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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Fey Feathers (PASSIVE)
Rakan Passive Ability
Introduction
Rakan is a controller type of champion with high mobility and crowd control, with a high skill ceiling. Rakan has probably, tied with bard, one of the best support kits, great mobility and the ability to quickly roam around the map and catch people with his w,




His laning phase is pretty weak, but he can deny pretty much every trade with his passive,



Runes




Every engage by Rakan's team should be started by Rakan, as he has two solids engage and a good disengage.

Rakan disposes of extremely high AP ratios on every skill he has so having 15 supplementary AP in lane does help with sustain and damage.

Magic penetration runes synergize really well with Rakans early game damage that is purely AP.

Magic resistance is a very common rune for many roles and is rather self-explanatory. You take it to avoid the poke and burst from magic damage supports and mid laners.

As late game is Rakan's shining moment, scaling health will help him have a bit more of health when ulting in the enemy team, and help his weak mid game.
Cunning Tree
Wanderer
or
Savagery
Easy choice, as you won't be hitting anything with your poor aa range and q range, so
Wanderer
helps a lot to roam.
Runic Affinity
,
Secret Stash
or
Assassin
Another simple choice, our jungler won't be giving out buffs to the support, or you can be sneaky with an Ivern jungler and 'accidentally' walk over the circle, but other than that,
Runic Affinity
is useless. The only potable and good pick would be
Secret Stash
for the laning phase sustain.
Merciless
or
Meditation
As Rakan, don't plan on doing any damage early on, so the early mana sustain from
Meditation
is the choice to make.
Greenfather's Gift
,
Bandit
or
Dangerous Game
Dangerous game can already be put aside. Greenfather's gift may look like a tempting offer, but it is only valuable in lane and even there, your range is really limited, so pointless to pick. The gold income from
Bandit
stacking up with your ancient coin will really get you to your late game spike than
Greenfather's Gift
.
Precision or
Intelligence
Here's an interesting one, the magic penetration would be great, but the cooldown of Rakan's spells are pretty high even in the late game, so an additional 5% works really well on him.
Stormraider's Surge
,
Thunderlord's Decree
or
Windspeaker's Blessing
As we won't be bursting 30% of someones health at any point during the game,
Stormraider's Surge
is out of our choice pool.
Thunderlord's Decree
would see like a great choice, but the burst potential of Rakan is based off his ability to land a short range with a one second wind-up skillshot, so we can fallback to
Windspeaker's Blessing
. Windspeaker's really helps out throughout the laning phase up to the late game where he can heal all of his team with a q.
Resolve Tree
Recovery
or
Unyielding
As Rakan isn't meant to be a tank, recovery is the best choice here, to give a bit more sustain in lane.
Explorer
,
Tough Skin
or
Siegemaster
As we picked up some movement speed in the cunning tree, picking
Explorer
would stack up the roaming potential and to go drop wards.
Runic Armor
or
Veteran's Scars
Another easy choice, more regen from
Runic Armor
and strong healing, where Rakan shines with his double shield and healing.
Insight
,
Perseverance or
Fearless
As bot lane is where the jungler's attention is the most focused, most of the times, and where the summoners are usually all burned during a skirmish, having 15% reduced timers on your summoners spells is really a plus throughout the game.


Easy choice, as you won't be hitting anything with your poor aa range and q range, so




Another simple choice, our jungler won't be giving out buffs to the support, or you can be sneaky with an Ivern jungler and 'accidentally' walk over the circle, but other than that,




As Rakan, don't plan on doing any damage early on, so the early mana sustain from




Dangerous game can already be put aside. Greenfather's gift may look like a tempting offer, but it is only valuable in lane and even there, your range is really limited, so pointless to pick. The gold income from




Here's an interesting one, the magic penetration would be great, but the cooldown of Rakan's spells are pretty high even in the late game, so an additional 5% works really well on him.



As we won't be bursting 30% of someones health at any point during the game,



Resolve Tree


As Rakan isn't meant to be a tank, recovery is the best choice here, to give a bit more sustain in lane.



As we picked up some movement speed in the cunning tree, picking



Another easy choice, more regen from




As bot lane is where the jungler's attention is the most focused, most of the times, and where the summoners are usually all burned during a skirmish, having 15% reduced timers on your summoners spells is really a plus throughout the game.









Flash is an absolute necessary on any support, as it can serve of an engage, a kill secure or disengage, a really useful summoner for both you and your adc.

When you know your lane will be more aggressive and have more pressure on the other laners, it it better to run ignite when you know your duo can kill someone in lane. Also, it's good against high healing team like



Exhaust is good against burst champions, such as



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