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Thresh Support Guide
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Threats & Synergies
Pick ignite as a summoner spell to be able to lower her healing.Just make sure you have ignite before engaging(unless she is low on health) and hook should lead you into clean kill or double kill.Dodge Qs and be very aggressive.Don't do tricky dives because that will most likely result in failure, silence on E can be quite anoying.
So anoying champion to play against."Million years" Dark Bindings have to be dodged in order to have any sorts of impact against her as Thresh.Of course, there is her Black Shield which indeed works quite well against your Hooks.You'll have to bait it or hope that Morgana's player is not that skilled to be able to penetrate through.There are few tricks like walking directly towards enemy's ADC and hooking Morgana instead.This can really work out for ya sometimes, be careful of Qs when doing so.
This matchup goes in favor of Alistar.Reason is because when you hook their ADC and you reactivate it to come closer, good Alistar player will just Headbutt you under tower(if close to it of course) and Q you for additional stun.Just be careful when and how you are engaging and you should be fine.
Anoying champion but every hook should be kill pretty much.Stay on safe distance when not engaging and don't go for deep souls to avoid some of her anoying poke.
Stay out of his AA and Q range.Don't stand between him and walls,minions or even your own ADC because of his Q.Be careful when going for souls.
Can be quite tricky matchup.Try to avoid his hooks and ward around the map after laning phase because he will most likely be trying to find easy picks for his team to secure objectives.Post 6, you gotta be careful because he can probably one-shot you with his ADC unless you are ahead.Make sure you have lantern for your allies if they get hooked.
This is going to be farming lane unless you manage to pull out some hooks or one of the jungler comes.All in all, just be careful when going for trades.. that E of hers can be so anoying.
The Hook should result in a kill but doesn't necessarily needs to be true.His poke is insane and his stun is quite long.Don't do stupid things and you should win the lane.
In my opinion, this is the hardest matchup for Thresh.He is so tanky and his passive makes you sick.Try to avoid this matchup unless you are confident in your skills with Thresh.This lane is winnable of course but you'll have to pull out few distant hooks to win the lane.In most situations, what you wanna do against him is to peel for your ADC to survive laning phase as healthy as possible.
If you are skilled enough to protect your ADC from her E.. you will probably win the lane.Be careful post 6 of her ultimate.She will probably try to ult you and your ADC first and then jump with E.. if her stun hits you, won't be able to interupt her E.
This champion can be pain in the @ss indeed.Make sure you win the early game and you should be fine.Care for his hooks, he has got so so much CC.
Very anoying champion with so much damage and he is quite tanky indeed.Try to avoid getting poked by his Q and getting swallowed by his W.When you land your hook on their ADC, Tahm will just swallow his own ADC.Jungler help can be quite effective against him as he has no escapes unless he swallows his ally for extra movement speed.
She has got a lot of poke.Reason why she can be good against you is her W. When she polymorphs you, you will probably get damaged quite badly while not being able to do anything.Be careful.Good thing is, when she polymorphs you.. there will be no speed up for her carry.Use that to your advantage.
Avoid poke and bindings.Your hooks should be clean kills.
This champion can be quite tricky.Be careful what you are doing.Make sure you and your ally are not close to each other when she uses her W as it will jump off 1-2 times more for additional damage/heal.
Quite easy matchup in lane, be very aggressive and you should win the lane.He becomes pain in mid-late game tho.Care for second bomb, if it hits you.. it will result in a stun, which can be tricky indeed.
The most anoying champion ever.Her plants can block your Hooks and her snare is powerful.Other than that, you should be fine.Hooks just result in kills.Be careful post 6.
You are better.
Don't stand near walls.Make sure you have lantern for your allies if they got cought by her.
Run away from him and try to hook him under your own tower for some damage.
You can interupt her W with some practice.It's not that hard tho.
Same for Tristana except he deals a bit more damage in early game.
Don't throw unnecessary hooks because those will probably just feed her with mana unless she misses timing with her E or it's been already used.She eats mana really quickly.
Dodge spears and you are good.Hooks=kills.
Madlife time.He can dodge your Q with E, yes , but you can try to predict it and have a load of fun and it's always an fun matchup.
In this guide i will be showing you some basic things about Thresh.I find him as an incredibly fun champion to play and ,with some experience, an good soloq champion because of game changing hooks and playmaking potential.
I'm EUNE player named tafita111, currently Diamond V in soloq.Started playing LoL in season 4.I've been playing Thresh for quite a lot and he was able to get me into platinum(in season 5) as well as diamond.This is my first guide and i hope it goes well. :-)
As for these, i prefer using greater marks of attack damage because of poke.These runes also go well with 's passive.However if you don't like these runes you can go for greater marks of armor but i do not recommend them.
Greater seals of health are best seals for Thresh as they give you some health in order to slightly remove Thresh's lack of sustain, can come handy.
The best glyphs for most situations for any support(so as for thresh) are greater glyphs of magic resist.Reason is simple..AP poke.However, if you have aditional rune page to spare.. you can take greater glyphs of armor.This can be sometimes useful against full AD comps.
You can go for either greater quintessences of armor and greater seals of health or greater quintessences of health and greater seals of armor.First option is better tho because max armor gain from quintessences is 12,78 as for seals it's 9.. in terms of health it's 78:72.Which means you'll have more income from first option.
is basicly better for aggressive laning.It can be good because it can lower healing from for 50%.Also make sure you DO pick it against as it's from crucial benefit.
is better overall because exhausted champion is basicly damageless for 2.5sec.It can be used to slow them for easy hook as well.It can be so useful,for example, against yasuo.Just place exhaust on top of his head while he ults and he'll do "no damage".
Face of the MountainTalisman of Ascension
Basicly both of these can be good.I prefer Face of the Mountain because gives you tankiness to survive laning phase and also Mountain's active(shield) can provide critical endurance for your carries.You can go for Talisman of Ascension if you want to be more aggressive as it gives you some mana regeneration and quite useful active but have in mind that laning phase can be tough with .Main reason for that is squishiness.What i like to do sometimes(if not going for -which i think is better) is to start with and later (in mid-late game) swap it for Talisman of Ascension.
Boots are situational.Go for if you are ahead and wanna extend your playmaking potential by adding speed.Buy these if you want to roam as well.Can be really useful indeed.
Buy these if you are slightly behind or wanna add some tankiness in your arsenal or just to lower "million years" .
This item is beast.Such a good item against AP AoE damage(example: , ..) because of it's AURA passive(15 magic resist to nearby allies).Also, this item has useful active as well which is AURA shield.Use that in team fights.
can be taken for some additional tankiness and playmaking potential as it gives you some movement speed from passive but i'm not such a fan of it as i feel like there are more useful items for Thresh.
can be quite good indeed because of it's passive(reduces attack speed of nearby enemies).obviously it gives you some armor and quite a bit of CDR(20%).
is an item which i highly recommend.It reduces 10% of damage taken from critical strikes.Gives some health and armor as well(health was buffed in latest patch).Also it has an active which can be used in order to slow your enemies down for clean hooks.
try always to find place for this item.It's good for snowballing.But if you already have Talisman of Ascension better save item slot for something else. has useful active which can be used for engaging or slowing your enemies when chased by reactivating it.
is best item against full AD comp, literaly.You don't necessarily need to be up against full AD comp to build it of course.If they got fed ADC, this item can be useful indeed.
gives you a lot of health and "cute little"(not little at all) regeneration upon leaving a fight(will be activated only if your champion has more than 3k health).
can be used to remove CC out of yourself or your allies on active(also gives you some health).Gives you a lot of mana regen as well.
is such a good item.I definitely recommend it because of it's passive.First of all you need to bind this item with your ally.After that, item starts to gain charges(charging faster when fighting).When you get to 100 charges you and your ally will have 20% more ability power and 50% more critical chance up for 8 seconds.Great item.
In laning phase, your enemies will most likely position themselfs diagonally to you while having minions between you and themselfs.When you want to engage, just start going in the way of their tower so that when they start moving back you want to be facing them vertically or diagonally(of course you want to be in range).Now, you have to decide where to send the hook.There are 3 options which they might do in order to dodge your hook:
-They will try to juke and move backwards-in the way of your own tower(which is the most common option in higher elos).
-They will try to use dash(flash or any other escape) or just keep going in the way of their tower hoping you might miss hook-This option will probably be taken by people of lower elos.
-They will hold still and stay on the same place(this is not quite expected and can juke you pretty hard).
Roam whenever you can.Make sure you tell your ADC that you are going off.Best time to roam is obiously when their recall.Best lane for roaming is mid lane but you can even help your jungle(when invading or doing drake) or top.If their team has an immobile champion on mid lane(such as: , , , and so on) then it can be quite an opportunity for you.Always try to get behind them and to get them when they are pushing.Ask your allies for enemy wards so you can take possibly unwarded route.
Always look on your minimap for a chance to see their jungler.This can be useful when warding.For example, if you see their jungler on the top side of the map you can delay placing ward on tribush or the river one for minute or two.This can be of critical advantage indeed.Make sure you always ward second lane bush(further away one from your turret).This is good because of two reasons:
-You will be able to see lane ganks from enemy jungler and warn your team.
-That ward can be used for more efficient teleports from top lane or even mid lane and jungle.
When you are ahead, what you wanna do is to deep ward enemy jungle.This will help you extend your lead as well as set up you few picks, you never know.
When you are behind, you should ward your own jungle and the river because your enemy will probably try to snowball by deep warding your own jungle.If you manage to get back into the game then you should try to deep ward enemy jungle.
Time between team fights is your time to shine.Move between lanes, walking around river and go in their jungle for deep wards and picks.If you manage to find pick or two for your team.. that should result in taking some sort of objective.
In team fights, you should either try to peel for your carries or try to land hook on their carries.However trying to hook can expose you sometimes for your enemies.While being in cast time for your hook, for example, blitz can counter-hook you.You have to be careful.