This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Veigar Build Guide by macspam
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Standard runes
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Ability Order Abilities
Threats & Synergies
If you attack-move and understand its range you can easily dodge her Q. Take cleanse in case she charms you. Watch out for her R since she can outplay you by dashing out of the cage before it finishes casting. Banshee's veil is a good buy here.
Veigar is one of Akali's counters but it takes practice. The most important thing is to trap her in her shroud using E. If she hits you with her E (shiruken) you can predict her dash with your E to stun her. Play defensively because she can definitely outplay you with all her mobility. Banshee's veil is a good buy here.
Generally easy matchup but you do have to watch out for her point and click stun because her combo hurts. Banshee's veil is a good buy here.
Quite irritating poke but as a DPS champ he doesn't have too much kill potential on you.
Get early boots to dodge his W, and don't stand too close to minions to avoid his E spreading to you. Late game, Adaptive helm is a good buy to counter Brand's R in teamfights.
Relatively free laning phase as long as you dodge her Q and don't stand in her ult range. She will have a really hard time escaping the cage in the early game since she can't buy boots.
You basically need to dodge his Q so he can't land his combo, which is easier said than done because the radius is huge. Late game you can CC him to let your ADC whittle him down.
Generally an easy matchup because he is a DPS champ who doesn't do that much damage early game. Keep in mind he can dash out of the cage before it finishes casting, and watch for ganks with the package.
You'd think Diana would be more of a threat since she's an assassin but Veigar's E totally cucks her engage tool (the dash of her ult). As long as you cage pre-emptively, she will not get on top of you.
Be very cautious of Ekko's level 2 or 3 combo and keep your distance even in the early game. He's very slippery and mobile and if you get a lucky stun on him. blow your full combo without question.
Not a difficult matchup in general, but he does have a free escape from your cage with his E blink. If he uses it offensively, definitely cage him in retaliation.
Infamously bad matchup for Veigar. Be careful not to waste your ult on him while his E is up. Be careful about his engage if he buys protobelt. Use stopwatch to block his ult damage - it only takes 2 seconds from when it attaches to when it bites.
The matchup is deceptively easy in the early game since you can poke the living shit out of him with autos. The real threat starts mid game when he has his resistances and tenacity built up. He will shrug off the stun and regen the damage from your combo. Void staff is essential late game.
put extra points in W early to match his waveclear. Don't try too hard to kill him, it's mainly a farm lane.
Irritating bruiser that can shrug off your damage, outplay you with a million dashes, and tower dive you. Just try and get a lucky stun on her.
Immobile champ without hard CC. Dodge his Qs and use your stopwatch against his ult. Go for kills if you want but at minimum take the free farm lane.
Kassadin does counter Veigar in the late game but he is slow to ramp up. In lane phase he'll mainly just poke you with Q and try to farm himself. By the time he's a major threat you should already have your GLP and be ready to roam, so you don't have to worry that much about him jumping on you in lane. Banshee's Veil is a good buy for second item.
Katarina's E hard-counters Veigar. The best advice I can give is to play some games with her to understand her kit. Similar to Leblanc, don't expect your cage to do much of anything to hinder her mobility. However, Banshee's Veil will reduce her kill potential.
Low-mobility DPS champ, is prime meat for Veigar. Just stun her and 100-0 her with your combo. She can't ult when stunned.
Terrible matchup for Veigar. If she gets ahead, just ask your top laner if they'll swap with you. Banshee's veil is essential.
Irritating matchup, buy boots and some early MR to counter her E poke. Cleanse is a good option, but keep in mind she just has a root not a stun so you can still cast spells even if she hits it. Try and use stopwatch if she roots you to dodge her ult.
Malzahar will just waveclear the shit out of you and push you into turret. Put early points in W and just try to hold him at bay. Twin shadows is a good buy to destroy his spellshield.
irritating champ, similar to Lux but with even more free poke (her Q). Buy early MR.
Annoying poke champ that will zone you. Buy early MR.
Quinn's combo hurts but she is way less scary if you buy early Seeker's. She doesn't actually have that much in-combat mobility so you can kill her once you have GLP.
Just keep in mind she has a lot of range with her dashes, but you can still cage her.
Similar to Karthus, another scaling mage that Veigar can shit on.
Main thing is to dodge his E. Other than that he doesn't have much kill potential.
Very strong champ, quite similar to Veigar in fact, except her CC is a little less reliable. Buy MR and just try to keep an eye on where her spheres are.
Not that big of a threat in lane, most of Talon's threat comes from his roams.
Low-mobility DPS mage, shouldn't be an issue.
Xerath's friendlier brother. His poke is way less free. Just learn to dodge his Q you'll be fine.
low mobility DPS mage, easy pickins
Build some MR he won't be able to kill you early. But you won't be able to kill him either because he will pool out of your cage.
The most irritating poke in the game, just survive and try to get shit done through roams.
Mosquito-like champ, everyone knows how irritating he is. On paper you think you can just E him, but he will just 'outplay' you by dashing out of the radius. Also be careful because his ult is a blink and will go through the cage.
You need to dodge his Q, take exhaust, and build early seeker's, and it's not actually as bad a matchup as people say. You will have little kill potential on him but at least you'll survive and farm.
Annoying champ who can zone you well with the threat of her E. Take cleanse. Late game you can Q-R to kill her between the time the bubble starts and the sleep begins.
Irritating poke champ, buy MR.
Vayne E can knock enemies into the cage.
Amumu can lock down enemies and set them up for your E
MF can use her ult on enemies trapped in the cage.
Kled can give you a strong engage to use your E
Like Kled, Sivir gives you a strong engage.
Champion Build Guide
You mainly want to focus on farming with Q. Try and hit two of them at once. Also try and last hit one minion and hit the enemy through it.
When vs melee champs try and auto attack them for levels 1 and 2, this does way more poke damage than you expect and you can often get them down to half health this way.
Try and only use Q and auto attack the minions to get them low enough. Don't push the wave. Use W to last hit only if you are being zoned. Using W will cause you to go OOM. If you do go OOM before 1300 gold (which I always do), use minion dematerializer on cannons to help you get that last couple hundred gold before recalling.
Try and last-hit with autos as best as you can. It's hard to do this as a mage because your autos will be very weak, but it is doable and will often get you a higher CS than your opponent.
With Veigar, the farming doesn't really stop after you get lost chapter ... at that point you want to farm for 1500 more gold until you can afford Hextech GLP. This is the item that will let you easily set up cages and kills. It is often worth delaying boots until after you get this item if you don't need them to dodge skillshots.
There are a couple exceptions to the "rush Hextech GLP" rule ... if versus a hard AP matchup, get Null Magic Mantle and Boots after Lost Chapter, and build Banshee's Veil after GLP. If versus a hard AD matchup, get Seeker's Armguard after Lost Chapter and build Zhonya's after GLP.
Veigar has strong pick potential due to his E, so after you get Lost Chapter and have decent waveclear, you should definitely aim to wander into the jungle after each wave. Either just put a ward down, or maybe hover near your jungler ... just don't hug your tower for 15 seconds when there are no minions, that's wasted time.
1. Their midlaner has priority, sees you as prime meat and is trying (successfully or not) to kill you or push you in. In this case you should either continue to try and farm, or ask another laner to swap with you.
2. Their midlaner has priority and is doing the waveclear-and-roam thing. In this case you generally don't want to follow them, but rather spam ping that they are missing, try and set up vision around your lane, and pressure their tower. With his AP stacking Veigar actually does do decent damage to towers, and you certainly can take first tower in many cases as well as keeping your farm and XP up.
4. You have lane priority or you are even. In this case you should decide whether you want to go for a kill or try and roam. Fishing for a kill with Hextech GLP is very straightforward. You get within GLP range, use it to set up a cage, then press the rest of your buttons. Try not to go too crazy for this play, it's the type of thing where it either takes them by surprise and works, or it doesn't. And if it doesn't work (say they dash out of your cage range), you don't want to be way overextended. On the other hand, if you don't feel like trying to kill your enemy laner, you can certainly go for a roam and try elsewhere.
After you have your first item you should be aiming to snowball your income with kills. If you are behind, it's ok to farm for a defensive item like Banshee's Veil or Zhonya's. If you're ahead, you can go straight for Deathcap after Sorc Shoes / GLP. You should aim to get Deathcap as your third item or, in the worst case, fourth.
Veigar's entire kit revolves around his E and this is certainly true late game as well. You can use it to engage (a flash + E combo on a group of enemies can be really brutal) or to peel for your teammate who's being chased. You are a powerful nuke late game and you should focus on high priority targets, as any carry should. This is generally made a little easier because the enemy carries are usually the most squishy ones as well. In team fights you should not necessarily focus so much on stunning a particular person, as this can be quite difficult, but rather disrupt the fight by throwing the cage into the middle of the fray.
Also, come late game Veigar's Q and W are on quite low cooldown, so he starts to feel a little more like a battlemage and not just strictly burst. But, none of his skills are targeted, so you do have to put some effort into making your casts accurate. It will certainly pay off though. Once you have 1000 AP your W is a legit nuke and you can 100-0 a squishy just with W+Q.
You can do the same thing with Q+R at this point. For example if a Rengar jumps on you, you can simply Q+R them and counter-assassinate ... it's brutal.
In a normal game my AP with Veigar usually caps out at around 1400 with a full damage build. It is possible to get it higher than this but you need to be very diligent about stacking, and resist the urge to W huge waves.
That's all for now ... good luck and have fun ;)