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Recommended Items
Runes: Option 1
1
2
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Normal Spells
Chilling Smite
Flash
Items
Ability Order Skill Order
Whisper (PASSIVE)
Jhin Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Hecarim
Fast as fuck. Going to invade your jungle hard.
Ideal
Strong
Ok
Low
None
Champion Build Guide
Pathing
The first five minutes is going to be brutal. Jhin's initial clear is difficult but manageable. You won't be able to gank for the first 5 minutes or until you get your W.
Start with botside buff, hard leash. then kite gromp like a pro, move onto wolves. Then raptors, red buff, you should have W by now if you're not stupid, gank toplane, then back.
Repeat that while keeping an eye on drag/rift obv, and making plays with your W on lanes.
It's very important you start E for buff as it's great to kite with and do damage. Put down your traps asap so you get as many as possible.
Start with botside buff, hard leash. then kite gromp like a pro, move onto wolves. Then raptors, red buff, you should have W by now if you're not stupid, gank toplane, then back.
Repeat that while keeping an eye on drag/rift obv, and making plays with your W on lanes.
It's very important you start E for buff as it's great to kite with and do damage. Put down your traps asap so you get as many as possible.
Ganking
Your ganks will revolve around your W. Missing your W is going to make your ganking increasingly difficult, while as most times you land your W (with your ally laner aware of course) should be a guaranteed kill.
Closure
Jhin jungle is something of a art, like Jhin himself. If played right can pop off and win early lanes but if played wrong you'll be flamed as the dog playing Jhin jungle.
Don't worry about flame for locking in Jhin jungle. Prove them wrong by landing W's.
Jhin jungle is for true chads.
Don't worry about flame for locking in Jhin jungle. Prove them wrong by landing W's.
Jhin jungle is for true chads.
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