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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
The Information below is not complete nor is it in the correct order, it is just me opening up my experiments to the public.

Welcome everyone to my new season 3 top lane


This guide cover my ideas about how I play


I will be uploading a video format version of this guide when I am completed writing the paper version, you can check out my Youtube channel here.
Enjoy and don't forget to up vote and leave a comment in the discussion section!
Here are a list of the abbreviations that I use in this guide
HP: Health Points
AD: Attack Damage
AA: Auto Attack
AS: Attack Speed
AR: Armour
MR: Magic Resist
LS: Life Steal
SV: Spell Vamp
DOT: Damage over time
DPS: Damage per a Second
Some descriptions
Proc: When something activates or starts. Example,
Abyssal Mask procs on any target within 700 range.
Push/Shove: Lane terms means to kill the minions quickly and move up to the enemy turret. Example, now is a good time to push your lane.
Shred: To reduce someones armor or magic resist. Example,
Void Staff helps you shred through magic resist.
Nuke: A large amount of damage in a very short period of time. Example,
Veigar has a nuke of 4000 Magic Damage.
Top: The top lane.
Mid: The middle/center lane.
Bot: The bottom lane.
Off Tank: A champion that has decent health, magic resist, and armor but not enough to fill as a tank role for your team.
Glass Cannon: A champion that builds all offensive items. Example,
Vayne built all attack damage and attack speed items making her a glass cannon.
Sustain: Healing and mana regeneration, anything that helps you stay alive longer.
Squishy: Can be killed very easily. Example, The
Ashe was very squishy and could be one hit by
Elise.
HP: Health Points
AD: Attack Damage
AA: Auto Attack
AS: Attack Speed
AR: Armour
MR: Magic Resist
LS: Life Steal
SV: Spell Vamp
DOT: Damage over time
DPS: Damage per a Second
Some descriptions
Proc: When something activates or starts. Example,

Push/Shove: Lane terms means to kill the minions quickly and move up to the enemy turret. Example, now is a good time to push your lane.
Shred: To reduce someones armor or magic resist. Example,

Nuke: A large amount of damage in a very short period of time. Example,

Top: The top lane.
Mid: The middle/center lane.
Bot: The bottom lane.
Off Tank: A champion that has decent health, magic resist, and armor but not enough to fill as a tank role for your team.
Glass Cannon: A champion that builds all offensive items. Example,

Sustain: Healing and mana regeneration, anything that helps you stay alive longer.
Squishy: Can be killed very easily. Example, The


In this chapter I will talk about when it is a good time to play
Elise based on your team alone, by this I mean this is not a chapter on what
Elise counters or is countered by. Any case lets get started.
Elise is a great AP carry champion for the top lane, however with the meta sending AP carry's mid more often then not you need to be aware about how much AP your team already has.
For example if your team mates have already selected
Lux Mid,
Fiddlesticks Jungle, and
Zyra Support, it will not be a good idea to lock in good old
Elise.
However most the time it is okay to pick
Elise as long as you have a relevant amount of AD coming from the jungle, or your Mid is running
Zed,
Talon or any other AD champions.
With this guide you will be playing a AP nuke and DPS off tank. If your team is squishy you will be better off picking a primary tank such as
Cho'Gath or
Renekton.


Elise is a great AP carry champion for the top lane, however with the meta sending AP carry's mid more often then not you need to be aware about how much AP your team already has.
For example if your team mates have already selected




However most the time it is okay to pick



With this guide you will be playing a AP nuke and DPS off tank. If your team is squishy you will be better off picking a primary tank such as



Unlike your average passive

There is more to understand to Magic Penetration than the average League player actually knows. First off Magic penetration is not the only way of reducing MR itself, there are four different ways of shredding magic resist, and this build touches on all of them.
The four ways of magic resist work in this order.
-> Flat Magic Reduction Apply's (
Abyssal Mask)
-> Percentage Magic Reduction (
Void Staff)
-> Percentage Magic Penetration (
Arcane Knowledge
)
-> Flat Magic Penetration (Runes,
Sorcerer's Shoes, and
Liandry's Torment)
So if the average MR on the enemy team is approximately 80 by the time you have 4 items this is how the damage calculation should go.
80 MR
Abyssal Mask procs
80-20=60
Void Staff Procs
60-21=39
Arcane Knowledge
Mastery
39-3.1=35.9
Flat Penetration Adds up
35.9-15+15+7.8=-2.1
However sadly due to a nerf magic penetration can no longer set someones MR below zero.
Therefore anyone with 80MR that you attack will instantly be reduced to 0MR HARSH!
The four ways of magic resist work in this order.
-> Flat Magic Reduction Apply's (

-> Percentage Magic Reduction (

-> Percentage Magic Penetration (

-> Flat Magic Penetration (Runes,


So if the average MR on the enemy team is approximately 80 by the time you have 4 items this is how the damage calculation should go.
80 MR

80-20=60

60-21=39

39-3.1=35.9
Flat Penetration Adds up
35.9-15+15+7.8=-2.1
However sadly due to a nerf magic penetration can no longer set someones MR below zero.
Therefore anyone with 80MR that you attack will instantly be reduced to 0MR HARSH!
Now lets get a understanding of how much damage you will actually be doing
We are assuming that your opponent now has 0MR and 100 Armour.
We are calculating from the six item standard build shown above.
So your AP should be...
Runes = 28
Mastery's = 29 + 3.75% of total AP + 5% TOTAL damage + 5% of AP on AA's + 5% TOTAL damage to targets below 50%
Items = 403
So total AP calculation should equal
460 + 17.25 = 477
Auto Attacks should deal
106.5 + 23.8 = 130
This is before Armour, 23.8 bonus is AP so it is uninfected
100 Armour negates 50% of AD Damage
106.5/2= 53.25
Sooo AA's BEFORE Spider form boosts are...
53.25 + 23.8 = 77
AA's in Spider form deal
77 + 40 + 20% of AP
77 + 40 + 95 = 212
Spiders are bonus damage
You can have up to 5 Spiders out at once, your spiders do 40 + 10% of total AP.
1 spider = 435
2 spiders = 870
3 spiders = 1305
4 spiders = 1704
5 spiders = 2175
^ 5 spider calculations are assuming that you stay in spider form for 5 seconds.
To obtain the maximum damage through spiders they must stay alive as well.
All spider calculations include the activation of Skittering Frenzy Bonus 140% attack speed.
That covers most of the passive damage you will be dealing, now lets figure out how much damage your actually combo will be doing.
Your average full out damage trade should go something like this:
Neurotoxin > Auto Attack > Cocoon > Volatile Spiderling > Spider Form > Venomous Bite > Skittering Frenzy > Auto Attack x5
From here you can chase for the kill with Rappel or use it to escape. Remember
Neurotoxin / Venomous Bite has a short cool down and can normally be used twice in a single engagement.
Lets calculate how much damage were actually doing with this now.
For these calculations I am assuming that the target has 3000hp 100 armor and 0 magic resist.
Neurotoxin = 200 + 20% of 3000
= 200 + 800
= 1000
Human Form Auto Attack = 77
Cocoon Stuns Target
Volatile Spiderling = 275 + 80% of 477
= 275 + 386
= 661
Target is not below 50% hp Executioner procs.
Spider Form
Venomous Bite = 260 + 20% of 1262 + 5%
= 260 + 252 + 5%
= 512 + 26
= 538
Activation of Skittering Frenzy and 5 auto attacks
= 2175 + 212(5) + 5%
= 3235 + +5%
= 3235 + 162
= 3397
Okay so that is all our damage calculated out, now lets see what our total burst at level 18 with 6 items is.
Against a target that originally had 3000 HP 100 Armour and 80 Magic Resist
Total Burst = 1000 + 77 + 661 + 538 + 3397
= 5673
Remember that this calculation is not including a few things, here are things that may alter the result.
Sunfire Aegis: Should have been doing about 45 damage a second.
Liandry's Torment: would be doing bonus burn damage on all your spells.
Honor Guard
: Tanks may have this reducing all damage you do by 3%.
We are assuming that your opponent now has 0MR and 100 Armour.
We are calculating from the six item standard build shown above.
So your AP should be...
Runes = 28
Mastery's = 29 + 3.75% of total AP + 5% TOTAL damage + 5% of AP on AA's + 5% TOTAL damage to targets below 50%
Items = 403
So total AP calculation should equal
460 + 17.25 = 477
Auto Attacks should deal
106.5 + 23.8 = 130
This is before Armour, 23.8 bonus is AP so it is uninfected
100 Armour negates 50% of AD Damage
106.5/2= 53.25
Sooo AA's BEFORE Spider form boosts are...
53.25 + 23.8 = 77
AA's in Spider form deal
77 + 40 + 20% of AP
77 + 40 + 95 = 212
Spiders are bonus damage
You can have up to 5 Spiders out at once, your spiders do 40 + 10% of total AP.
1 spider = 435
2 spiders = 870
3 spiders = 1305
4 spiders = 1704
5 spiders = 2175
^ 5 spider calculations are assuming that you stay in spider form for 5 seconds.
To obtain the maximum damage through spiders they must stay alive as well.
All spider calculations include the activation of Skittering Frenzy Bonus 140% attack speed.
That covers most of the passive damage you will be dealing, now lets figure out how much damage your actually combo will be doing.
Your average full out damage trade should go something like this:
Neurotoxin > Auto Attack > Cocoon > Volatile Spiderling > Spider Form > Venomous Bite > Skittering Frenzy > Auto Attack x5
From here you can chase for the kill with Rappel or use it to escape. Remember

Lets calculate how much damage were actually doing with this now.
For these calculations I am assuming that the target has 3000hp 100 armor and 0 magic resist.
Neurotoxin = 200 + 20% of 3000
= 200 + 800
= 1000
Human Form Auto Attack = 77
Cocoon Stuns Target
Volatile Spiderling = 275 + 80% of 477
= 275 + 386
= 661
Target is not below 50% hp Executioner procs.
Spider Form
Venomous Bite = 260 + 20% of 1262 + 5%
= 260 + 252 + 5%
= 512 + 26
= 538
Activation of Skittering Frenzy and 5 auto attacks
= 2175 + 212(5) + 5%
= 3235 + +5%
= 3235 + 162
= 3397
Okay so that is all our damage calculated out, now lets see what our total burst at level 18 with 6 items is.
Against a target that originally had 3000 HP 100 Armour and 80 Magic Resist
Total Burst = 1000 + 77 + 661 + 538 + 3397
= 5673
Remember that this calculation is not including a few things, here are things that may alter the result.



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