General Guide by Striker658
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Choose Champion Build:
Ad Poppy is a Thing
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Passive INNATE: Poppy periodically throws her buckler with her next basic attack, which then falls near her target, where it remains for up to 4 seconds. If the buckler kills its target, it bounces back to Poppy automatically. Enemies can step on the buckler to destroy it. The buckler grants 350 bonus range and 20 - 180 (based on level) bonus magic damage. When Poppy picks up the buckler, she herself for 15 / 17.5 / 20% maximum health for 3 seconds.
If the Enemy is on low HP if you really wanted to you could Flash and use your Iron Ambassador to kill them even if they are under tower you will live but don't do it if you are on low HP as well
ACTIVE: Poppy smashes the ground in front of her, dealing physical damage to all enemies hit.The impacted ground becomes unstable, Slow icon slowing enemies standing on it before erupting after 1 second, dealing the same physical damage to all enemies hit.
PASSIVE - STUBBORN TO A FAULT: Poppy's total armor and total magic resistance are both increased by 10%, doubled to 20% when she falls below 40% maximum health.
ACTIVE: Poppy gains 30% bonus movement speed for 2.5 seconds and generates a barrier around her for the duration, causing all enemies who dash within to be Knockdown icon knocked down and dealt magic damage. Steadfast Presence can only block a single dash per enemy per cast.
ACTIVE: Poppy dashes to the target enemy, dealing them physical damage and Airborne icon carrying them along with her for up to 300 units. If they collide with terrain, she deals them the same physical damage again and Stun icon stuns them.
Good tip try not to push Enemy Champions out of the way like from a Thresh hook or a Yasuo tornado
FIRST CAST: Poppy channels for up to 4 seconds, retaining the ability to move but Slow icon slowing herself by 15% for the duration. Keeper's Verdict's cooldown is set to 30 seconds if its channel is canceled.
SECOND CAST: Poppy smashes the ground, sending out a shockwave that travels in the target direction. When it hits an enemy champion, a massive hammer erupts, dealing physical damage to all enemies around it. Enemies impacted by the hammer are Airborne icon knocked back an incredible distance towards their fountain. Releasing the ability instantly cancels the channel, dealing 50% reduced damage and Airborne icon knocking up all enemies around Poppy for 0.75 seconds.
Poppy's can use her E to Stun Enemy Champions into walls and then Q to do more damage and if they have any Jumps, Dashes or Leaps you can use her W to stop them and then use your E and Q combo again if you need to kill them and if you have your R you just push it once to stun them and kill them with it or do your Q and E combo again when they land