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Runes: Top
+10% Attack Speed
+6 Armor
+6 Armor
Spells:
Barrier
Heal
Items
Ability Order Everywhere but mid
Rage Gene (PASSIVE)
Gnar Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Pantheon
The unholy offspring of lightning and death itself.

Gnar
Ideal champ for one for all.
Synergies

Gnar
Ideal champ for one for all.
Let's start with the runes and spells. We are going to be taking the resolve tree for that EXTRA SUSTAIN. Take grasp of the undying because the goal of this build is to become UNDYING. Then, we follow it up with demolish, Second wind, and overgrowth. Then, we take inspiration as our secondary and choose biscuit delivery and time warp tonic. Finally, for summoners, we choose barrier and heal. Choosing these exact runes and spells WILL MAKE YOU WIN LANE before the game even starts.
Now, let's take strategy. We start the game by buying 3 beads and rushing to lane. Your health regen at this point will be about 2 per second which means that if you hurry, you can take a turret shot and heal back all your health before minions arrive. Use this opportunity to establish dominance by running under their tower, and hitting your opponent with a boomerang. This will show your opponent that their tower means nothing to you, and there is nothing they can do to prevent you from destroying their bloodline. Now play the lane like normal.


















































































































































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