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Spells:
Exhaust
Heal
Ability Order
The Relentless Storm (PASSIVE)
Volibear Passive Ability
Introduction

Awesome Paws.
Bearable cons.
-
Frenzy is an execute that scales with your HP and their missing HP
The Relentless Storm can save you, and even make you look squishy so you can fool your opponent.
Thundering Smash is a great chase/initiating ability
- Scales well with AD/HP/On-hit items
Bearable cons.
- Squishy early game when passive and
Heal are on CD
Thundering Smash Doesn't give move speed when running away from a champ.
- CC can drop his
Frenzy stacks.
I use the general AD setup with Greater Mark of Desolation and Greater Quintessence of Desolation, with flat Armor seals and MR per level glyphs, If you feel like you need more Attack speed, switch out the marks and quints for
Greater Mark of Attack Speed and
Greater Quintessence of Attack Speed


The core items in the build are:
Warmog's Armor
Atma's Impaler

- The massive health on this boosts the damage on
Frenzy
- Your passive heal will be larger (well duh.)
- Passive Health regen is always nice

- % of your health = AD. By this point in game you have a good amount of health and are doing slightly less damage than you would like. This helps stop that.
- Armor helps you be more tanky.
Trinity Force
- passive slow is good when
Sky Splitter is on CD
- More health for your passive, execute, AND
Atma's Impaler
- The extra move speed is awesome
- the extra AD and the passive helps dish out major damage.
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