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The Koggynator

The Koggynator

Updated on April 27, 2011
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League of Legends Build Guide Author seremking Build Guide By seremking 4,366 Views 2 Comments
4,366 Views 2 Comments League of Legends Build Guide Author seremking Build Guide By seremking Updated on April 27, 2011
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Tank destroyer

Guide for Kog Maw - The Mouth of the Abyss
Please comment and try the build and strategies before voting. Thank you.
Last Updated: 27-04-2011



Table of Contents
I. Preface
II. Introduction
III. Skill Explanations
IV. Summoner Spell Explanations
-- Considerable Summoner Spells
V. Rune Explanations
VI. Mastery Explanations
VII. Core Item Build Sequence
-- Situational Items
VIII. Laning & Play Style
-- Early Game Phase
-- Mid Game Phase
-- Late Game Phase
-- Late Game Summarized
IX. Tricks & Strategies
X. Closing
XI. FAQs
XII. Change Log




This build is for a AD Kog Maw that is good for destroying Tanks and first bloods, the only thing where u need to look out for is that Kog Dont have an escaping skill or thing ^^. He will die is if get ganked by some enemies.

Abbreviated Terms
AA = Auto-attack [Basic Attacks]
CC = Crowd Control [Stun, fear, slow, snare, etc]
FB = First Blood
AP = Ability Power
AD = Attack Damage
MD = Magic Damage
AS = Attack Speed
MS = Movement Speed
MR = Magic Resistance
ArPen = Armor Penetration
MPen = Magic Penetration
LS = Life Steal
SV = Spell Vamp
DPS = Strong Auto-attacker
MDPS = Strong spells; casters
CDR = Cooldown Reduction
OOM = Out of Mana
MP = Mana
HP = Health
MP Regen = Mana Regeneration per 5 seconds
HP Regen = Health Regeneration per 5 seconds



II. Introduction

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Introduces Kog Maw Positive side and his negative side.
Pros:
- His range is incredible with Bio-arcane barrage even as his Living Artillery.
- His damage on mid and late game are very strong as a range dps.
- That large range of him is mostly helping to get first blood.
- His slow is very long as size on the map and slows good enough to catch up.
- His Living Artillery can also be used to view bushes for junglers or ganks.
- His Joke !!!!!
Cons:
- He dont have any escaping skills or possibilities.
- He is very squishy.
- if u spam ur Living artilliry it will cost a lot more mana and u will be out in no time.
- U need skills, to play with him ^^.


III. Skill Explanations

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Icathian Surprise

PASSIVE -Upon dying, Kog'Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds; dealing 100 + (25 x lvl) true damage to surrounding enemies.



Caustic Spittle

Q - Passive: Increases Kog'Maw's attack speed.
Active: Kog'Maw launches a corrosive projectile which deals magic damage and corrodes the target's armor for 4 seconds.
Passive: Increases Attack Speed by 10/15/20/25/30%.


Active: Kog'Maw launches a corrosive projectile which deals 60/110/160/210/260 (+0.7) magic damage and reduces the target's armor by 5/10/15/20/25.

Cost
60/60/60/60/60 Mana
Range
625




Bio-Arcane Barrage

W - Kog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage.
Kog'Maw's attacks gain 130/160/190/220/250 range and deal additional magic damage equal to 2/3/4/5/6% (+0.01)% of the target's maximum Health (Max: 100 Damage vs Monsters). Lasts 6 seconds.


Cost
50/50/50/50/50 Mana
Range
530



Void Ooze

E - Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.
Kog'Maw launches ooze which deals 60/110/160/210/260 (+0.7) magic damage to enemies it passes through.

Additionally, it leaves a trail which slows enemies by 28/36/44/52/60% for 4 seconds.


Cost
80/90/100/110/120 Mana
Range
10000



Living Artillery

R - Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional mana.
Kog'Maw fires artillery from a great distance. After a short delay, the artillery falls dealing 80/120/160 (+0.3) magic damage and reveals targets for 4 seconds (deals 150% bonus damage to Champions). Each subsequent Living Artillery in the next 6 seconds costs 40/40/40 additional mana (Max 200).


Cost
40/40/40 Mana
Range
1200

IV. Summoner Spell Explanations

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Clarity : I use Clarity because i need the mana for my Living artilliry and if a big teamfight break out, i would like to have my mana done because if i used my skill combo and my mana is down, i am guaranteed dead for sure.

Ghost : Because its useful for chasing enemies or running away from a big gank. I use it more for that becasue for chasing i have my Living artilliry and kog maw is no escaper from ganks.

Considerable Summoner Spells

Back to Table of Contents


Exhaust : some people prefer exhaust more because its easy to chase then and more change to kill them with ur Living artilliry or ur Bio-arcane Barrage.

Ignite : some people use ignite so they will kill champs like fiddlesticks and another life steal, spell vamp basterds easier. If someone will escape ur Living artilliry, they are guaranteed dead by ignite.


V. Rune Explanations

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Greater Mark Of Desolation Greater Quintessence Of Desolation

Greater Mark Of Desolation I use mark of desolation because i like the armor pen on kog maw. Its helpful on killing tanks like Rammus, Cho, shen and more. i will take thanks easely down with my Bio-Arcane Barrage

Greater Seal of Attack Speed I use seal of alacrity because i like the att seed early game. I will shoot with Bio-Arcane Barrage mostly first blood because of the armor pen and the att speed.

Greater Glyph of Attack Speed Its the same as the seals.

Greater Quintessence Of Desolation its the same as the marks.


VI. Mastery Explanations

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I prefer a 21-0-9 build with maxing all my strenght masteries but still get some mana and healt regen for my skills and myself. I will take ghost and clarity with my skillpionts.

VII. Core Item Build Sequence

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I choose this items with Kog maw because it makes Kog maw's attack damage very strong and a really good tanks slayer. with his hextech gunblade u will always heal urself with life steal and spell vamp, it will also make ur Living artilliry stronger so it will be easier to kill enemies who think that they will escape.

Situational Items

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For if u are very squishy ans the slow will be amazing to chase people.
Because if u have a heavy dps carry against u, u will be able to take him out with ur armor for def and ur 30% reflect damage.
Because if u have a heavy caster carry against u, u will be able to take him out with ur magic resistance.


Early Game Phase

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At levels 1-6, This is the time that is important to know how the game of kog maw will go. Here u need to get the kills and going to be a little fed to make good succes at the mid or end of the game.

Mid Game Phase

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At levels 6-....? If u dont have the kills in the first few minutes of the game, u will get it in this minutes. In the mid of the game the ganking will start a little from both sides and u will be there. U will be at the back of ur own team and take the carry's or tanks out.

Late Game Phase

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Now if u got ur kills and close to finish ur build, ur damage output will be amazing. they will come to u, focus u, trying to get u, but if u play it wellu dont have to be scared. The only thing u need to look out for is CC ( u have seen on top what i mean with that.) stuns, snairs, taunts and like singed trowl will be a problem for kog maw.


IX. Tricks & Strategies

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- Use ur Caustic spittle on heavy armor tanks because it launches a corrosive projectile which deals magic damage and corrodes the target's armor for 4 seconds
- Use ur Bio-Arcane Barrage from a distance at the back of ur ally champion.
- Use Void Ooze for chase or cut off enemies or in combination with ur living artilliry so that ur guaranteed to hit.
- Use ur Living artilliry to check out bushes for jungle champions or ganking from any side.


This was my Guide of Dps kog maw. It is how i like him and have playd him with this build in ranked matches. I hope i help some people out with my build and guide. Please leave a vote and comment on my guide if u like, Thanks.

27-04-2011 updated 18:03 PM
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