THE BEST FIDDLESTICKS GUIDE FOR S13 - MAKE THEM FEAR YOU!
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Runes: 1v9 Runes
+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Skill Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Threats & Synergies
He scales harder than you, and it can be tough for you to run him down and kill him since you are slow. The other issue is that in a team fight killing him doesn't take away his damage, he can still hit Q's and then ULT to help his team. Not easy to shut down.
I don't really like playing Fiddle into Olaf, he has too many options to run you down and kill you. He's faster, stronger, and tankier than you are. You will need to out scale him, and focus on fighting his teammates while avoiding him. Zhonya is a good item against him to wait out his ULT duration.
You are a better champion than Udyr and it's a very winnable matchup. The problem is that he can double dot you and kill you easily early. You just need to run away from this guy, did I mention he runs fast? Play to survive, out scale him and win the game, he sucks late.
Volibear is a bit over tuned right now, you need to be careful in this match up. You can beat him if you play smart and don't int early. In late game team fights you offer more than him, he is a big ball of stats who needs to snowball to win.
Shyvana is my main and she can beat you if she is good. You don't have much counter play to her late game E damage. She out ranges you and is tankier than you are. What you can do is kill her team mates quickly then Zhonya while her dragon form runs out. If you manage to do that you will have a cake walk to victory.
This champion is laughably over powered right now. Honestly it's a good idea to ban him until riot puts him under control. He is slippery which is bad for you, it makes him hard to CC. He can 1 shot you if he's fed. Just ban him for now...
If they are a smurfing Renger 1 trick you will have a hard time. Fiddle needs time to CC champions, a fed rengar doesn't give you time. The good news for you is most Rengar players are bad at the game, so don't worry too much.
Champion Build Guide
How it All Started...
I started as a mid lane Karthus 1 trick, but after a couple hundred games I decided I wanted to be a jungler instead. I wasn't bad as a mid laner, but I thought the idea of jungling was just cooler. I decided to focus on macro and played mostly tank junglers during season 9. After some grinding I made it to Gold 1, my games essentially being Diamond games with me as the lone Gold player. I was proud of my accomplishment - I had made it to the higher tiers of game play in just 1 year.
However, in the process I also realized something: Playing tanks was fun but very frustrating. It began to take it's toll on my mental making the "correct" macro play, but not having my team follow up correctly was discouraging.
That's why this season I have switched to learning "carry junglers". One of champions I have been focusing on is Fiddlesticks. After some frustration learning the different play style I was amazed. I love playing Fiddlesticks and think the champion rework makes playing him feel much more rewarding!
|Why play Fiddlesticks? Before I start explaining HOW to play the champion, let's talk about WHY you should play the champion. This is a very important part of the guide because learning how to play this champion will take a bit of commitment. The Fiddlesticks rework has changed him significantly. Even moreso than before, the playstyle involves constantly trying to outsmart & play mental games with the enemy team. If you like the sound of that, then Fiddlesticks might just be the champ for you.|
While the kit is pretty straightforward & basically the same as before, the champion itself feels different. You need to play a lot of games to get the hang of his movement so you can position properly & kite out enemies with your abilities. And even more importantly than getting a feel for the new Fiddlesticks, you need to have total DOMINATION when it comes to vision because making the most out of A Harmless Scarecrow is a huge part of Fiddle's utility & can make all the difference in those late game team fights.
Fiddlesticks Pros & Cons
+ Amazing vision control (when done correctly)|
+ Quick farming speed
+ Amazing sustain in the jungle
+ Excellent teamfighting
+ Has carry potential
+ Great engage/disengage
+ Lots of juicy crowd control
+ Feels strong at all points of the game
+ Good first pick, doesn't have many hard counters
- ULT reliant|
- Extremely immobile, especially without Hextech Rocketbelt
- Somewhat squishy
- Really bad at 1v1
- Constantly gets invaded
- Low range
- Dies easily if CCd
Reasons why I play Fiddlesticks
2. Another reason I play Fiddle is his farming. You can farm multiple jungle camps at once with while maintaining your health (thanks to Bountiful Harvest). With proper pathing, you can easily be ahead of your enemy's CS, meaning you'll have more gold, meaning you'll have better items, etc. You get the jist.
3. With the Fiddlesticks rework, you get an insane amount of free vision control with the new passive, A Harmless Scarecrow. Vision is SO important and gives you control of the map when it comes to objectives, ganks, and teamfights. His Effigies act as an oracle lense, a ward, as well as a mind trick on the enemies which can throw them off or even burn a Flash if you're lucky.
4. Fiddle's crowd control and sneakiness makes him AMAZING in teamfights, especially once he hits level 6. You can turn any teamfight around with Crowstorm and shut down carries (such as a fed Yasuo) easily with Terrify or Reap crowd control. If the enemy team respects you, they'll be scared of you and if they don't respect you then they'll regret they didn't!
5. Fiddle's kit isn't mechanically demanding. There aren't an insane amount of mechanics involved with playing Fiddlesticks, meaning you can really focus on other things like who to fear or silence in teamfights, where to prep for a Crowstorm flank, objective control, and more. I care a lot about macro, so Fiddle's simplicity allows me to max out my game macro so I can take over and carry my team.
6. Fiddle's playstyle is best described as an ambush playstyle. If you enjoy ambushing ususpectiing enemies or love the idea of surprising the enemies out of nowhere, then Fiddle is a great champ to consider. It's kind of like playing mindgames with the enemy, which I personally really have fun doing.
Why you SHOULDN'T Play Fiddlesticks
2. If you only play auto-attack champs.
3. If you want a champion who invades the enemy jungler constantly.
4. If you don't understand "choke points" and how to use them.
5. If you don't enjoy fighting for vision control.
6. If you don't like playing around teammates.
CHECK BACK SOON!! I'll be updating this guide regularly!
How to max your abilities
Passive: A Harmless Scarecrow
Fiddlesticks begins the game with an exclusive Scarecrow Effigy, which permanently occupies its trinket slot. Fiddlesticks can pretend to be an Effigy, after standing still for 2 seconds, adjusting its body into a scarecrow and extending its arm out to expose its lantern. Its health bar is also hidden to enemies while idle, similarly to an Effigy.
From level 6 onward, placing an Effigy also summons a demonic eyeball at the location that grants obscured vision of enemy units in the area for 6 seconds, which also reveals and disables enemy wards and stealthed traps.
Once leveled up, Fiddlesticks will have Terrify's passive ( A Harmless Scarecrow) available. While Fiddlesticks is out of combat for at least 2.5 seconds and is unseen by any enemy champion, all enemy units are affected by Dread. Fiddlesticks' next damaging ability against an enemy affected by Dread will fear them for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. If Fiddlesticks casts Bountiful Harvest or Reap while pretending to be an Effigy, enemies hit will be feared as if it were unseen.
Fiddlesticks hurls a crow at the target enemy. After a 0.4 second travel time, the target takes 6 / 7 / 8 / 9 / 10% (+2% per 100 ability power) of target's current health in magic damage and is feared for a short duration. Terrify has a minimum damage threshold and is capped at 400 against monsters.
Enemies can only be feared by Terrify's passive once every few seconds. Terrify's active damage and minimum damage threshold are doubled if its target has recently been feared, Feared enemies are slowed by 90%.
W: Bountiful Harvest
Fiddlesticks tethers itself to all nearby enemies and channels for up to 2 seconds. While channeling, tethered enemies are revealed as it siphons their souls, dealing 15 / 22.5 / 30 / 37.5 / 45 (+8.25% of ability power) in magic damage to them every 0.25 seconds, with the last tick dealing (+12 / 14.5 / 17 / 19.5 / 22% of target's missing health) in additional magic damage. Total damage is reduced to 50% against minions.
Fiddlesticks heals itself for 30 / 35 / 40 / 45 / 50% of the pre-mitigation damage dealt, reduced to 15% against minions.
If all targets break their tethers by moving out of range, the ability ends immediately. If the ability is fully channeled or all targets are slain, 60% of the remaining cooldown is refunded.
Fiddlesticks swings with its scythe in a crescent-shaped area on the target location, dealing 70 / 105 / 140 / 175 / 210 (+50% of ability power) magic damage and slowing enemies hit for 30 / 35 / 40 / 45 / 50% for 1.25 seconds.
Enemies hit in the center of the area are also silenced for 1.25 seconds.
|After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around it for 5 seconds, dealing 31.25 / 56.25 / 81.25 (+11.25% of ability power) magic damage to nearby enemies every 0.25 seconds for a total of 625 / 1125 / 1625 (+225% of ability power) magic damage.|
Primary Path: Domination
|With my aggressive play style it's not uncommon for me to have 20+ or 30+ Dark Harvest stacks. In the late game my ULT will hit hard enough to carry team fights.||I usually don't take Electrocute on Fiddlesticks, but if you're looking for a bit more early game & consistent damage, it's a completely viable keystone on him.|
|Cheap Shot is self explanatory, Fiddle has a lot of CC and this rune helps give you more damage. Just what we wanted!|
|Eyeball Collection gives Fiddle very hard scaling. Since Fiddlesticks' damage falls off a bit in the late game, having this rune will help ensure you deal lots of damage in those teamfights so your team can clean up.|
|As soon as you have Crowstorm available, you'll be wanting to use it anytime possible, meaning you can have Ultimate Hunter stacked easily. This rune is especially great for the late game when Crowstorm has a ridiculously short cooldown.|
Secondary Path: Inspiration
|Perfect Timing offers you outplay potential around the 10 minute mark while Cosmic Insight gives you much needed ability haste. Considering you'll have Ultimate Hunter if you go with these runes, you'll even have Crowstorm up TWICE in those late-game teamfights. That's just insane!|
Night Harvester is a great option for Fiddle, though not my go-to. It offers insane burst damage & it definitely compliments Dark Harvest to help you collect kills on low health targets. You get much needed ability haste, additional ability haste on each of your legendary items, and 25% movement speed when damaging champions.
Hextech Rocketbelt is my favorite Mythic on Fiddlesticks. It's a great option if you’re looking for more mobility. In my opinion, movement speed on Fiddlesticks is underrated. Hextech Rocketbelt gives Fiddle much more outplay potential & makes Crowstorm much more forgiving since you can use the dash to help get enemies in your ult if you happen to miss it ever so slightly. It's active gives you a dash with insane movement speed and you get an additional 5 magic penetration for each legendary item you build.
Liandry's Anguish is a great option if the enemy team is particularly tanky thanks to it's burning % health passive. Unlike Night Harvester or Hextech Rocketbelt, Liandry's Anguish gives you no health. However, you do get tons of mana, 20 ability haste & 5 ability haste on each Legendary item you build.
Fiddlesticks Core Items
|When it comes to Mythics, I usually go for the Hextech Rocketbelt. It's active is so useful for getting enemies inside of Crowstorm & even getting those juicy Dark Harvest stacks. No matter what, make sure to build Zhonya's Hourglass every game to take full advantage of your Perfect Timing. This item is core on Fiddlesticks for a reason! Always pick up a Dark Seal early in the game if you have some extra gold. You can get easy stacks with assists with this champ, so it's always worth picking up. It also helps with snowballing a lead - so don’t underestimate it’s power! Not to mention, when upgraded to a fully stacked Mejai's Soulstealer, the enemy team will be trembling with fear.|
When playing Fiddlesticks, you're pretty much always going to want to pick up Sorcerer's Shoes. Fiddle's damage scales well with magic penetration, so you'll be doing good damage once you pick these boots up.
Ionian Boots of Lucidity
Since ability haste has no limit in season 11, Ionian Boots can help get your Crowstorm to an unethically low cooldown. You'll also be able get off more Terrifys & Reaps in teamfights, which is always very useful!
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