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Introduction






Katarina



Pros
+ Very hard CC
+ Death Sentence's passive, along with the passive soul-grabbing, nets him very good free AP and a sweet auto-attack damage.
+ Is both a great life saver as he is a great initiator
+Extremely tanky early game, able to easily take harass and/or focus while your ADC gets many kills. And, most importantly, negates the early handicap that the lack of additive passive armor gives Thresh
+Your Dark Passage, while commonly used only for the utility, will now be perfectly and greatly used for its shield, literally doubling its usefulness and making sure your lane is gank and damage-proof.
Cons
- Dark Passage's shield is pretty much useless if not focused first and other players do not know how to use the teleport to lantern.
- His spells cost much mana.
- Starts with little to no armor and very squish thanks to Damnation, unless starting out tanky (That's why you're reading this, most likely)
-The Box is easily flashed over / tanked through.
-You won't deal enough damage to get kills / make the difference on teamfights, so your gold will be very slow-coming in case you do reach mid-late game.
+ Very hard CC
+ Death Sentence's passive, along with the passive soul-grabbing, nets him very good free AP and a sweet auto-attack damage.
+ Is both a great life saver as he is a great initiator
+Extremely tanky early game, able to easily take harass and/or focus while your ADC gets many kills. And, most importantly, negates the early handicap that the lack of additive passive armor gives Thresh
+Your Dark Passage, while commonly used only for the utility, will now be perfectly and greatly used for its shield, literally doubling its usefulness and making sure your lane is gank and damage-proof.
Cons
- Dark Passage's shield is pretty much useless if not focused first and other players do not know how to use the teleport to lantern.
- His spells cost much mana.
- Starts with little to no armor and very squish thanks to Damnation, unless starting out tanky (That's why you're reading this, most likely)
-The Box is easily flashed over / tanked through.
-You won't deal enough damage to get kills / make the difference on teamfights, so your gold will be very slow-coming in case you do reach mid-late game.

It'll help you kill or help many times,, as you and your ad carry can usually catch up to him even after he flashed. It also helps control teamfights and traps. It's a perfect spell for any supports.

It's good spell if you must escape from stronger enemies. If you use The box

DARIUS
He is very stronger,armored OP so don´t go solo vs. him.
If you like to be alive do NOT use Death Sentence
on him.Communicate is stronger weapon to him.
Caitlyn
She is OP too,but she is CARRY.On first game try to gank/farm her.On mid game she can kill you easly if you don´t have much armor.On last game try to have health and more armor because she can use Ace in the hole
and you will be death if she has full build. Using Death sence and flay is good way to kill her
Elise
She is stronger because she can stun you and she deals a lot of damage.I know she is always on middle lane, but when is she jungling she can catch you in her trap.Two abilities doing percental damage (
Neurotoxin / Venomous Bite).She can use it easly if she stuns you with cocoon
.Try to playing very defensive may be a problem for her. Use Dark passage for reduce damage to you.

If you like to be alive do NOT use Death Sentence

Caitlyn


Elise



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