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Fiddlesticks Build Guide by FREAKSTAR

Jungle THE BEST FIDDLESTICKS GUIDE FOR S13 - MAKE THEM FEAR YOU!

Jungle THE BEST FIDDLESTICKS GUIDE FOR S13 - MAKE THEM FEAR YOU!

Updated on September 2, 2023
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League of Legends Build Guide Author FREAKSTAR Build Guide By FREAKSTAR 53 17 180,543 Views 11 Comments
53 17 180,543 Views 11 Comments League of Legends Build Guide Author FREAKSTAR Fiddlesticks Build Guide By FREAKSTAR Updated on September 2, 2023
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Runes: 1v9 Runes (My Favorite)

1 2
Domination
Dark Harvest
Cheap Shot
Eyeball Collection
Ultimate Hunter

Inspiration
Perfect Timing
Cosmic Insight
Bonus:

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
NORMAL SUMMONERS
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Gustwalker Smite

Gustwalker Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

THE BEST FIDDLESTICKS GUIDE FOR S13 - MAKE THEM FEAR YOU!

By FREAKSTAR
Why Play Fiddlesticks?

Reasons why I play Fiddlesticks

1. One of my favorite parts about Fiddlesticks is his aesthetic. He is a great champ to pick up if you're someone who enjoys characters with a dark aesthetic like I do. Champs who fit this aesthetic as well are Karthus, Shaco, Nocturne, Shyvana, etc which are all champs I play. Personally, I care about the aesthetic of the champ I'm playing and I'll have more fun playing them if they suit my tastes.

2. Another reason I play Fiddle is his farming. You can farm multiple jungle camps at once with while maintaining your health (thanks to Bountiful Harvest). With proper pathing, you can easily be ahead of your enemy's CS, meaning you'll have more gold, meaning you'll have better items, etc. You get the jist.

3. With the Fiddlesticks rework, you get an insane amount of free vision control with the new passive, A Harmless Scarecrow. Vision is SO important and gives you control of the map when it comes to objectives, ganks, and teamfights. His Effigies act as an oracle lense, a ward, as well as a mind trick on the enemies which can throw them off or even burn a Flash if you're lucky.

4. Fiddle's crowd control and sneakiness makes him AMAZING in teamfights, especially once he hits level 6. You can turn any teamfight around with Crowstorm and shut down carries (such as a fed Yasuo) easily with Terrify or Reap crowd control. If the enemy team respects you, they'll be scared of you and if they don't respect you then they'll regret they didn't!

5. Fiddle's kit isn't mechanically demanding. There aren't an insane amount of mechanics involved with playing Fiddlesticks, meaning you can really focus on other things like who to fear or silence in teamfights, where to prep for a Crowstorm flank, objective control, and more. I care a lot about macro, so Fiddle's simplicity allows me to max out my game macro so I can take over and carry my team.

6. Fiddle's playstyle is best described as an ambush playstyle. If you enjoy ambushing ususpectiing enemies or love the idea of surprising the enemies out of nowhere, then Fiddle is a great champ to consider. It's kind of like playing mindgames with the enemy, which I personally really have fun doing.

Why you SHOULDN'T Play Fiddlesticks

I wouldn't reccommend playing Fiddlesticks if any of the following applies to you:
1. If your macro and overall map awareness are below average. Fiddlesticks requires these two to be strong.
2. If you only play auto-attack champs.
3. If you want a champion who invades the enemy jungler constantly.
4. If you don't understand "choke points" and how to use them.
5. If you don't enjoy fighting for vision control.
6. If you don't like playing around teammates.
If these apply to you, I'm not saying that you shouldn't try Fiddlesticks. These are simply things that are necessary to achieve a high level of gameplay on the champ.
Abilities

How to max your abilities



> > >
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Ability Overview

Passive: A Harmless Scarecrow

Fiddlesticks begins the game with an exclusive Scarecrow Effigy, which permanently occupies its trinket slot. Fiddlesticks can pretend to be an Effigy, after standing still for 2 seconds, adjusting its body into a scarecrow and extending its arm out to expose its lantern. Its health bar is also hidden to enemies while idle, similarly to an Effigy.

From level 6 onward, placing an Effigy also summons a demonic eyeball at the location that grants obscured vision of enemy units in the area for 6 seconds, which also reveals and disables enemy wards and stealthed traps.

Q: Terrify

Once leveled up, Fiddlesticks will have Terrify's passive ( A Harmless Scarecrow) available. While Fiddlesticks is out of combat for at least 2.5 seconds and is unseen by any enemy champion, all enemy units are affected by Dread. Fiddlesticks' next damaging ability against an enemy affected by Dread will fear them for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. If Fiddlesticks casts Bountiful Harvest or Reap while pretending to be an Effigy, enemies hit will be feared as if it were unseen.

Fiddlesticks hurls a crow at the target enemy. After a 0.4 second travel time, the target takes 6 / 7 / 8 / 9 / 10% (+2% per 100 ability power) of target's current health in magic damage and is feared for a short duration. Terrify has a minimum damage threshold and is capped at 400 against monsters.

Enemies can only be feared by Terrify's passive once every few seconds. Terrify's active damage and minimum damage threshold are doubled if its target has recently been feared, Feared enemies are slowed by 90%.

W: Bountiful Harvest

Fiddlesticks tethers itself to all nearby enemies and channels for up to 2 seconds. While channeling, tethered enemies are revealed as it siphons their souls, dealing 15 / 22.5 / 30 / 37.5 / 45 (+8.25% of ability power) in magic damage to them every 0.25 seconds, with the last tick dealing (+12 / 14.5 / 17 / 19.5 / 22% of target's missing health) in additional magic damage. Total damage is reduced to 50% against minions.

Fiddlesticks heals itself for 30 / 35 / 40 / 45 / 50% of the pre-mitigation damage dealt, reduced to 15% against minions.

If all targets break their tethers by moving out of range, the ability ends immediately. If the ability is fully channeled or all targets are slain, 60% of the remaining cooldown is refunded.

E: Reap

Fiddlesticks swings with its scythe in a crescent-shaped area on the target location, dealing 70 / 105 / 140 / 175 / 210 (+50% of ability power) magic damage and slowing enemies hit for 30 / 35 / 40 / 45 / 50% for 1.25 seconds.

Enemies hit in the center of the area are also silenced for 1.25 seconds.

R: Crowstorm

After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around it for 5 seconds, dealing 31.25 / 56.25 / 81.25 (+11.25% of ability power) magic damage to nearby enemies every 0.25 seconds for a total of 625 / 1125 / 1625 (+225% of ability power) magic damage.
Runes

Primary Path: Domination


DARK HARVEST
OR

ELECTROCUTE
With my aggressive play style it's not uncommon for me to have 20+ or 30+ Dark Harvest stacks. In the late game my ULT will hit hard enough to carry team fights. I usually don't take Electrocute on Fiddlesticks, but if you're looking for a bit more early game & consistent damage, it's a completely viable keystone on him.

Cheap Shot is self explanatory, Fiddle has a lot of CC and this rune helps give you more damage. Just what we wanted!
Eyeball Collection gives Fiddle very hard scaling. Since Fiddlesticks' damage falls off a bit in the late game, having this rune will help ensure you deal lots of damage in those teamfights so your team can clean up.
As soon as you have Crowstorm available, you'll be wanting to use it anytime possible, meaning you can have Ultimate Hunter stacked easily. This rune is especially great for the late game when Crowstorm has a ridiculously short cooldown.

Secondary Path: Inspiration

Perfect Timing offers you outplay potential around the 10 minute mark while Cosmic Insight gives you much needed ability haste. Considering you'll have Ultimate Hunter if you go with these runes, you'll even have Crowstorm up TWICE in those late-game teamfights. That's just insane!

What about shards?


Shards will be the same for Fiddlesticks. I always go for:
Ability Haste + Adaptive Force + Shield
Items

Which Mythic?


NIGHT HARVESTER

Night Harvester is a great option for Fiddle, though not my go-to. It offers insane burst damage & it definitely compliments Dark Harvest to help you collect kills on low health targets. You get much needed ability haste, additional ability haste on each of your legendary items, and 25% movement speed when damaging champions.

HEXTECH ROCKETBELT

Hextech Rocketbelt is my favorite Mythic on Fiddlesticks. It's a great option if you’re looking for more mobility. In my opinion, movement speed on Fiddlesticks is underrated. Hextech Rocketbelt gives Fiddle much more outplay potential & makes Crowstorm much more forgiving since you can use the dash to help get enemies in your ult if you happen to miss it ever so slightly. It's active gives you a dash with insane movement speed and you get an additional 5 magic penetration for each legendary item you build.

LIANDRY'S ANGUISH

Liandry's Anguish is a great option if the enemy team is particularly tanky thanks to it's burning % health passive. Unlike Night Harvester or Hextech Rocketbelt, Liandry's Torment gives you no health. However, you do get tons of mana, 20 ability haste & 5 ability haste on each Legendary item you build.

Fiddlesticks Core Items


Hextech Rocketbelt

Zhonya's Hourglass

Dark Seal
When it comes to Mythics, I usually go for the Hextech Rocketbelt. It's active is so useful for getting enemies inside of Crowstorm & even getting those juicy Dark Harvest stacks. No matter what, make sure to build Zhonya's Hourglass every game to take full advantage of your Perfect Timing. This item is core on Fiddlesticks for a reason! Always pick up a Dark Seal early in the game if you have some extra gold. You can get easy stacks with assists with this champ, so it's always worth picking up. It also helps with snowballing a lead - so don’t underestimate it’s power! Not to mention, when upgraded to a fully stacked Mejai's Soulstealer, the enemy team will be trembling with fear.

Boot Options

Sorcerer's Shoes
When playing Fiddlesticks, you're pretty much always going to want to pick up Sorcerer's Shoes. Fiddle's damage scales well with magic penetration, so you'll be doing good damage once you pick these boots up.
Ionian Boots of Lucidity
Ionian Boots can help get your Crowstorm to an unethically low cooldown. You'll also be able get off more Terrifys & Reaps in teamfights, which is always very useful!

Situational Items


Mejai’s Soulstealer

Cosmic Drive

Morrelonomicon

Zhonya’s Hourglass

Void Staff

Rabadon’s Deathcap

Rylai’s

Banshee’s Veil

Demonic Embrace

Horizon Focus

Elixir of Sorcery
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League of Legends Build Guide Author FREAKSTAR
FREAKSTAR Fiddlesticks Guide
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THE BEST FIDDLESTICKS GUIDE FOR S13 - MAKE THEM FEAR YOU!

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