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Spells:
Ignite
Flash
Items
Ability Order
Sunlight (PASSIVE)
Leona Passive Ability
Threats & Synergies
Fizz
I hate yordles...
Leona Preview
- Eclipse is useful if your target has a touch of Ability Power to their attacks or as a aura. Before going in for a kill or team fight, Eclipse takes a load off the damage you take late game and will burst causing burning damage to those near you.
- Zenith Blade is a essential ability to use as it is deadly went paired with Shield of Daybreak. Zenith Blade is capable of going over jungle walls, through towers and last hitting enemies and not pulling you towards them as long there is no other enemy champion 25 units around them.
- Solar Flare is perfect for securing a single Kill or disorienting a entire team. The closer a champion is to Solar Flare the stronger the slow or stun if they're hit directly.
- Ravenous Hydra's Active can eliminate waves of minions with no problem and with a 10 second item cooldown you can use it plenty of times and a short period of time. Perfect for those Backdoor opportunities.
- Sunfire Cape with obviously burn anyone who is dumb enough to come to close to you... or Let you get close enough to them. You will be a big target being Queen of the stuns late game for might as well watch the world burn Eh?
- Lich bane's Passive will take place after every ability. Fun fact you automatically Basic attack after you use Shield of Daybreak, letting the Lich Bane do some good damage after a hearty stun!
-Boots of Swiftness will let nothing slow you(Unless you get stunned so watch out). The Furor Enchantment is quite useful for keeping up with those tricky main fighters. Your stuns do alot but every basic attack will speed you up to keep chase on slippery foes.
- Locket of the Solari with perfect for dealing with middle lane mages and the regen of your health out of combat, Use the Active to protect your team right before you dive or when someone else does.
~See you on the Rift Summoners!
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