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Poppy Build Guide by Striker658


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League of Legends Build Guide Author Striker658

Top Poppy Build And A Guide Kinda

Striker658 Last updated on October 10, 2018
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Team 1

Cheat Sheet
Previous Champion Build Next Champion Build

Poppy Build

Resolve
LoL Path: Resolve
LoL Rune: Grasp of the Undying
Grasp of the Undying
LoL Rune: Bone Plating
Bone Plating
LoL Rune: Conditioning
Conditioning
LoL Rune: Overgrowth
Overgrowth

Precision
LoL Path: Precision
LoL Rune: Triumph
Triumph
LoL Rune: Coup de Grace
Coup de Grace
Bonus:

+15-135 Health (at levels 1-18) and +9% attack speed

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Top Lane
Ranked #26 in
Top Lane
Win 51%
Get More Stats

Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R


Threats to Poppy with this build

Threat
Low
High
Show all
Threat Champion Notes
2
Camille
2
Fiora
2
Nautilus
2
Gnar
2
Ornn
2
Yorick
Table of Contents
Guide Top

Abilities

Iron Ambassador
Passive INNATE: Poppy periodically throws her buckler with her next basic attack, which then falls near her target, where it remains for up to 4 seconds. If the buckler kills its target, it bounces back to Poppy automatically. Enemies can step on the buckler to destroy it. The buckler grants 350 bonus range and 20 - 180 (based on level) bonus magic damage. When Poppy picks up the buckler, she herself for 15 / 17.5 / 20% maximum health for 3 seconds.

If the Enemy is on low HP if you really wanted to you could Flash and use your Iron Ambassador to kill them even if they are under tower you will live but don't do it if you are on low HP as well


Hammer Shock
ACTIVE: Poppy smashes the ground in front of her, dealing physical damage to all enemies hit.The impacted ground becomes unstable, Slow icon slowing enemies standing on it before erupting after 1 second, dealing the same physical damage to all enemies hit.


Steadfast Presence
PASSIVE - STUBBORN TO A FAULT: Poppy's total armor and total magic resistance are both increased by 10%, doubled to 20% when she falls below 40% maximum health.
ACTIVE: Poppy gains 30% bonus movement speed for 2.5 seconds and generates a barrier around her for the duration, causing all enemies who dash within to be Knockdown icon knocked down and dealt magic damage. Steadfast Presence can only block a single dash per enemy per cast.


Heroic Charge
ACTIVE: Poppy dashes to the target enemy, dealing them physical damage and Airborne icon carrying them along with her for up to 300 units. If they collide with terrain, she deals them the same physical damage again and Stun icon stuns them.

Good tip try not to push Enemy Champions out of the way like from a Thresh hook or a Yasuo tornado


Keeper's Verdict
FIRST CAST: Poppy channels for up to 4 seconds, retaining the ability to move but Slow icon slowing herself by 15% for the duration. Keeper's Verdict's cooldown is set to 30 seconds if its channel is canceled.

SECOND CAST: Poppy smashes the ground, sending out a shockwave that travels in the target direction. When it hits an enemy champion, a massive hammer erupts, dealing physical damage to all enemies around it. Enemies impacted by the hammer are Airborne icon knocked back an incredible distance towards their fountain. Releasing the ability instantly cancels the channel, dealing 50% reduced damage and Airborne icon knocking up all enemies around Poppy for 0.75 seconds.


Poppy's can use her E to Stun Enemy Champions into walls and then Q to do more damage and if they have any Jumps, Dashes or Leaps you can use her W to stop them and then use your E and Q combo again if you need to kill them and if you have your R you just push it once to stun them and kill them with it or do your Q and E combo again when they land


Guide Top

Runes

Grasp Of The Undying Every 4s your next attack on a champion deals bonus damage, heals you, and permanently increases your health.

Very good Rune on Poppy especially with her E Heroic Charge and Q Hammer Shock combo.


Bone Plating After taking damage from an enemy champion, their next three spells or attacks against you deal 20-50 less damage (at levels 1-18).

Really helpful when you are fighting especially in a 1v1.


Conditioning After 10 min, gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.

This makes you even more tanky than normal after 10 mins and with your W Steadfast Presence.


Overgrowth PASSIVE: Every 8 monsters or enemy minions that die near you permanently increase your base and bonus health by 0.2%.

where can you go wrong with this


Triumph Takedowns restore 12% of your missing health and grant an additional 20 gold.

Good rune when the Enemy's team jg ganks you and your on half hp or low hp if you kill one of them you will get hp back and gold.


Coup De Grace Deal more damage to low health enemy champions.

Really good if you want to do that Flash Iron Ambassador move i said earlier when they are on low hp