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Spells:
Flash
Ignite
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Background

Hello everyone my name is Johnny and I'm an avid TF player i used to play AD with mediocre success, primarily since since the range in a AD build is so short for his auto attack it seems every kill you get you have to put yourself in immediate danger.
Now i have found success in AP TF (23-1-3) As many said before he is too nerfed to play he's UP or his ratio's are S***.. etc i think not, but some slight buffs would be appreciated since he doesn't have his global anymore... just saying.
I would like to share some my success with you all so more people can play TF at a greater level. and well more so to back up my build to show it can work, and by work i mean work very well.




Comments and Ratings are greatly appreciated and encouraged.
Now i have found success in AP TF (23-1-3) As many said before he is too nerfed to play he's UP or his ratio's are S***.. etc i think not, but some slight buffs would be appreciated since he doesn't have his global anymore... just saying.
I would like to share some my success with you all so more people can play TF at a greater level. and well more so to back up my build to show it can work, and by work i mean work very well.




Comments and Ratings are greatly appreciated and encouraged.
I believe the standard 9-0-21 utility build works very well with with
AP PER LEVEL Quints and Glyphs
HP PER LEVEL Seals
MAGIC PENETRATION Marks
Getting that
magic pen in attack tree is crucial and the
in utility is too since TF is soooo slow it's a good idea to max
, and he has really no escape mechanic without
,
, etc. don't bother wasting a
that takes 4 some odd seconds to channel and can easily be interrupted; I'm just saying to NOT be reckless and hope to teleport out every time.
viable spells
useless spells
all in all pick which ones suit you. i prefer the flash & ignite combo.
AP PER LEVEL Quints and Glyphs
HP PER LEVEL Seals
MAGIC PENETRATION Marks
Getting that






viable spells






useless spells






all in all pick which ones suit you. i prefer the flash & ignite combo.











now to touch up on the last two items i have been working on some different pairs of items and in theory it works although i have yet to build it. i personally built


Quick Look








Prioritize wild cards! well after lv 2. then after WC, PaC,and then Stacked deck.
Wild Cards is your main dmg output but it comes at a high price of mana (which can be solved) but for never being in harms way with ridiculous range i see no reason to not utilize this skill like in ad/as builds of TF. PaC (pick a card) is an amazing ability allows for lane sustainability so you can harass with WC consistently (so naturally get a point in this early), the gold card causes a stun CC so you and allies can get that First Blood you guys ever so deserve, and red card is a slow AoE dmg just a good spell (i prefer the blue or yellow) his third skill is very nice add on to give 15% cd reduction and 15% ASPD is just swell. Don't forget about the very nice amount of damage every 4th auto attack.
Quick look
A very good passive, if your team knows how to farm. other then that still good (except when your dead now.. remember that)
good ol' WC oh how everyone either loves you or hates you. AP TF users will love this ability. and some hybrids too. its just too good of an ability to be abused by dps builds and be completely disregarded... in my opinion.
PaC is an amazing ability allows for lane sustainability with the mana regen. and CC with gold card and AoE damage with red card. This is hands down the most crucial ability to TF because of its versatility
Great set of passive abilities 15% CD Reduction, 15% ASPD increase, and every 4th hit does a ridiculous amount of damage when used properly
Well now, was an amazing ability second to none very easy to use. sadly not anymore. with a range of 5500 now you need to check the exact range to prepare for a gank well it still does all the good stuff like revealing all hidden enemies globally for 6 seconds, but now you just need to gain position before popping the ultimate now.

Quick look

A very good passive, if your team knows how to farm. other then that still good (except when your dead now.. remember that)

good ol' WC oh how everyone either loves you or hates you. AP TF users will love this ability. and some hybrids too. its just too good of an ability to be abused by dps builds and be completely disregarded... in my opinion.

PaC is an amazing ability allows for lane sustainability with the mana regen. and CC with gold card and AoE damage with red card. This is hands down the most crucial ability to TF because of its versatility

Great set of passive abilities 15% CD Reduction, 15% ASPD increase, and every 4th hit does a ridiculous amount of damage when used properly

Well now, was an amazing ability second to none very easy to use. sadly not anymore. with a range of 5500 now you need to check the exact range to prepare for a gank well it still does all the good stuff like revealing all hidden enemies globally for 6 seconds, but now you just need to gain position before popping the ultimate now.
early game
Well first off get the
Amplifying Tome and a
Health Potion for two reasons helps build into a
Mejai's Soulstealer and gives most AP for WC, go mid always if not its fine. it's not the end of the world but be sure to get your fair share of the farm. being under farmed can severally hinder your late game. so first point goes into PaC then a point in stacked deck. after that free reign to wild cards! play passive aggressive until lv 4 then show them the power of wild cards then blue card to refresh mana ASAP whenever you can. If they foolishly try to turret dive you gold card and watch the turret destroy in early game.
Also a side note before lv 6 if you manage to get them real low and they "b" by their turret even behind their turret pop on Q and go to the edge of the range and aim and fire! easy kill from long range. most people don't expect the range. play a game and see for yourself.
mid game
As soon as you reach lv 6 go b once your turret is safe i usually buy boots and blasting wand try to coordinate a gank with your team then go back and farm some more. the next items on the to get list are
Sorcerer's Shoes and
Mejai's Soulstealer get those stacks started and you'll see how much those WC and PaC can do. After that
Rabadon's Deathcap By now you should have
Sheen and maybe the rest of
Lich Bane which really sets you apart with easily 300-400+ AP some great CC and burst dmg.
late game
by now WC can clear every single minion in a wave at a single cast when it is lined up right. with a little positioning they will file in a straight line to their doom. if one lives
Lich Bane will clear everything up. (usually the tank minion) push as soon as you have
Nashor's Tooth and
Guinsoo's Rageblade its like.. just too easy.
but remember throughout the game you are not invincible by any means! so don't act like it merely burst dmg and cc from a distance always keep a good distance from the opponents and never initiate a team fight. always enter fourth or just when everyones occupied throw a WC and let no one escape with your
Destiny. just wear them down if they are just stalling a fight as WC goes through everything! like a warm knife through butter.
Well first off get the



Also a side note before lv 6 if you manage to get them real low and they "b" by their turret even behind their turret pop on Q and go to the edge of the range and aim and fire! easy kill from long range. most people don't expect the range. play a game and see for yourself.
mid game
As soon as you reach lv 6 go b once your turret is safe i usually buy boots and blasting wand try to coordinate a gank with your team then go back and farm some more. the next items on the to get list are





late game
by now WC can clear every single minion in a wave at a single cast when it is lined up right. with a little positioning they will file in a straight line to their doom. if one lives



but remember throughout the game you are not invincible by any means! so don't act like it merely burst dmg and cc from a distance always keep a good distance from the opponents and never initiate a team fight. always enter fourth or just when everyones occupied throw a WC and let no one escape with your

keep at it and farm, farm, farm farm. all game. blue card for mana regen, next combo with gold card
Pick A Card plus
Wild Cards and
Stacked Deck with
Lich Bane. i guarantee you will do well. the best thing to do for this and any other guide is to think. TF gives a new meaning to the word squishy... seriously so don't gate in with no plan. always coordinate. never assume teammate will jump in. and with that being said play aggressive until you get around 8 stacks(personal preference) from then on on play safe and smart. you can easily end with 700-800+ AP when its all said and done. It only gets easier from their.
Sincerely, SlyCat Hikaru




Sincerely, SlyCat Hikaru
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