Volibear Build Guide by Aht3ns
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Choose Champion Build:
+10% Attack Speed
Threats & Synergies
Easily counterganked early because his engages take a long time. I perma-ban Kayn
You can trade with him, so if you have passive and ultimate, then invade.
If you invade her, then she is useless.
When he uses q on you, e so you get max damage off. You can also through him through walls pretty easily if you flash towards a wall and then counter q his q.
Hard to get close to, so try to bait him into a bush for a closer ranged attack.
Dodge her q and burst her. Pretty self-explanatory
Flash his combos and q him into your team when he doesn't have ultimate.
No threat at all. He is squishy, but he can make one of your lanes useless. Just countergank him.
This depends on the player. Yi is normally very squishy against Volibear and easily invaded. If it is a good Yi player, he can get an advantage on you quite easily.
Dangerous. CC and burst damage is difficult for Volibear to deal with.
He takes away your armor and magic resist, so if there are carries on the enemy team, you are dead.
Tell your top laner to guard your top-side buff if you are against him. He will steal your camps easily. He is actually terrible in season 9 and will not do anything if you don't let him.
Just play smart. Flash + Q combos will help you a lot when fighting her.
She will invade you, but you can trade with her if she is not fed, so just track her.
Understand the matchup. Use your q and e early, if you have ultimate use that too. He will most of the time waste his abilities early too, so it will just be an aa trade until you w and end it.
He can be hard to deal with if he is good at using he e. Otherwise, just trade with him if you have passive.
Her cc makes her annoying, but she can be caught out easily, so just farm and gank a lot (first back late) and then trade.
Killed off easy early, just invade so he doesn't get ahead.
MOBILITY BOOTS! It is difficult for him to kite you if you get dead man's and mobility boots.
Dodge his Q and don't engage when he has R. He is a bad jungler in season 9. Just invade him early.
Get magic resist. He has been really over-powered the past patches. In season 9 he really isnt that good and volibear can outplay him with magic resist.
He is squishy, so invade him when you have ultimate.
Dodge his cc and then burst him. Don't kite him, as he has his stun and can combo you easily if you decide to kite him.
Requires some quick thinking. Flashing her ultimate is hard, but can be done.
He has been over-powered this patch, but if you use your e and q before he taunts, then you can have a kill easily.
She can be hard to fight if she gets ahead, so just don't let her!
He has hard cc, so go mercury's treads. He is becoming more of a jungler, so the matchup is more common.
Build thornmail, because his ultimate still counts as an auto attack! Make sure to e when he dashes.
Mean poison, but flash + q can be effective.
Squishy, so stop her invades with an ultimate. If you are an experienced Volibear player, taking down a kindred is simple. In high elo she is a pain, though.
Swiftness boots. Flash his knock ups, and trade his invades. He is good in season 9 because of his ability to farm up and not gank early.
Really good this patch. Try to skirm with her so you can get an advantage. You ARE going to die if you are counterganked or if you get caught out. Buffs in 9.2! Ahhh!
HUGE COUNTER IN 8.19-9.3! Her CC is overpowered, and there isn't really any counter play to her right now. She is a real 1v9 champion because of this weird squishy champ meta. Make sure your team has burst tanks and build tanky yourself. Good luck! Buffs made her better but low elo will focus on the best parts rather than countering ypu, so she is a 4 instead of a 5.
Blitzcrank's q can combo with your own q in teamfights to get a nice kill.
You can q or e enemies into jhin's ultimate beams. I love doing this combo, as their kits work together so well.
Decent because you deal extra damage to enemies who are dashing, and she has a ground, so if an enemy like an irelia tries to dash to a minion, simply q the irelia into cassiopeia's w, and it is a free kill.
Powerful CC. Combos with volibear's cc.
GREAT for invades because your q and his q work so well together. Late game his q and your q kind of work like blitzcrank and volibear, but slightly different.
If it is a good yasuo, your abilities can airborne for his ultimate.
They can't get out of Kenen's ultimate if you q them back into it!
Teamfights are good if the veigar is good at using W.
She has hard cc, and the ability to transform into any allied champion. She synergies with everyone!
He has hard CC and his kit goes along with yours quite well.
I don't really like this combo, but if you are a good volibear then you can react fast enough to q the enemy into her e or ultimate range.
This is such a mean combo to do.
I don't know.
You can play parallel to his cc and get kills.
Terrible if done incorrectly.
Runes: Main conquered runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
So yeah just see the first build for counters, as they are pretty much the same.
Defensively, it can be used to survive just long enough to get away from kiting enemies or if you get cc'ed in teamfights.
Offensively, you can use it to bait enemies into a trade where you actually win, or tower dives.
Passively, you can use it while clearing camps when you get too low.
Your passive is a heal that you get when you are below 30% health. However, this has a 2 minute cd so watch out.
Offensively, you can fling enemies behind you into your allie(s) so that they can burst them. This is used offensively in ganking and teamfights.
On cast, your Q will give you boosted movement speed and also the ability to auto attack an opponent to fling them behind you.
It is used to execute enemies when they are low health. It is your main source of damage besides your ultimate, so use it wisely!
Your W is a point and click ability that upon cast on an enemy champion, will deal damage based on your health and the selected enemy's missing health.
Defensively, you can e if champions are dashing to you, or if a melee champion is kiting you and you don't want to get caught out. Sometimes it won't be enough to get you out, though, so your q will hopefully finish the job for you!
Offensively, your e can be a common combo with your q to fling them into your allies and then slow them, so they have to flash.
Your E is an AOE slow in teamfights that fears minions and monsters. This ability also slightly knocks up enemy champions and nuetral monsters.
Your main use for your R is to skirm with your enemies or empower your ability damage by +30%. It can be a very useful weapon, especially against squishy champions.
Your R is a ticking time bomb that when used, makes your auto attacks go out in a chain and gives you better ability damage.
Can q entities over slim walls.
E fears camps/minions
Ultimate gives +30% spell damage, so it combos with your w.
Don't engage ganks with q. Save it for when they try to get away!
Save your w for when they are very low health.
E and Q interrupt dashes.
W has a channel, so if they flash away and you used your w, it will still kill them.
Try to use Q and E to stop a monster's auto attack.
During leashes when you're tanking, let the buff hit you twice, then E.
Always start E.
Your ultimate has low cooldown, so you can use it to clear raptors.
I have the best luck on blue side going Red buff > Scuttle (top side) > Gank > Blue Buff
This clear can set up you carrying your teammates for the rest of the game. I change my pathing depending on predictions of the game. If I have a thresh, then I invade. If I think that I might run across the enemy jungler that I can't trade with when taking scuttle, then I will take a buff and then take wolves or gromp. If I think I'll run a across the enemy jungler that I can trade with while taking scuttle, such as kha'zix, then I will path towards the scuttle to get first blood.
No matter the runes in patch 8.24, I would focus on getting 60 to 70 farm and then ganking as much as you can. This will give you a small lead on the bot side of the map. Small plays are also great if you are running flash, so if you want to gank around level 5-6 you can if you want by pulling off a flash + q for a guaranteed kill if you are smart about it.
For mid game ganking mid lane, I like engaging through the river or through the smaller strip next to the river. I usually q right after they flash away, because they normally do, and if they don't have flash, then I'll probably flash + q + e combo.
For mid game ganking bot lane, I always go to river, as the tri-brush is normally wsarded. The river is a better option. I normally always pull off some sort of Flash + q + r + e combo when ganking bot. This lane I normally only gank when I see a perfect oportunity.
[9.14] Removed swiftness boots from items and changes main rune page slightly.
[9.6] Fixed issues and added to the about me page
[9.4] introductions changes, removed dark harvest rune page and added conquerer rune.
[9.2] A lot of new info on counters for season 9.
[9.2] Added new info on abilities. Carry items in Situational in the main build are now nonexistant, because tank build is better in 9.2.
[9.1] Dark harvest less reliable but still good. Sorcery no longer better than inspiration. Loads of updates to items, including randuin's finally being moved along with trinity force and sterak's to the situational and away from super situational.
[8.24] Dark harvest changes caused it to be my favourite rune on volibear, tiamat changes messed up his top lane build to the point where he is no longer viable, and tiamat changes made his jungle pathing and item pathing stranger.
[8.19] Vi becomes a huge counter of volibear for whatever reason. Dark Harvest is now worse with the meta this patch created.
[8.18] Dark harvest now very good secondary build. Rune page and extra guide added.
[8.17] Fixed spelling errors and added more details.
[8.17] Small change mid-patch in ability leveling. Maxing E is still better than Q.