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Spells:
Flash
Smite
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Introduction
The Reason why I play Tank Warwick is just simple...Doing a Lot of Damage, Introducing every Teamfight, without dieing and the epic ability to survive forever. So try this build and you'll see that you are easyily able to kill everything.
Bonus of Jungling:
- 3 Champions getting leveled fast Mid Lane, Solo Lane(Top), and you(the Jungler)
- You can gank a Lot, which gives you and your Team Kills and Money
- "Dragon Control" You can kill the Dragon easyily with Warwick, which gives your Team a lot of bonus Experience
- Nice and PEACEFUL lvl
Is the most important Summoner Spell for Warwick, because it is extremely usefull for Jungling, because the Cooldown is really low and you do a Ton of Damage to the Monsters. Another Reason is, that you can steal the Dragon or even Baron with it, if you time it perfectly.
is a good choice for your second Summoner Spell, because it helps you to escape and to go into Fights faster.
is awesome, because you can gank at beginning, when nobody (you as well), really good with crushing into the surprised Enemys. And you are not only fast with your , which helps you to run even when the Enemy has not low Hp.
is as good as Ghost is, because it helps you to gank extremely effective. You can use this one also in the Lategame to disable the AD-Carrys
...you have your Hungering Strike...Heal is just a little effective until you are lvl 8 or 9 but you really don't need it, because you already lvl peaceful enought in the Jungle
Smite is just much better to make Jungling easiely, and the Cooldown of this Spell is much too high to be really effective in the Lategame
You really don't need Ignite, because you dont have to use it for running Enemys. Therefor you have your Bloodscent.
Second Summoner Spell
is a good choice for your second Summoner Spell, because it helps you to escape and to go into Fights faster.
is awesome, because you can gank at beginning, when nobody (you as well), really good with crushing into the surprised Enemys. And you are not only fast with your , which helps you to run even when the Enemy has not low Hp.
is as good as Ghost is, because it helps you to gank extremely effective. You can use this one also in the Lategame to disable the AD-Carrys
NO GOs
...you have your Hungering Strike...Heal is just a little effective until you are lvl 8 or 9 but you really don't need it, because you already lvl peaceful enought in the Jungle
Smite is just much better to make Jungling easiely, and the Cooldown of this Spell is much too high to be really effective in the Lategame
You really don't need Ignite, because you dont have to use it for running Enemys. Therefor you have your Bloodscent.
You can also start with 1x
and 5x
, but you really don't need 5 Healpots. Dont forget that you are Warwick and you have enought Lifesteal with your passive and your Hungering Strike. This way you start with Damage and you have then your
faster.
You can vary your Shoes. Look at your Enemys and then decide, which Shoes are most effective.
The most important Item for Warwick is , because you do the enormous Damage with your Ultimate and your Autoattacks.
Then you buy the Defense Items, like for much Hp and for a lot of Armor and Magic Resist with .
At least another important Item: and now you are the perfect Killermachine. A real BLOODHUNTER!!!
You can always adapt Items, according to your Enemys.
You can vary your Shoes. Look at your Enemys and then decide, which Shoes are most effective.
The most important Item for Warwick is , because you do the enormous Damage with your Ultimate and your Autoattacks.
Then you buy the Defense Items, like for much Hp and for a lot of Armor and Magic Resist with .
At least another important Item: and now you are the perfect Killermachine. A real BLOODHUNTER!!!
You can always adapt Items, according to your Enemys.
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