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Kalista Build Guide by Kalista Monster

ADC The "harder but rewarding" way to Kalista

ADC The "harder but rewarding" way to Kalista

Updated on March 28, 2021
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League of Legends Build Guide Author Kalista Monster Build Guide By Kalista Monster 6 1 13,089 Views 0 Comments
6 1 13,089 Views 0 Comments League of Legends Build Guide Author Kalista Monster Kalista Build Guide By Kalista Monster Updated on March 28, 2021
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Runes: HOB

1 2
Domination
Hail of Blades
Taste of Blood
Eyeball Collection
Ravenous Hunter

Precision
Presence of Mind
Legend: Bloodline
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3 4
The usual
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

Ability Order Q max no W points

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

The "harder but rewarding" way to Kalista

By Kalista Monster
Why BORK?
Most people will question the lack of mythic item first, and I know I'm somewhat speaking out of my *** just because I haven't reached diamond this season yet. But BORK has some absolutely insane damage potential. I have seen BORK without Runaan's Hurricane do more damage than kraken slayer. There are obviously some downsides. You won't be able to rush a noonquiver, making CSing more difficult. Especially while maxing q since e damage will be lower making it harder to last hit using it. But that's why this guide is a harder but more rewarding way to kalista. You are sacrificing about the first 10 minutes for a stronger mid-late game.
Why Q max first?
Q has some insane base damage but a very weak level 1 ability. It has a base damage of 20 at level 1 with 100% ad scaling but goes all the way upto 280 at max rank. Which is absurd. If you have trust in hitting skillshots, Q max will be much more rewarding. Q maxing also has the benefit of being able to oneshot ranged minions at rank 4 with pickaxe and vamp scepter along with your starting item (this can change a bit depending on runes, game time etc). So from level 7 clearing minion waves become a lot easier and poking is more unexpected since you can poke through ranged minions. E max second is also more beneficial because the base damage doesn't go up much but the AD scaling increases. Rushing BORK means you won't have much AD since it only gives 40 unlike shieldbow which gives 55 + 5 per mythic. And her w just sucks. It only has 1 purpose and that is to reveal control wards. It is easy to walk around and the passive can mess with your Csing if your support likes to AA the minions.
POM and Blooline?
Yes presence of mind. Q maxing is expensive, 70 mana at max rank and your e won't refund much mana since it will be low rank. Bloodline is also good here since you are getting alacrity's attack speed in the form of BORK (which you wouldn't get with most kalista builds). It's also very important if you plan on building a mythic other than SB since the other 2 mythics don't give lifesteal. Also you can change Taste of blood with Sudden impact, Eyeball collection with zombie ward, ravenous hunter with ultimate hunter and/or POM with overheal/cutdown if you want to.
Why mythics expect SB?
Sheildbow is the best mythic to RUSH because it gives lifesteal while the other mythics don't. you'll notice that most champions that go shieldbow are snowballing champions because the lifesteal allows them to be aggresive (Samira, Irelia, Draven, Kalista etc). Lifesteal is just too important for kalista making it harder to get a different mythic first. But BORK is a great substitute because it gives good damage while giving lifesteal. The game also goes long enough for you to decide who is fed and what mythic works best here. A fed malphite needs galeforce while a fed zed needs SB and other situations too
Playstyle?
Kalista was designed as a lane bully made to snowball and dominate midgame teamfights. Q maxing just helps you be even more of a lane bully. Always reset your E especially in the early game since it has a long CD (unless you have a lot of stacks on a champioin but no way to reset it). Q maxing also gives you more damage if you mess up a reset. Usually without E your damage goes down about 20-30% without hurricane and 50-60% with hurricane. But with Q max you can have very strong single target damage even if you mess up E. Just remember that this way of playing kalista is a lot more difficult than the usual SB E max but it can be more consistant if you can pull it off.
Hidden Tricks
    1. Ult range = E range
    2. E range is longer than the indicator. As long as 1 target is in the range, other targets slightly outside the range can be hit
    3. You're attacks will go through even if you get CC'd in the middle
    4. A Double rend can be used to reset from an enemy who would have died to the AA damage before E. Double rend is when you cast E in the middle of your attack animation. Have 1 stack on an enemy in range of e then AA a target and e right after the windup finishes. If done correctly will reset your E even though your attack killed the enemy and not rend
    5. The hop range on Q is slightly longer than your attack hop range.
    6. You can start recall and immediately E to rend even though you are in recall animation (great way to BM)
    7. If you start attack animation then q right after the windup finishes you will create a visual bug. You can extend it by moving and stopping with S at the correct speed. (My favorite way to BM)(this is easier to do in lower attack speeds but looks better with higher attack speeds)
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