
Jungle Clear/Ganks

Jhin is fully capable of clearing the jungle


Starting either side, Jhin can execute a 5 camp clear in a reasonable amount of time, use lotuses to clear multicamps and last hit smaller creatures with Q to make it deal more damage per-bounce on the other monsters in the camp. DO NOT ATTEMPT TO DUO CAMP, until you have a few items, you are not capable of doing this efficiently.

Ganking as Jhingle


Jhin ganks are very unique, they can be as simple as staying out of vision, and sniping a laner with W to secure your team a kill, but if you have to get down and dirty with them in-lane, wait for your teammate/laner to cc first, save W when its guarenteed, then follow up with 3 auto's, Q, then FOUR, you may also effectively follow up a from-safety W snipe with your ult post 6 to gank from miles away, this even works when lane ganking.
Teamfight

You have health, and damage, but still should kite



Make sure you aren't backlining, you should guard your ADC with your life (if you play Jhin, you know the hell the ADC endures already)

You don't have to be in the middle of the fight, but keep in front of your back line and play a middle position, otherwise, you're just a jhin, ****in 4 them or something
Warnings

Things to note:



1. YOU ARE AN ADC IN LANE/JUNGLE, you aren't tanky till your Titanic Hydra, so don't act like you are

2. Avoid engages and stick to poke, you lose most trades since ur Jhin with only 4 bullets in the top lane

3. You are not Malphite, you're like a ranged juggernaut like Sett or Darius, not a Rammus or Poppy, keep this in mind

4. You have no escape tools, you are a Jhin without Galeforce, play smart and avoid physical contact.

5. You are very prone to invades, you clear very slow early and are an ADC, play this with a coordinated team to prevent such happening
Tips/Outro

Execute your performance perfectly:



1. Your combo with Sheen/Sunderer is Q, Auto, W, Make sure to always throw a Q or W out at them before 4th shot so you get the spellblade bonus

2. 4th Shot is lane pressure, simply having it loaded can deny them CS, use that

3. Kite, just like any ranged character, make sure to always be kiting between shots until then start running away, that's when you root them and deal damage

4. Titanic Hydra works on ranged champs, so its great for CS if you wanna save grenade

5. Since you are ranged, Warmogs is easy to proc, just walk away from a teamfight a short distance when you are reloading and heal for a bit, then run straight back in

6. Never fight ganks in lane, you lose them.

7. Q to last hit in lane and jungle amps your wave clear AND jungle clear exponentially, use that

Conclusion


This build is by no means great, its a constant WIP and will also generate some awful games and flame, do play with exclusively with friends that don't care if you int and make sure its norms because you need to communicate and coordinate to get this to function at all. Otherwise, have fun! I really enjoy the occasional TJT/TJJ to make my group laugh or the enemy freak tf out and get all cocky.

Thank you for reading through this build and I hope you enjoy it/find success with it. Go check out my other serious and not-so serious other guides I have on champs like Sett, Mordekaiser, Malphite, Voli and more soon to come!

~Paccu
League of Legends Build Guide Author Paccu
Paccu Jhin Guide
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The Art of Frontlining - Tank Jhin Top/Jungle (TJT/TJJ)

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