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Spells:
Heal
Teleport
Ability Order
Sap Magic (PASSIVE)
Maokai Passive Ability
Introduction
He needs the extra cash flow because he has a ton of expensive items and if he tries to jungle for it, he won't be able to do so well until late game.
He needs the extra mana and EXP because if you play him wrong and admittedly, even right, he will run low and out of mana.
He really needs the move speed bonus because he is slow. I can not emphasize this enough. If you can't get away, consider buying the boots sooner.
He really doesn't need the AP boost but, it helps him get the other parts of the caster masteries so.... yea.
That is all.
Arcane Smash Arcane Smash... One of his big chase spells. A "stun" if they're close enough and a slow. I really don't use this for the slow unless they are really close or, coming towards me at a very uncomfortable speed. It works great for farming due to the slight AoE and line damage. Combined with Twisted Advance and Sapling Toss, it can make for some amazing burst damage.
Twisted Advance... One of your best "support" skills. If there is someone is just within your range, chasing an ally, you Twisted Advance them, drop a sapling on their head, Arcane Smash them and, maybe drop your Ult if your ally came back to fight.
Sapling Toss... This is such a versatile skill. It can be used as a moving/exploding ward. It can help check for enemies in bushes.If they run behind a turret, with low HP, you run just far enough in to nail them with the sapling an probably get a kill. Late game, once everyone has level 2 boots, pretty much everyone can out-pace it sadly.
Vengeful Maelstrom... Such an odd skill. It has it's uses. You don't want to drop it right as the team fight begins unless everyone is grouped together. And I do mean, everyone. You become a slightly less effective fighter while this is on due to it rapidly draining your mana pool. If you see the other team start to leave the circle you lay, pop your ult again. It will do a good bit of damage to them. You may even want to pop it early if someone on their team is close to death.
Like I said earlier, if you are having trouble getting away or getting to places, you might want to get the boots earlier than the order says. I only list four items because that's all the game usually lasts for. Everything else is situational.
AD: Buy a Thornmail and just troll people hard-core.
Casters: Just get a Banshee's Veil. It gives you Magic resist and blocks a negative spell.
Other tanks: You shouldn't be fighting them any way. Just leave it.
I would recommend getting a Thornmail in general due to a slight lack in armor. Getting an Atma's Impaler wouldn't be a bad idea either considering how much HP you have. Basically, improve the few weak points of Maokai's defense. If you can fit some AP in there with Archangel's Staff, do it.
Teleport because the tree is so slow. I recall. Buy stuff. Teleport back. There is minimal damage done to the turret if any. I also use this for ganks by teleporting to a ward or Teemo's mushrooms or Shaco's jack-in-the-boxes.
Other alternatives:
Ghost: he needs the speed. What more can I say?
Cleanse: He has some difficulty with CC. It's an o.k. replacement for heal.
Clarity: This is a really nice skill for him and I would use it over heal roughly 40% of the time. Heal has saved me more but, I can remember many times where just a little more mana would have gotten me a kill.
Things you shouldn't take worth mentioning:
Revive: You are not a phoenix. Don't act like one.
Smite: You can jungle. You don't need this though.
Ignite: Fire, from a tree? Not really. You might want to take this, ONLY if you plan on being right where the action is, all the time.
The best people to lane against are Master Yi and Janna. I have gotten fist blood on them 9 times out of ten.
P.S. Still sort of working on this. did the best I could before I head off to school. Will finish afterwards.
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