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Heimerdinger Build Guide by Heimer or Feed

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League of Legends Build Guide Author Heimer or Feed

The Sick****'s Guide to the Galaxy - Best Heimerdinger Swag

Heimer or Feed Last updated on June 2, 2015
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 22

Legendary Guardian

Defense: 7


Utility: 1

Threats to Heimerdinger with this build

Show all
Threat Champion Notes
Aatrox get rekt
Ahri get rekt
Akali get rekt
Alistar get rekt
Anivia get rekt
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What's in the hood,

My name is Tupac Amaru Shakur and I'm going to teach you how to be a s1ck****. I've been playing for two seasons now and am currently in Silver 2 however I rarely play ranked.

I only play League stoned (like a lot of the OCE community) and I find that this is the most enjoyable way. Before I get into the details of this all I would like to emphasis that not all people are gifted enough to play the ****er himself. Please refer to the following NECESSARY RULES used in regards to playing Heimerdinger and understand that it has been passed orally down through the League community and it is a grave offence to ignore (one step trip to the tribunal).

First things to do when playing Heimerdinger:
1) Hot-key Laugh to t.
2) Become acquainted to the keyboard's letter "t."
3) Make a playlist of gangster rap. Artists I recommend are early eminem, early snoop dogg, biggie smalls, eazy e, 50 cent, ice cube etc. Kendrick and Schoolboy are borderline
4) Most only play under the form of intoxication that must have occurred recently.

Heimerdinger has the most swag out of any other champion available on League of Legends. The fact he is not played more is an absolute joke as his damage output is stupidly high. When you master him you can effectively 3v1 any champion comp in the game and make some S1k plays leaving surrounding hot *****es moist.

Raise your ****ers you've just got to do it sometimes. This is the most important thing I have understood by playing him under the influence of psychedelics. When your team mates are sad, and someone's feeding like the little pre-elo *****es, you just have to raise your ****ing ****er, to the sky, dear sir. Place it up there in the clouds and let it bear down on society. You have placed it and in that effort you have understood the consequences of your actions and now bear witness to the world as a "sick-****" and an honest moral achiever.

This is a game in which I raised my ****er:
As you can see there was a noob swag *** tryd in my team who couldn't help but feed. I split pushed all game, grabbed inhibs and killed any ***** *** bish that got in my way. As a result I had over 300cs and was able to hyper-carry my team in the (late) mid-game

Another feeding vayne leads to the 300cs hyper-carry by the D0NGA

My farm is pretty poor here. I probably was only drunk.

Heimerdinger's main strength is not missing any cs. Once you farm all that ganja and you are big and fat, you can literally just mow any **** that gets in your way. For this reason, first 12 minutes while you are saving up for Zhonya's, try and play reggae music as you farm all dat ganja. This gets you in a good mood if you are stoned but also creates a rhythm that will carry you through until late game :)

Marijuana works effectively in focusing on every minion. It takes a lot of practice so don't get down if you suck the first couple times. It's probably because you're not OG yet. Don't smoke bush you hippy ****, only some strong skitz hydro 420 hulla hulla smoke weed everyday.

I'm going to make a quick comment about Heimer's aa. He has long cooldowns early game and is fairly weak before 4 (unless you're an experienced user). His wrench is a powerful tool and with the runes I recommend, you can easily poke down any melee tank, squishy high dmg mid laner (I'M LOOKING AT YOU LB), and just slay their ***** ***es. It's also funny when you throw your wrench and it's the last 83 hp that kills them at the end. You get people mad and burn through flashes faster than you can pull cones.

How Heimerdinger plays under different substances:

- Alcohol is pretty fun ay but the community already has enough foreign french people turnt up at 3am. Heimerdinger prefers the marijungle.
- Cannabis is really good for farming and overall boosts enjoyment; too much cannabis will ruin game play.
- Tobacco helps mainly with focus and farming
- Caffeine helps mainly with focus and farming
- Amphetamines help extremely with focus and farming however be sure to block all forms of chat and communication with your team as you will quickly find this distracting
- LSD is really hard to play under and is best in low doses for League performance. I recommend candy flipping.
- NBOME 25i - that **** is ****ed
- Codeine/other prescription medication lead to really bad kda's and poor farming.
- Don't do meth in general hey.

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Pros / Cons


- High damage output
- Large base ability power
- OP ult
- OP abilities
- Turn every gank into a kill
- Instant carry no worries
- Don't look like a nerd playing League


- I can't really think of any that can't be fixed with build order.
- Very reliant to his turrets and their damage, so I guess not that flexible.

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Skill Sequence


Your turrets are all your damage. The aim of playing heimerdinger is to run around your towers spamming laugh and use them to blow skill shots and other enemy's abilities. You need to have at least 3 points in this before you hit 6 otherwise you will fall behind very quickly as you will only store one extra turret, instead of two. Keep them in the ****er zone and they will get rekt.


Your W is your main sense of troll and the metaphysical extension of your ****. Every time you go to disrespect some ***** *** fgt that's been stuffing up your farming, you will slam them down instantly showing little empathy and immediately instilling humiliation upon your foes. This combined with Luden's Echo and Void staff will be sure to one hit any adc in the late game. (On a side note Luden's Echo is named after a player hating nigga who once staunched Heimerdinger's *** at a rap off back in 1961. ****a would not tolerate such disrespect and capped that skinny *** fool before thinking. It hit his arm which had been holding his mixture of mountain dew, ice, Jolly Rancher candies and prescription medication. It caused him to spill his Purple Drank and made that nigga very mad).


Your e is the hardest stun to land in the game. It's completely ****ed how rito didn't get right and when a player is spaced out on some skunk or skitz hydro, there is no way in hell he can hope to land his e. Your safest bet is to only use it after you are sure they have nothing else left to dodge your skill. Basically only if you are sure you can land it. Otherwise wait until they are physically attacking you and aim it directly at yourself. Practice makes perfect. If you can do it stoned, you can always do it.
This nigga did not land his e on anyone.


Your ult is the most situational and fun aspect of this game. Imma cut with the **** and tell you how to use each thing.

ULTY Q) Use sparingly. Often the safest and best option. Make sure you place it in accordance to your other towers (normally in ****A's VENN of DOOM). It can be used in 1v1s or 5v5s but make sure you don't stand to close to it. Run around it and troll, make sure you distract your enemies from the damage it is dealing. Spamming laugh is one of these ways.

ULTY W) Use mostly if you land an E on a less-than-half-health adc/apc/most non-tanky champs. It will instantly kill them if all of your rockets land. This combined with magic penetration will allow your **** to be effectively inserted.

ULTY E) Use to stun a group of enemies. Often helpful in winning a team fight. Use to kill a far away low health enemy. Has ridiculous range and can be followed up with a sneaky w or another long range ally's spell.

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