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ATTENTION
ATTENTION!
This guide is currently incomplete so there will be some content missing. I will try my hardest to update the guide whenever possible.

Greetings summoner,
From the moment I saw



This is my very first guide on Mobafire and it would really help if you can read through the guide thoroughly, comment, vote and ask me any questions about it.
Now, of course, this is only a guide and I am not here to tell you what to do. This guide is here to help you get a basic understanding of the champion. It is very important that you adapt to different situations.
Pros
+ Massive burst damage
+ Pretty high AP ratios
+ Excellent poke with his

+ AOE slow/stun with his

+ AOE ultimate with his

+ Can easily clear a creep wave with his

+ Good in teamfights AND 1v1s
+ HE CAN SHUFFLE
Cons
- 3 skillshots
- Rather mana hungry
- Squishy
- Slow movement speed
- No built-in escape

FLASH: A must-have for





IGNITE: An aggressive summoner spell. Use it to finish off enemies at low health or even use it at the beginning of a duel to get 5 extra AD and AP from




GHOST:


TELEPORT: With


Ability Overview
PASSIVE






This passive is probably the main reason why some people hate

Q





W







E





R - Ultimate


Ability Sequence
Death Ray
This sequence is the most common. It provides a lot of safe harass but it's rather unreliable and requires quite a bit of time and learning to master. Go with this sequence if you're confident with your skillshots and/or the enemy you're facing in lane has quite a bit of range.Power Transfer
This sequence is not very commonly used and although

JUST KIDDING! :P But seriously, do NOT max


Augments are upgrades for
The Hex Core, which is an item available only for
Viktor. Once an augment is purchased, it cannot be changed to another augment so choose carefully!!
In my honest opinion, I think this augment is the worst of all three. The amount of health it gives is quite little and the sustain it provides is also small. The only good thing about this augment is probably the movement speed boost it gives when you use your
Power Transfer but still, I reckon other augments are much better.
This augment is pretty useful and quite worth the gold. The bonus cast range on
Gravity Field allows you to land the stun without getting into a very dangerous position. This augment also provides what AP casters such as
Viktor needs; it gives cooldown reduction, mana and mana regeneration. It allows you to cast spells a bit more often but it does sacrifice ability power, which is essential for your damage.
This is my most preferred augment. It gives ability power and also a damage-over-time effect on your
Hextech Ray. Even if you're not very confident with skillshots, you can still get this augment for the ability power.


Augment: Power
In my honest opinion, I think this augment is the worst of all three. The amount of health it gives is quite little and the sustain it provides is also small. The only good thing about this augment is probably the movement speed boost it gives when you use your

Augment: Gravity
This augment is pretty useful and quite worth the gold. The bonus cast range on


Augment: Death
This is my most preferred augment. It gives ability power and also a damage-over-time effect on your

Runes




Greater Mark of Magic Penetration
Very good rune for dealing more damage to enemies with magic resist.
Greater Seal of Armor
A brilliant defensive rune. Helps you survive against AD champions or even just auto-attacks in a duel.
Greater Glyph of Magic Resist
Just like the Armor Seal, this is a very good defensive rune. Helps you take less damage from the enemy AP carry.
Greater Quintessence of Ability Power
Pretty explanatory. Gives you ability power, helping you deal more damage with your abilities.
Starting Items
Item Sequence






Health Potion
50

Health Potion
50

Health Potion
50

Mana Potion
0


Alternatives
Item Sequence






Health Potion
50

Health Potion
50

Mana Potion
0

Item Sequence






Health Potion
50

Health Potion
50

Item Sequence






Mana Potion
0

Stealth Ward
0
Early Game
Item Sequence






Augment: Death
1000

Blasting Wand
850




Mid Game
Item Sequence






Enchantment: Alacrity
450

Needlessly Large Rod
1200




Late Game
Item Sequence






Athene's Unholy Grail
2250

Void Staff
3000



Situational items








Thank you all for reading my first guide on Mobafire. Feel free to ask me any questions related to this guide. If there are things that I have missed or could've improved on, please tell me.
Before you give this guide a rating, it would be greatly appreciated if you could leave a comment stating some of the good or bad things about this guide. Thank you.
Before you give this guide a rating, it would be greatly appreciated if you could leave a comment stating some of the good or bad things about this guide. Thank you.
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