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Mordekaiser Build Guide by Greenhero55

Not Updated For Current Season

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League of Legends Build Guide Author Greenhero55

The Return of the Broken Mage

Greenhero55 Last updated on March 3, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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Notice! 03/02/12
I re-required comment to vote since the amount of trolls have been lowering my build.

Notice! 02/15/12
With the Nerf On Hextech's Spell Vamp to 12%, this nerf is enough to dent our early game, but will be easily corrected by Will of the Ancients, Will of the Ancients will serve it's purpose well even with the 5% spell vamp reduction.

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'During the most recent winter solstice - when no other night during the year is longer - a being like no other emerged from the forgotten alleyways of Noxus. Standing eight feet tall, and concealed within a razor-sharp armored shell, he came to be known only as Mordekaiser. The nature of what lies beneath his metallic carapace is a popular subject of speculation. Many allege that he is a mortal man with a heart that has hardened to iron. Others insist that he is a dark specimen of the undead. But there are some who whisper warnings that he is merely a foreshadowing of something terrible and unprecedented yet to come. Despite the public conjecture and curiosity, none have discovered what lies beneath his alloyed exterior. What is known is this: Mordekaiser arrived unannounced at the Institute one day and, with a rasp that crept ice up the spines of all within earshot, requested to join the League of Legends.

Upon glimpsing his fearful visage, most keep their distance, fortunately unaware that his touch bears a sinister scourge. Those who stumble within his grasp fall victim to incurable maladies. In fact, Mordeakiser seems mystically attuned to sickness, as if it feeds and comprises part of his chilling essence. He now stalks the slums of Noxus, drawn to the plague-ridden and diseased. However, there is something in his clever tactics, something in his noble stance, and something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general. While many have learned to accept the evidence of this unsettling possibility, a lingering questions keeps them wary at the witching hour: if Mordekaiser is a general, what nightmarish legion lurks at his command?

"The common perception is that the encompassing armor protects him, I fear that - for the fragile time being - it actually protects us." - Rozuel Fecirem, Arch Adjudicator, noted in Mordekaiser's eligibility evaluation.'

Since old patches, Mordekaiser has been thought to be obsolete and one of the low tier champions. Though a recent patch has made Mordekaiser's Siphon of Destruction and Iron Man more suitable and in my opinion, OP again. This build will utilize Mordekaiser's Wide range, Ability Power, Magic Pent., and obnoxious use of Spell Vamp to make the most out of his damage and surivability.

*Notice* :This is my first build, and would accept any comments you may have.

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Rune Page

Greater Seal of Vigor - These Seals will help you with your early game, while you lack the amount of spell vamp to retain your hp, while you use self damaging skills and solo top or mid. If riot removes the health cost on the spells just get flat AP.

- These Marks give you more of that necessary Ability Power Pent., that you so need, that will allow you to slice the enemy like butter.

- These Glyphs combined with your starter item and your Masteries will give you a steady incline of Ability Power through out the entire early game, which allows you to build up your Iron Man faster and at a more constant rate.

- These Quints. allow you to deal more damage and build up your Ability Power, and passive at faster rates, with the combined forces of Runes, Starter Items, and Masteries.

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Mastery Offense Tree:

Tier 1

Summoner's Wrath : When you use you're ignite you will gain an extra 5 Ability Power, which is very helpful early game to recover your Iron Man faster.
Mental Force : Only put three points into this mastery and put the other point into Summoner's Wrath , since this only gives 1 AP per point, and Summoner's Wrath Gives five.

Tier 2
Sorcery: This mastery reduces the cooldown of all skills you use by 4%, which is nice on Mordekaiser because this means you can use your skills faster and recover more of your Iron Man.

Tier 3
Arcane Knowledge : This Mastery provides the terrific 10% Ability Pent. which goes through 10% of all their magic resist, which makes us a step closer to having our skills slice through them like butter.
Havoc : This mastery just flat out increases our total damage by 1.5%, which allows us to farm and kill enemy champions quicker.

Tier 4
Blast : Simply putting it, this skill helps us obtain a more constant rate of ability power per level, so we can remain to continue increasing the rate at which we recover Iron Man, and increases are overall damage with Siphon of Destruction and Mace of Spades.

Tier 5
Archmage : This mastery gives us 5% more ability power, which helps to increase all the ability power we gain per level from the runes and masteries, and as well to increase Iron Man and etc...

Tier 6
Executioner : This mastery allows us to apply the finishing blow when the enemy has less than 40% hp, which at that point all of our damage is increased by 6%.

Defense Mastery Tree

Tier 1
Resistance : Resistance provides us with 6 more Magic Resist early game which makes our Iron Man more tankable, so you would take less damage.
Hardiness : Hardiness provides us with 6 more Armor early game which makes our Iron Man more tankable, so again you would take less damage.

Tier 2
Vigor : This mastery provides us with +3 hp recover every 5 seconds which with the Greater Seal of Vigor allows us to have more survivablity with our early game Mordekaiser

This covers your basic needs on Mordekaiser's needs for masteries.

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Core Build

Starter Items
and : These items give you that extra twenty AP that you need to build your Iron Man quickly, and will also work with all of your Masteries and Runes. Use the Health Potion in compensation for the slight damage you might do to yourself, when you're at quarter or half life.

Early Game Items
: This will give you your starting Spell Vamp, which is health you recover from your spell damage. You should be at around 80 AP.

: This will give you the extra 20 Magic Pent, and enough Magic Pent to start doing serious damage.

: Upgrade your Hextech Revolver into Will of the Ancients. This will give your nearby allies 30 AP and increase you and their spell vamp to 20%. You should be at about 120 AP by now.

Mid Game Items
: This Item Increases your Magic Pent. by another 20. You will also get some extra HP and some more nicely added AP.

: This Item will make you a bit more tanky to the enemy caster champions, while increasing your damage, and creating an aura which lowers the magic resist of nearby enemy champions by 20( AKA 20 more Magic Pent.

Late Game Items
or : Get Void Staff if they are stacking Magic Resist, for 50% Magic Pent with Arcane Knowledge . Otherwise, get Rylai's Crystal Scepter for the slow that activates on attack, the extra 500 HP, and the nicely added 80 AP.

: Your final item Congrats. This Item will give you about 680 AP with it's passive which increases all of your Ability Power by 30%.

Extras: Get Elixir of Brilliance and Elixir of Fortitude for extra HP and AP after you obtain all of your items.

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
: This is your bread and butter. Spam this skill like no tomorrow. This skill can hit the outer edge of the cone, so use that to your advantage against the enemy champions. This builds up your shield relatively quickly.

: This skill is mainly used to farm minions, so just spam ahead. This skill is really effective against those champions who charge you on there own, since this has increased damage when it hits only one enemy. You can level this earlier than Creeping Death if you wish.

This is your turtle skill and charging skill. When you are being shoved to your tower, simply apply Creeping Death to a minion and you will get xp and gold if you're far away and if the enemies are melee they can't farm since you're minion will damage the surrounding area.

The second purpose of Creeping Death is to apply this to when you're about to get ganked or saving an ally who could use that extra armor and magic resist from dying.

This is what makes Mordekaiser so powerful late game. Just set this skill on anyone not expecting to get ganked, if they continue to fight you just hit them with spells since you heal off the amount of damage you deal through spell vamp, and you heal from the amount of damage they take. If you succeed in killing them, you just got a pet, which shared all stats with you. (Alt+Left Clicking Controls the Pet]. A good pet is to take over AD Carries and use them as weapons to kill off the entire enemy team.
*Tip* Don't be afraid to ult a nearby enemy champion if you're on the verge of dying.

Now, to what makes Mordekaiser ' Mordekaiser'. This is one of the best passives in the game. When you deal damage with your skills 35% of that damage is converted into a second health bar, which absorbs damage before your 'real health' gets damaged.

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Unbelievable Dmg
Strong Early, Mid, and Late
Great Passive, Iron Man

Lacks Speed
Low Hit Points Early Game
Lack of Buffs
Weak Against Burst Champions
Often Called a Troll Build
Enemy Team may QQ

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Laning Phase(s)

Soon to come!

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Team Work

Mordekaiser Should go Mid, if not go top, since Mordekaiser's Iron Man will easily block off the nukes that most AP Casters throw at you while at Mid.
This will also give you a nice farm of minions to yourself while you reduce the farm of those casters.
Mordekaiser is in my opinion a great character in getting an enemy player off your teammate with the W(On Ally)+E+Q+R combo.
Mordekaiser is decent at initiating team fights since he can dish out so much damage to a group.
Also, it is essential for Mordekaiser to focus the enemy carry with Children of the Grave first to warn the enemy carry to back off and if he continues congratulations you just got fed a little more and finish off the carry with R+Q+W, then just use the enemy carry to wipe out all other enemy heroes.
Also with your Will of the Ancients and Abyssal Mask, you will be the your teams AP users best friend.

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Match History

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Summoner Skills

Usable Mordekaiser Summoner Skills

: This skill provides a quick getaway, when you need to back off early game, since you lack buffs or CC. This skill comes in handy Mid and Late game when you need to chase enemy champions down quickly.

: This skill is a must on Mordekaiser, since it provides 5 extra AP while it is on C/D, and it is a deadly combo when used with Children of the Grave.

: This skill is a substitution for Ghost, If you would rather slow some one down to kill them quicker, but it gives you the lack to get away from groups of champions.

: Another substitute for Ghost, which is more for ganking and quickly jumping through walls.
Non-Usable Summoner Skills

: There is no use for needing mana recovery, since Mordekaiser does not use mana.

: You should not need heal since you have a 2nd health bar which is quickly recovered, and you will have enough spell vamp to avoid needing to use heal.

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This concludes the end of the idea that Mordekaiser is back on the train, Well at least I know he is for me. If you have any questions or additions to my guide please leave a comment or private message me. Let the black armored knight of magic rise again!

*Notice* :This is my first build, and would accept any comments you may have.

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Champion Rankings vs Morde

List Of All Champions vs Mordekaiser (In My Experience}

* Easy Feed
** Pretty Easy
*** Normal, Not Hard
**** Challenging
***** Avoid Completely
? Yet to Test

Ahri ***
Akali ***
Alistar **
Amumu **
Anivia ***
Annie **
Ashe ****
Blitzcrank **
Brand ***** Very Painful Bursts that keep you from farming.
Caitlyn ***
Cassiopeia *****
Cho'Gath ****
Corki **
Dr. Mundo ***
Evelynn ** Just watch for the ganks.
Ezreal *

Fiddlesticks ***
Fizz **** Bursts
Galio *
Gangplank **
Garen ***** Just switch lanes now, he has speed, silence, and dmg you can't take.
Gragas **
Graves ***
Heimerdinger ***
Irelia ***
Janna *
Jarvan IV **** His Ult will have the entire team focusing you so quickly.
Jax ***
Karma *
Karthus **
Kassadin **
Katarina ***
Kayle **
Kennen **
Kog'Maw *
LeBlanc **
Lee Sin ***
Leona **
Lux ***
Malphite **
Malzahar ***
Maokai ***
Master Yi *
Miss Fortune
Mordekaiser *** ( Skill vs Skill )
Morgana **** (AVOID)
Nasus **
Nidalee ***
Nocturne **
Nunu ***
Olaf **
Orianna **
Pantheon ****
Poppy *
Rammus **
Renekton **
Riven **** - Larger Burst
Rumble ?
Ryze **
Sejuani *** - Just watch out for those ganks.
Shaco ***
Shen ***
Shyvana ?
Singed ****
Sion ***
Sivir ** -Pretty darn squishy
Skarner **
Sona *
Soraka *
Swain ***
Talon **
Taric **
Teemo **** (Beware of Poison)
Tristana **
Trundle **
Tryndamere **** (Beware of Feeding)
Twisted Fate *
Twitch **
Just watch for those early ganks, and you have this.
Udyr ***
Urgot ?
Vayne **
Veigar **** Beware of Long Stun and Powerful Bursts That Can Shred You
Viktor ?
Vladimir **
Volibear ***
Warwick **
Wukong ***
Xerath *** A bit harder of the casters to kill because of the range he has.
Xin Zhao ****
Yorick ***** Just Switch lanes now, he depletes your armor in seconds, and heals any dmg you deal.
Zilean **