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Recommended Items
Runes: Early game damage, Armor/Speed Scaling
+10% Attack Speed
+6 Armor
+6 Armor
Spells:
Chilling Smite
Flash
Items
Ability Order Skill order (Gank Midlane at Lvl 3))
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Threats & Synergies
Diana
She farms on par/faster than you, has exellent ganking potential just like you, and probably defeats you in a 1v1 jungle skirmish. Consider banning.
Champion Build Guide
Rather than singling out the mathematically most efficient build, I would usually construct my playstyle around the lore and the personality of the characters I am playing while immersing myself into that persona. This often creates interesting builds that are nontheless effective in game. This build I will be sharing today would be the one that resonates the most with me. I hope through this build you could all feel the power fatansy of the character, and enjoy League from a new perspective.
This hunk of metal known as


This gank heavy, speed and armour centred jungle build and its associated playstyle is about presenting exactly that, and was built for a sole purpose: to make sure anyone you want dead never outrun you, and DIES. Become Nautilus, and let your opponents know that no matter how they try to escape, the sea does not care.

The pathing can either start from Blue or Red, depending on ganking potential of top and bot lane. It would then be:
Red-Krugs-Raptors-Wolfs-Blue-Gromp
OR
Blue-Gromp-Wolfs-Raptors-Red-Krugs
In order to maximise clear speed, remember these:
-Use W

-Use W

-Use E

-When cooldowns allow, use W



-Your passive, the root



Another cherry on top is that before 6 there are actually very few champions that could take on a full-health







One thing to note is that although you are all powerful in ganking (as I will explain later), that power comes mostly from your ability to CC and not damage. Being a tank specialized in mitigating damage,



Now consider that in a jungler's perspective. When ganking from a side of a lane, after 6, you will have a root





There are 5 CC abilities at your disposal, and some of them, like the passive root


Even better, these abilities all pack a decent punch early game, especially for squishy midlane targets and ADCs. Therefore, with the correct order and timing of these abilities and the extreme speed of this build, a kill is almost guaranteed when ganking.
The ability order when approaching a gank-able opponent is thus crucial. At first sight it may seem optimal to engage the target with Q


Instead, the logic of initiating a gank should be to simply flank your target by walking towards/behind him without doing anything. They will thus realise that they are being ganked, and will either try to fight or escape.
If you can catch up with them in any case, hit



Should the opponent survive the ordeal, or when you failed to catch up and hit



Here is where the magic of this playstyle sets in: NONE of these matters, you do not care. Your Q





When this happens, follow them, and wait until they get as far as possible within your Q



This procedure only uses 3 of the 5 CCs above, not even using R


In the very unlikely situation where a low health opponent survives everything and gets under their tower successfully, do not hesistate to towerdive if hp allows, as the shield from your W






The way I recommend to approach teamfights is rather simple: either start with R



As with before, proceed to walk towards a certain pick such as the ADC at incredible speed. The armor and the W

The enemy you pick however, will usually be rooted






When playing this build, just remember to simply walk










For you are

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