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Introduction



Please take into consideration that everything is according to my experience and of course it's not perfect, but I'm constantly trying to improve my skills.



PROS
+ Easy to use
+ Great poke
+ Amazing sustain
+ Large AoE stun
+ Great utility
+ Doesn't need farm to be useful

CONS
- Insanely squishy
- Short-ranged poke
- Has MANY counters
- No hard escape
- Early mana problems
- No wave clear ability







Alternatives




POKING
Sona has a strong kit for early game. Your primary focus would be to poke your enemy in lane with auto-attacks or
Hymn of Valor and
Power Chord and get them as low as possible. Sona has mana issues early-game, so try using it only when you can get
Hymn of Valor on the enemy and not on the minions.
Before you hit six, you lack much killing potential for your carry in lane. Make use of this by using your poke as often to zone your enemy away from the minions. However, if there is a
Leona,
Thresh or
Blitzcrank on the enemy team, it's best not to get too close. You can go in with a
Hymn of Valor and
Power Chord poke and quickly move away with a
Song of Celerity.
GETTING GANKED
Where should you ward? Always, always, always ward in the immediate brush right next to you, whether you're in purple team or blue team. Especially if you're pushing the lane hard, you should always ward as the jungle would most probably come in from the immediate bush and you would have a harder time escaping.
When getting ganked before six, use
Song of Celerity for a quick escape for you and your AD carry. If your carry is being grabbed,
Exhaust the person closest to your carry and activate your
Aria of Perseverance and
Song of Celerity. In any case you can't save your carry, it's best to
Flash out because there is no chance for them to escape and you wouldn't want to throw in a double kill for the enemy team.
After you hit six, getting ganks aren't that much trouble for you. When the jungle comes in to gank, use your
Crescendo and stun all of them. You should focus on 1) Healing your carry while they do the damage, 2) Poking the enemy's carry NOT their jungle or support and 3)
Exhaust their AD carry if they decide to flash and escape.
RECEIVING GANKS
When receiving ganks pre-six and your jungle is coming in from the other end while the enemy team is pushing hard, you should activate
Song of Celerity for that speed boost to get your carry in range to do damage. Focus on poking with your
Hymn of Valor and
Power Chord and always keep your team mate's health in check!
When receiving ganks after you hit six, your team can easily secure kills even TOWER DIVING. Get your jungle to come in from the immediate bush behind the turret and stun them with a
Flash,
Crescendo to get in range. This can be hard to master so always practise! While your jungle tanks the turret, you and your carry should be doing the damage. Remember to spam with
Aria of Perseverance as he tanks the turret as it makes up for his lost health and gives him a temporary barrier.
Sona has a strong kit for early game. Your primary focus would be to poke your enemy in lane with auto-attacks or



Before you hit six, you lack much killing potential for your carry in lane. Make use of this by using your poke as often to zone your enemy away from the minions. However, if there is a






GETTING GANKED
Where should you ward? Always, always, always ward in the immediate brush right next to you, whether you're in purple team or blue team. Especially if you're pushing the lane hard, you should always ward as the jungle would most probably come in from the immediate bush and you would have a harder time escaping.
When getting ganked before six, use





After you hit six, getting ganks aren't that much trouble for you. When the jungle comes in to gank, use your


RECEIVING GANKS
When receiving ganks pre-six and your jungle is coming in from the other end while the enemy team is pushing hard, you should activate



When receiving ganks after you hit six, your team can easily secure kills even TOWER DIVING. Get your jungle to come in from the immediate bush behind the turret and stun them with a



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