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Soraka Build Guide by Lugos

Support The most dangerous Soraka guide with tips&tricks

Support The most dangerous Soraka guide with tips&tricks

Updated on September 10, 2021
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9,991 Views 0 Comments League of Legends Build Guide Author Lugos Soraka Build Guide By Lugos Updated on September 10, 2021
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Runes: General runes

1 2
Sorcery
Summon Aery
Manaflow Band
Transcendence
Scorch

Resolve
Bone Plating
Revitalize
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3 4
Flash and barrier
LoL Summoner Spell: Barrier

Barrier

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
Support Role
Ranked #4 in
Support Role
Win 54%
Get More Stats
Support Role Ranked #4 in
Support Role
Win 54%
More Soraka Runes
>

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

The most dangerous Soraka guide with tips&tricks

By Lugos
Introduction
Introduction:

I have had quite few accounts through the years of playing league. Most people know me as Pentaon, Penta for short.

My peak elo was Platinum in S7 playing mostly top lane with Gnar. Back in that season Gnar was a really strong but unused pick.

After reaching Platinum as Gnar OTP I joined the DEAC Hackers E-sport team of University of Debrecen.

I also played many 1v1 cup and championships on ESL and won most of it, collecting 3 awards during this time.

In Season 8 I felt like I needed some rest. I stopped playing League for a while.
I have been close to Soraka before as I used to play duo with some Soraka mains before so I decided to make my come back as Support main, Soraka OTP.
Pros / Cons
Pros
  • Early lane dominance if played well
  • Strongest healing sustain support in the game!
  • Global ultimate to help your team wherever you are
  • Kinda slippery with the QE combo and the bonus movement speed. (+HoT)

Cons
  • The whole enemy team will flash-ult-ignite on you right as they see you to kill you first
  • Squishy
  • Limited engage and disengage possibilities ( Janna has better disengage, Nami has better engage )
Team compositions (synergies and counters)
Soraka fits into most team compositions, but there are some situations where you do not want to force putting your Soraka in there.
Althou keep in mind that if you are Soraka OTP and confident in playing her, there is no composition that can stop you from using her and being a total MVP of the game.

If you are not that confident, or higher on the elo ladder, have some other support champions that you can confidently use then here some help.

It is not efficient to use Soraka if:

Primary support roles
Pick TANK: Enemy has many assasins, and your team is generally squishy. In this situation you can pick something tanky but most important something with enough CC and sustain to help your team survive. (Braum, Alistar, Leona, Thresh, Blitzcrank etc)
Pick CARRY: If your team has many tanky champions, lacking some damage or your team lacks a type of damage for example no AP in your team then you can go ahead and fill these holes. Do not be afraid to pick a carry champion with actual damage and actively/directly help your team to Victory. (Brand, Pyke, Xerath, Pantheon, Swain etc)


Secondary support roles
(These roles are secondary because for example engage supp can be both tank or APC)
Pick an ENGAGE supp: Your team has no engage, no dash, blink, while enemy champions are very slippery. You might find it hard fighting them if you have no way to catch them. Probably wiser if you pick some champions with abilities made to engage and catch. (Blitzcrank, Nami, Thresh, Pyke etc)
Pick DISENGAGE supp: Your team are mostly squishy with no escape skills, meanwhile enemy team is made to go "hop&kill". Soraka does well in this category as well but sometimes you might feel you need more disengage in the team in order to succesfully save them. (Janna, Lulu, Braum, Thresh, Veigar etc)
Pick for SYNERGY: This is a very special category, when you pick a support only to make better synergy with your team / ADC.
Examples are:
- Braum for Lucian: Lucian can proc Braums passive CC with ease due to it's champion kit.
- Any CC champion for Samira/ Kai'Sa: Samira and Kai'sa benefit a lot from having a CC partner due to their passives.
- Lulu for Twitch: Twitch is a generally weak champion in my opinion, needs too much time to scale up and then he is still too vulnerable. To somewhat help the situation you can go Lulu, that will strengthen this rat's potential while also give you some opportunities to keep him alive but still try to avoid this situation.

We could still go on and on with these magic synergies but they do not pay off if you are not good with these champions. Sometimes it is just better to say that you know Soraka does not fulfill every expectation in this comp, but you think you will still be more useful with her than any other picks.

And yet again: a good Soraka player is better in engaging than a Pyke, disengages harder than a Janna, has more damage than Brand and carries better than Faker himself.
Runes
Primary Paths
Sorcery: Here your absolute go to is Summon Aery while Arcane Comet is not too terrible, but it is more damage focused, does not work with Soraka's defensive/supportive abilities.
Resolve: Guardian used to be a thing here for a short time, but right now it falls into off-meta so I do not consider this a good rune to use right now.

Rest of the paths do not really worth a mention.

Here comes to rune choices to boost your Soraka to fit into any team comp.
Nimbus Cloak: It gives your some extra movement speed which is good if enemy has some scary assasins or really fast running dudes like Hecarim. Movement speed is good your baiting, kiting, avoiding skill shots.
Nullifying Orb: If enemy has many ap champions and/OR enemy bot lane is an AP duo. They will not expect this rune to save you in close situations. It will help you survive vs heavy AP enemies. Really good trick.
Manaflow Band: General pick, it is also good vs those situations mentioned above. It all goes down to playstyle, knowledge and confidence. I use this rune most of the time, it is never a mistake sticking to this.

Transcendence: This gives you some extra ability haste, however you generally hit the cap with your Soraka builds but still very good rune because it gives you ability haste early in the game and converts every extra into AP.
Celerity: Extra movement speed, but it is only useful with your passive, which I think is not enough reason to go with this rune. Your passive already gives you just enough MS.
Absolute Focus: This rune gives you extra AP if you are above 70% HP. Well you really easily fall under 70% and then this rune already is useless so I prefer not using this unless you are trolling with AP Soraka.

Scorch: Really good rune to utilize your early game potential. I take this literally 99% of the time. This is almost a must-go if you want to dominate lane in the early phase. I do not use it when enemy team has so scary duo that I know I will have to go defensive and cannot make use of this rune.
Waterwalking: Good rune for roaming and setting up fights early in the river. However Soraka does not have that good roaming potential, as she has low mobility and cc options, plus you can use your R from any distance. I never take this.
Gathering Storm: This is the rune I take when I do not want to confront the enemy bot lane because they will burst me on lvl 1... It is better to sit back and stay defensive sometimes, then you do not benefit from Scorch, just go ahead and use Gathering storm for a better scaling into late game.

Secondary Path
Resolve: This is a very strong secondary path. Grants you some tankiness and stronger heals!
Bone Plating is op vs bursting and continous damage, the damage reduction time is short but the amount is op. Good weapon in trading. Second win is a good alternative but I find Bone Plating more useful, also most of the high elo players prefer BP as well.
Revitalize is the second rune to take in this path, it is a very op tool in your hands and the biggest reason why you choose Resolve over Inspiration.
Inspiration: I actually use this quite few times as the meta is strong on assasins like Rengar right now.
Perfect Timing gives you the possibility to own a stopwatch for free, although you need to wait for it, but you can shorten the time required with takedowns.
Cosmic Insight Is the other runes I take here for the reduced summoner spell cooldowns.

As for the adaptive runes, I go with 2 adaptive power and 1 armor.
I take 1 adaptive power + 2x armor if the enemy full ad.
I take 1 adaptive power + 1x magic resist + 1x health if enemy full ap.
Starting items.

Starter kit


[[Spellthief's edge] Is your general starting support item. You buy this most of the cases because it grant you gold based on dealing damage to enemy players which allows you to stack this item as fast as you want. It grants you the possibility to complete the item quest faster than the other support items. However this is also the riskiest support items because you need to go in to harass the enemy. It can be dangerous to do this if the enemy bot has a high damage - cc duo.
Relic Shield is the other possible option for starting support item. This is useful when you know you do not want to confront the enemy bot duo, so you play in a defensive style. I usually do not build this anymore since even if I play defensive I still stack my Spellthief faster than Relic.

As for the 100 gold left, I just take 2 health potions most of the time. I would go 1 pink ward instead if I decided on Relic Shield and I think I can benefit from it. For example against Twitch or Viego or something like that.
Mythic item options

Mythic item options


Moonstone Renewer is the strongest item on Soraka in my opinion. It grants your partner extra sustain, gives you AP, HP, and REALLY STRONG heals!
Superior to every other item in this slot.
Locket of the Iron Solari is a playable item if you really want that shiled for you and your team. Choose this if you are 100% sure you can make good use of that shield, for example if multiple enemies have large AOE spells, like Zyra ult, Malphite ult, Karthus ult.
Imperial Mandate I'm going to try test this item out. At the first sight it looks like a hard snowballing item. Although You do not necessary need that much AP, having stronger heals from Moonstone is more useful on Soraka.
Shurelya's Battlesong it is hard to make good use of the bonus movement speed. Most of the time even if you run real fast it is not enough to save your teammate(s). I never use this item since IMO Moonstone is just superior.
Third item options

Third item options


Ardent Censer is a great option in general. I recommend taking this if your team benefits from higher attack speed. It is enough if your adc is attack speed reliant, for example Ashe.
If I have an adc like Ezreal I would not take Ardent, because Ezreal prefer to fight with his skill than heavily auto-attacking.
You should also consider the rest of your team too, for example even if you have Ezreal adc, but you have Tryndamere top and Jax jungle then it is good to have an Ardent for third or fourth item.
Redemption is also very good and one of the most picked item on Soraka. This item needs a little skill to use it effective tho, so that is why if your team benefits from Ardent Censer then just build that, and Redemption can come next. This item grants you heal for possibly multiple allies from a great distance, also damage on enemies. The difficulty is the timing and the place where you use it. It happens that you miss targets because either they walk out of it or die sooner than it takes effect. If you manage to use it effective, it can turn the tides of a battle tho.
Mikael's Blessing is a good alternative to healing items. It is most viable when enemy team has strong CC that last long enough to be worth using this item's active. Example like Malzahar's ultimate.
Staff of Flowing Water is a rare item. Use this if your team is either full ap or you have 1 ad, but "he has a bad game" and not dealing enough damage to be relevant.
Zhonya's Hourglass is not a terrible pick. If the game is really fast and enemy has some really fed assasins that you feel like you need this then go for it. This has to be a really tough game to do this, because in normal case this is a bad choice for third item.
Fourth item options

Fourth item options


If you have not built it already you can go for this item as fourth. The reasons are described above.
If you have not built it already but you would benefit from it, you can go for this item as fourth. The reasons are described above.
Since the meta is good for assasins, you might you want take Zhonya in order to stay alive. It gives you armor, AP, ability haste and a really useful active skill. Sometimes you win the game with baiting the assasin just to use zhonya nad have him killed by your team.
Banshee's Veil is very effective if there are spells in the enemy you want to avoid for example Blitzcrank hook. This item is also good vs full ap enemy team.
Warmog's Armor is quite good in general since the little rework it has got. The only problem is it does not give any extra apart from a little ability haste, health and regen so this is a rare item on me. When I build it, it is usually not the fourth item, but fifth instead.
Chemtech Putrifier is a great item if the enemy team has very high healing abilities. Other than that it does not help you survive, neither grant you better heals so not the best item on Soraka
Fifth item options

Fifth item options


Good choice for overall defense as last item. If you do not need to Zhonya some skills like Zed ult, and also do not need spellshield for any initiative skills, but you still want to be tankier, Warmog does a great job on this.
If he game is all about back to back fights longing into min 30-40 you do not need to defend yourself that hard, consider Watchful Wardstone as your last item to be able to store more pink wards with you to grant your team vision which is the key to succesfully initiate or evade teamfights.
Whatever you built already at this point, if you have not built Redemption yet, it is never too late.
If not built yet but you feel like you need it, go for it.
If not built yet but you feel like you need it, go for it.
Rabadon's Deathcap is a fun item, gives you more ap, which increases your damage and heals. I do not recommend this on ranked tryharding tho. Late game it does not matter how much ap you have, you do not have enough to burst and there are better item to increase your heals.
Boots

Option of Boots


I usually buy this item really early, even before buying the first (Mythic) item. This is because if I die or just recall, I wanna arrive back fast on the lane. Moving faster in battle, or rotate faster is also very important. Upgrading the boots comes second after the Mythic item is ready. There are some exceptions when you get full boots before Mythic item, for example if you are low on gold and benefit good from that type of Boots.
Ionian Boots of Lucidity is a great pick for Soraka. It gives you ability haste and summoner spell cooldown reduction which is very very good since you always get focused by the enemy teams and you have to use your summoners to save yourself.
Mercury's Treads is a good counter against heavy cc enemy teams. Sometimes a little tenacity is the difference between life and death, for example you get hit by Lux Q and she starts ulting, with this boots you can actually flash away before the ult hits you. Also good item vs full ap enemy team.
Plated Steelcaps counters full ad and also hard AA enemy teams. It makes wonders to keep you alive in these situations.
Boots of Swiftness is kinda rare choice overall, but it is quite good if you want to run on the map a lot and you benefit from slow resistance more than tenacity. (fast rotating teammates, strategies etc)
Mobility Boots are not a great option for Soraka because you do not roam around the map that much to make good use of this item. It also gives less MS while in combat than any other boots.
Sorcerer's Shoes are out of the question unless you are trolling with full ap Soraka.
NOPE.
Early game
Wanna be your teams ambulance, healing everybody, saving the world, and receiving 4 honors after every game? HA HA
No, you will not. You are going to put Qs every single time, I do not want to see your Q not on cooldown. ( Unless you have a hard lane which happens so be careful )
Make sure you not only using your Q but you smash some auto attacks with it! While going in for pokes and trades make you side step everything (mostly cc's) like Faker himself. While you giving a hard time to enemy your adc can either focus on farming or joining the battle.
You have to know how hard you can engage into fights, consider how good is your adc. Do not feel overconfident.
Early game is where you shine and win the lane so try to dominate it and snowball for later.
Mid game
Well you are gonna start putting points in W now, so you are losing your power. Your Qs hurt less and enemy hurts more. Try to sit back a little, relax.
Since you are relaxing, you can keep an eye on the enemy jungler, where does he go? Which of your teammate has got no ward and going to get ganked? PING HIM!
Make calls for your jungler, ward the drake, or even the enemy jungle, who knows, maybe you have Gripexx on your team... Last but not least: watch your teammates fight. You can save them with your R. Not only that but you can easily steal some free juicy assists with that too. ;)
Late game
So how do you win a balanced match? If you ever had this question after a game where you were leading but lost, you are on good road. It is not enough to make the lead for your team. More often than not if they are weak players with a lead, they will lose it soon enough. You have to constantly think ahead how to save your teammates from threats. Who is your real carry? How do you win the game?

Do not go into risky situations. CONTROL YOUR TEAM! Ping them danger even if you think he knows, the enemy is going for him, split pushing without vision. Push them out of playing automatically. Make them use their brain. Communicate with them.

If you do not make big mistakes, then it goes down to teamfights. You have to be more useful than the enemy support is. Think ahead then do you need to use your E? Can you waste it or do you have to keep it to stop something like a Katarina R? How do you use your Qs? Can you use it for simple damage and heal buff, or do you have to use it for zoning? How do you use your W? Heal when your ally has greater missing health or use it for the small amounts to give for example ardent buff?

Always answer these questions best as you can.

This is basicaly the race where you have to stay with your team, heal them out of dangerous situations while maintaining vision. Do not be afraid to make calls for your team. If you feel like you already have good decision making and macro knowledge do not let them lead. You tell them and ping them what to do next. If they are smart they will listen and acknowledge your decisions.
If they are not, well.. theres nothing you can do, try to help them and turn bad situations into good.
Try to make catches too, even if you do not have good cc, some ideas where to hunt, a little bit of slow from your Q and a SILENCE is enough to catch people off guard and turn the tables in the game.
This is the most crucial part of the game, sometimes one mistake makes the game. Get hyped on making your best decisions, do not get caught, do not facecheck bushes, the WHOLE ENEMY TEAM IS HUNTING YOU! You have to know your value and do not show yourself, unless you are GOD at baiting. Be safe, stay alive, keep your team alive. Move with the carries, fed teammates, they most likely to carry with you.
Tips and tricks
Tips & tricks:
-If your Q hits more opponents you do not gain more HoT but after every incoming Rejuvenation the HoT gets reset. This means it will last a very little bit longer than it is with 1 target.
-HoT from Q applies after the rejuvenation reaches Soraka, but if you use W before the rejuvenation reached you, your ally still gets the HoT.
-Your Q center deals 35% extra dmg and 30% more slow. Althought it is really hard to hit.
-Aery apples shield to only 1 ally. This is interesting to know when ulting.
-Soraka R is instant. It heals everyone instantly, and then the animation happens.
-Soraka gain rejuvenation from Q even if it was blocked with a spellshield.
-When trying to run away from enemies you have to place your E in front of them so that it stuns them right when they walk in it. It takes practice because the faster the opponent the further you have to place it in front of them, they might just see it and go around. Use your Q to help yourself, when doing a QE combo, Q on enemy, and place E where you expect him to be. You can use this to disengage (when being chased) or to engage(when you chase the enemy).
Use your W mostly after hitting a Q, it is better because it will apply a HoT but also if you have Moonstone it will deal a greater heal.
-Appearently your E does not stop the enemy from smiting. That is kinda weird :/ Keep that in mind.
TEST

Item Sequence

Infinity Edge 3400
Rapid Firecannon 2500
Statikk Shiv 2600

Item Sequence

Infinity Edge 3400

League of Legends Champions:

Teamfight Tactics Guide