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The most majestic tank on the rift - Camille top/mid guide.
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Threats & Synergies
Most likely running the trash AD build, completely destroy their Camille.
His damage isn't to be messed with and his disengage on your stun is very annoying, but you have a strong gap closer nonetheless, so take advantage of that and try not to get kited with his barrels. Late game, he is not a problem.
An annoying matchup but a relatively easy one, just win your trades and force him to stand behind his wave and q poke you, your true damage will shred him and your passive will make him useless.
Annoying rat, his poke and disengage is annoying so try win some trades and back off or call for ganks. Play for late game when vs'ing this champion.
This matchup varies, assuming a decent fiora, she may be able to counter your e because of the obvious telegraph, but you can stick to the wall for a second to fake her out, otherwise feel free to stomp her in your fights.
He can disengage quite easily to try burn your passive but if you play it right you can win trades, your kit is stronger in most aspects so feel free to fight him.
Probably one of Camille's biggest counters if played right, he can dodge your q's which are your primary source of damage, but luckily my build is made for sustaining alot of damage, so survive his E and you win. Wait for youmuu's or try poke and win your trades early-mid.
Watch out for his slow for ganks, otherwise poke this fool and take advantage of your passive to win every trade.
Scary damage but you win trades with your passive and stun in most cases, dont let him get ahead or it may be troubling, otherwise don't be afraid to use ult to engage from his q.
Quite scary early-mid game if he gets fed, early you win trades but wait for your Youmuu's spike before you try anything PogChamp.
His damage is very scary mid-late and he's annoyingly sticky, you can beat him in early trades but late game he will deal alot of damage with his ult, be prepared to disengage and re-engage after his ult is up.
Avoid ulting and e'ing his clone and you'll be fine and dandy, you will most likely out-trade him early game.
Abbreviations used in this build:
CDR = Cooldown Reduction
AD = Attack Damage
AA = Auto-Attack
TL = Thunderlord's
Flash/Ghost and Ignite/Barrier/Teleport
Starting from left to right:
Flash - 85% of the time you should take this spell, offering endless attack and defense possibilities.
Ghost - The remaining 15% of the time you will pick ghost, where they have heavy slow or if you just want to have more juke potential than flash.
Ignite - Take ignite if you have a squishy laner for some easy level 3 cheese, you will probably get the kill 100% of the time if you play right.
Barrier - An annoying shield I like running for when I just want to piss off my laner, it will save you and allow outplay potential but not recommended.
Teleport - A good mobility spell for getting across the map as reinforcements or split pushing, an overall safe pick and is recommended.
3 Quints of AD
9 Marks of AD
6 Glyphs of Scaling CDR
3 Glyphs of MR
9 Seals of AR
Why take scaling CDR runes?, because this adds up to above 10% CDR, meaning with your full build without overstacking, you will reach 45% CDR at level 17, this also gives you nice timers on your abilities for your mid game, these are especially useful at this time if you're behind.
Deals **** loads of damage
High mobility around the map
Amazing dueling potential
Great outplay potential
Good team fight engage
Quite complicated when you're panicked, especially when fighting multiple enemies at once.
Some E hitbox glitches and accidental follow-throughs (will probably be patched out).
Relies on auto attacks as her main source of damage, which is flawed.
So what are the avaliable chocies?
But why Thunderlord's out of all those?, heres why:
Colossus - Colossus gives a beautiful shield that allows you to engage for your team fights, pokes or even come back from a failed fight with an annoying shield that will tilt the best of us. But I don't take it because although Camille will get a massive shield, she won't get the most out of it because of the focus of this build, which is re-engage, re-engage, re-engage, like an annoying Riven main. Thunderlord's has half the CD of Colossus at max level which means she uses it more efficiently, she also deals much more damage in early-mid which helps with keeping her ahead and on-top of her enemies.
Fervor - Fervor is a good pick because of how long Camille is in trades, but for a max of 64 extra AD after 4 auto-attacks, I'd rather pick the burst damage keystone for the re-engage potential and trades.
Warlords - Warlords is a 'meh' keystone for Camille, it gives some outplay potential, but is outweighed by the fact that Camille has quite slow combos early-mid which don't necessarily pair well with this keystones potential.
Stormraider's - Very good and a much recommended keystone on high CC enemy team comps because of the stickiness it offers, but overall TL is much better.
Grasp - Grasp is not bad but not great on Camille, I highly recommend that you don't take this keystone.
Why max Q first?
The damage that Camille's Q offers is disgusting, it is a high damaging ability that can auto reset and deal true damage, maxing this ability is a must have in almost every game, as this is also Camille's main source of damage. Then you max your E next for the CD so that helps with your engaging, then lastly your W for the slow and small heal it provides.