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Urgot Build Guide by Ooiboy

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League of Legends Build Guide Author Ooiboy

There's No Coming Back From Your Demise.

Ooiboy Last updated on February 4, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0

Strength of Spirit

Utility: 9

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My Urgot Build

This build focuses a lot on maximizing the potential of his Q and his E. This build also turns him into some sort of offtank,
With all your runes, early-game urgot is really OP.
In all of my wins with Urgot, the enemy team surrenders before the game gets dragged out too long.

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-Very OP early game
-His abilities are all Physical Damage
-He can solo very well
-Great at Harassing
-Very fun to play with

-Skillshots are hard to hit and easy for opp. to dodge
-E is easy to dodge
-Hard to play him Late game
-His R is really risky

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Skill Sequence

Reduces Opponent attack damage by 15% on attack for 2 seconds. This passive is great. I cannot tell you how many times this has saved me. It noticeably makes your opponent worse. It's also fun to watch your opponent fail last hits cause they don't realize that they're damage is down.

Urgot fires an acid hunter that deals 10/40/70/100/130 damage + .85 per attack damage. This, paired with your runes, at level 1 will deal the same amount as damage as your normal attack. The small cooldown on this skill makes it easy to spam and deals tons of damage.

The only reason I use this ability is because it slows down enemies upon getting hit when you activate it. The slow however is very useful. There are times where this has helped me, but this is the last priority for me.

Urgot fires a grenade that does damage over time. I level this up first because it has area of effect, and helps me get the triple kill for first blood. It's one of my favorite abilities in the game. It also helps you snipe them with your 'q' at level 2 with the missle lock on.

This is one of the most fun ultimates I've ever used. It charges for a second, and then switches the positions of you and an enemy and also slows the enemy. Urgot also recieves 80/105/130 armor and magic resist. Turret divers be wary.

Why E instead of Q?
Your E instead of Q first? I like the E more. It's a more AOE effect. The Q is pretty hard to master and aim, and to actually hit you have to be facing an enemy. The E also lowers the enemy armor, which helps the entire team, so evceryone can do more damage at once.

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Like any DPS person, I like to get 9 Marks of Desolation. It makes your attacks hit a lot harder then they normally would, and they give you a great boost in the beginning. I use Cooldown runes to maximize the use of your Q and your E. With all this cooldown from boots of lucidity, masteries, and these runes, you can fire your Q once every second. This is discluding the 30% from The Brutalizer and Frozen Heart. It also allows you to fire your E about once every 5 seconds.

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Summoner Spells

What I use

To teleport. This is honestly my favorite Summoner spell. It helps you get out of enemy ults like Pantheon's or Nunu's, it helps you teleport through walls to run from enemies, and it's good to chase with too. This Summoner spell really helps with your ult, it helps you position yourself to make the perfect swap.

When theres a 1v1 fight, and you guys are the same level, exhaust will be the game changer. Exhaust reduces attack damage. Exhaust slows. Exhaust lowers Ability power damage.

OK Spells:

Counter anything else that is used on him. Takes away all that CC.

I just don't liek this spell, as getting exhausted or stunned pretty much wastes it. You can still put it to good use though!

Could be used early game, but when you get your Manamune, Clarity will become Obsolete.

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As usual I start out with a Meki Pendant and 2 health potions. This helps you stay in the lane for a long time, and farm off the minions.

When you go back the first time, usually i get Tear of the Goddess, just to start increasing my maximum mana early. After, I get the Ionian Boots of Lucidity This is my favorite boots for Urgot. It allows him to spam his 'q' even more. Then, buy a Manamune This is one of Urgot's staple item. His 'q' costs a lot of mana, so you need this. Once you max Manamune out, you rarely have to go back for mana.

I usually just get Frozen Heart and Banshee's Veil to tank Urgot up a little, and add some Attack damage to his Manamune.

The Bloodthirster to add some much needed attack damage and life steal. Life stael is always good.

Some other good items:

Sheen Sheen: When your attack damage is at the Max with Manamune and all that mana, Sheen can be a great boost. Whenever you use an ability, your next physical attack deals 100% of you base damage. Just alternate your auto attack with your Q and you get double damage every time. Great spam item. Can also be upgraded into a Trinity Force later into the game, which buffs Urgot like crazy.

Guardian Angel Guardian Angel: Lets admit it. This item is good on almost every champion. If you can afford it, and your looking for that last item, just get it you know, the respawn really helps you stay alive longer. Usually with Urgot, when you die 1v1, you'll take a lot of your opponents life out, so you can just come back and get your revenge. It also gives good boosts to your armor and magic resist.

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Situational builds

When being faced with different teams, you can always change the build a little. These builds are a little bit more tankier.

Tankier Build:
If you want to play a more defensive build

Optional Last Items :

For magic Resistance and high damage.

For the Mana which gets converted to high damage, and for all that armor.

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This is my first guide :)
Thanks, vote up!
If you're really gonna vote down, at least TRY this build.
Hope i helped! :D