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Spells:
Ignite
Flash
Items
Ability Order
Pyromania (PASSIVE)
Annie Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Leona
Synergies
Ideal
Strong
Ok
Low
None
Introduction
(Passive) Pyromania |
(Q) Disintegrate Cooldown: 4 seconds |
(W) Incinerate Cooldown: 8 seconds |
(E) Molten Shield Cooldown: 10 seconds |
(R) Summon: Tibbers Cooldown: 120/100/80 seconds |
Spellthief's Edge is the normal starting item, as it provides good stats and a ton of gold. Doran's Ring is a viable start if the enemy lane is something extremely bursty, such as a Leona lane.
Rush Mobility Boots and start wandering and making plays. Sightstone is core for taking control of the map.
Get Enchantment: Distortion on your boots so you can use Flash liberally to make plays around the map. Upgrading to Frost Queen's Claim allows you to make more plays and provides a decent damage increase.
Deathfire Grasp is the best damage increase that is possible, and allows you to 100-0 squishy enemy targets.
Rush Mobility Boots and start wandering and making plays. Sightstone is core for taking control of the map.
Get Enchantment: Distortion on your boots so you can use Flash liberally to make plays around the map. Upgrading to Frost Queen's Claim allows you to make more plays and provides a decent damage increase.
Deathfire Grasp is the best damage increase that is possible, and allows you to 100-0 squishy enemy targets.
(-3) Braums tankiness makes it so he is not going to be bullied out of lane, his Q range allows him to poke you from a safe distance, and ganks heavily favor him. |
(-1) Nami is able to effectively out trade you due to her W dealing damage and healing herself. The way to win this lane is by all-in'ing and forcing a kill. |
(+1) Alistar cannot stop your harass and damage effectively, and you will passively win the lane. Just watch out for ganks. |
(+1) Same as for the Alistar matchup, but ganks are even scarier when thresh can lantern them in. |
(-5) Leona can kill you and you cannot kill her. Very scary. |
(+5) Sona can die to you and she has very little kill pressure on you, you can also out trade her. |
(-5) Morgana can stop your initiation and has kill pressure on you if she lands a bind, she can control the lane. |
First charge your stun from base by spamming your W, Incinerate. You should have it charged by the time you reach the middle of the map. Ideally you should get your team to invade with you, as Annie's lvl 1 is basically the strongest in the game.
During the laning phase you should abuse the fact that Annie has a longer range AA than the majority of enemy ADC's, and every support. Take control of the brush (use your red lens if necessary). Use your extremely high autoattack range to constantly harass. Constantly try to stun your lane opponents and harass them down. Using Flash + W to stun both of them is often the right choice if the opportunity presents itself.
Make sure you keep wards up, as Annie is an extremely immobile champion that is very weak to ganks. If you have vision control it allows you to play extremely aggressively on Annie, as she is extremely strong early game.
When your stun is down you have to play a lot more passive, as you will lose all in fights. Harass where you can, but be careful not be engaged upon. When it is up you should be able to bully aggressively with auto-attacks, and saving your stun for them if they try to engage.
You are stronger than any other support at lvl 1 and should use this advantage to bully them and push the lane from lvl 1. Stun them and all in if they try to fight back.
During the laning phase you should abuse the fact that Annie has a longer range AA than the majority of enemy ADC's, and every support. Take control of the brush (use your red lens if necessary). Use your extremely high autoattack range to constantly harass. Constantly try to stun your lane opponents and harass them down. Using Flash + W to stun both of them is often the right choice if the opportunity presents itself.
Make sure you keep wards up, as Annie is an extremely immobile champion that is very weak to ganks. If you have vision control it allows you to play extremely aggressively on Annie, as she is extremely strong early game.
When your stun is down you have to play a lot more passive, as you will lose all in fights. Harass where you can, but be careful not be engaged upon. When it is up you should be able to bully aggressively with auto-attacks, and saving your stun for them if they try to engage.
You are stronger than any other support at lvl 1 and should use this advantage to bully them and push the lane from lvl 1. Stun them and all in if they try to fight back.
At this point you should be attempting to keep your 3 wards up (which is covered by Sightstone) and 1 Vision Ward constantly. With Mobility Boots and Flash you are an extremely strong playmaker, and you should be going around attempting to make any plays that become available to you. Try to stick with your highest damaging teammates, as they will be needed to follow up your stuns.
You are an extremely strong initiator for teamfights, and you should be looking for Flash + Summon: Tibbers stunning initiations whenever possible. If you can ever hit their AD or AP carry with a flash stun bear, or even better multiple enemies, you should be doing it!
You are an extremely strong initiator for teamfights, and you should be looking for Flash + Summon: Tibbers stunning initiations whenever possible. If you can ever hit their AD or AP carry with a flash stun bear, or even better multiple enemies, you should be doing it!
You have two basic roles in team fights:
1: Initiator: As Annie support you should be looking to initiate very heavily, whenever you can find a charged stun onto their ADC or Mid, it is likely you should be doing it. Constantly be looking for good flash engages.
2: Peeler: Stay close to your ADC and spam stun the enemies trying to kill him. Annie is a bit weaker at doing this than she is at initiating, and you should only be doing this if your ADC is extremely fed, or if you have no other choice.
1: Initiator: As Annie support you should be looking to initiate very heavily, whenever you can find a charged stun onto their ADC or Mid, it is likely you should be doing it. Constantly be looking for good flash engages.
2: Peeler: Stay close to your ADC and spam stun the enemies trying to kill him. Annie is a bit weaker at doing this than she is at initiating, and you should only be doing this if your ADC is extremely fed, or if you have no other choice.
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