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Tryndamere Build Guide by Arcencia

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League of Legends Build Guide Author Arcencia

Tryndamere AA Rekt4Days [5.21]

Arcencia Last updated on November 4, 2015
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Legendary Guardian

Defense: 9


Utility: 0

Threats to Tryndamere with this build

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Threat Champion Notes
Nasus Nasus is an overall easy laner. All you really need to do is auto attack him when he tries to get farm. If he goes aggressive on you, just use Spinning Slash to get out. A good tip if the Nasus is really aggressive is to hit and run. If you lands some crits while hitting and running, it'll even out the tradeoff most likely. Early game, try to thin out the minions without pushing the lane in, and go aggressive. Careful of the jungler though.
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Tryndamere Guide

Hey guys! Arcencia here bringing you my Tryndamere Guide. Tryndamere is a very very strong top laner in my opinion. Although his early game might not be the best, his mid and late game has the potential to guarantee a win.

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Pros / Cons

-Great mid/late game
-Very high crit damage
-CC (such as slows and roots) don't stop Tryndamere much compared to most other top laners
-Very helpful in team fights
-High mobility
-Good chase and kill potential
-Fast split pusher
-Decent methods of escape

-Can be very useless if not ahead in game
-Not so good early game
-Countered by hard cc

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I run all the standard top lane runes.


Greater Mark of Attack Damage

Greater Seal of Armor

Greater Glyph of Scaling Magic Resist

Greater Quintessence of Attack Damage

In a way, you could use a Yasuo rune page, such as having Attack Speed or Crit Chance Marks, or even both.

Greater Mark of Critical Chance

Greater Mark of Attack Speed

Greater Seal of Armor

Greater Glyph of Armor

Greater Quintessence of Attack Damage

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This is a very standard top lane rune page for a AD Attack Speed champion.

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I do want to further explain possible summoner spells choices that Tryndamere can use.

Flash for Tryndamere is a must in my opinion. Flash can be used during all phases of the game. It allows you to escape those sticky situations, or allows you to catch up on a far away opponent.

Teleport allows you to split push very fast. It also allows you to quickly move you to your team if a team fight breaks out. And when your fed, you really want to be at those team fights.

Ignite is a preference. It doesn't really do much during Tryndamere's late game since his AA will already do tons of damage. Ignite is mostly used for early game, when his power isn't very high. When mid an late game hits, you won't be using ignite much. So if you struggle early game, get ignite.

Barrier is a option rather than Teleport or Ignite. Barrier allows you to stay in team fights longer and dish out more damage to the opponent. And since the shield scales, its good throughout the whole game. It could also be used to survive when you're running away.

Ghost is another option to take rather than Teleport, Ignite, or Barrier. Ghost is mostly used early game when you don't have much speed to run away or catch up to someone. However, when you get to mid and late games with all your items, you'll be able to catch up to anyone with ease. Unlike ignite or teleport, you can also use it to escape.

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I'm going to list my opinion on all the items in the order I usually get them.

Doran's Blade is a really good starting item, because it has some essential stats. It gives you that slight AD and life steal, and even health. 3% life steal may not sound like much, but it can make the biggest difference overall.

Zeal is a very good item to get, especially since it builds up to your Statikk Shiv. The attack speed and crit chance it gives is pretty decent. It even gives a slight amount of movement speed to help you get to lane faster.

Statikk Shiv is a very essential item for Tryndamere. It allows you to guarantee a critical strike. And the fact that it charges fairly fast, it is a very good early game item.

The Bilgewater Cutlass and Blade of the Ruined King are really good early game items as well. The lifesteal it gives is amazing, and the active effect is really nice when going aggressive since it slows and deals damage.

Berserker's Greaves is a pretty obvious choice since Tryndamere relies on attack speed. The Furor Enchantment allows you to stick to your opponent once you go aggressive. In team fights, it allows you to move from champ to champ.

Phantom Dancer has pretty much a ton of the essentials Tryndamere needs. Movement speed, attack speed, and crit chance. It also gives a good precentage of each which is perfect. When you get Statikk Shiv Phantom Dancer and Infinity Edge, you should have 100% crit chance with a full rage bar.

Infinity Edge provides the raw damage you need, along with the extra critch chance AND crit damage. This item will allow you to deal around 700 damage when you crit, whith the items above.

The Bloodthirster also give you the raw damage and a ton of sustain especially with the Blade of the Ruined King. The shield is also a pretty good plus. If you reach full build and level 18, and the average level of your opponents is about 16, you should be able to solo Baron.

At this point, you should have about 2.15 attack speed, 375-400 attack damage, and 100% crit chance with full rage.

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Farming is very important for Tryndamere. Since Tryndamere is a very item reliant, you want to get all his items ASAP. Missing CS is not a good option in his case. If you can't farm good, you won't be able to get the items you need to carry.

Always go to places with a ton of minions that are close by. If not, go to the jungle and kill some creeps. If you get creeps from the enemy jungle, that's even better. If you're top and decide to walk all the way down bot for CS, thats a bad idea. Try to go for the ones that won't consume so much walking time. Every CS counts. I usually have about 150-200 CS at round 25 minutes.

By the time I get my Statikk Shiv and Blade of the Ruined King, I usually start to roam around. This is when I get a lot of CS and kills.

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Tryndamere has the power to completely turn team fights around.His high damage can usually kill ADC's in about 3-5 hits if fed. His chase potential from items and skills also helps catch enemies when they flash or dash. You want to be able to fight in team fights that you know you can win.

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Team Fights

In team fights, you want to prioritize the fed squishies. If you're fed, you should be able to annihilate them in 5 hits top. With this build, mobility plays a major role. With all the movement speed from items, you should be able to move from player to player with ease, especially since you can use your E to quick move towards someone. And the fact that the cooldown on your E decreases when you land a crit, it should be no problem at all. But like I said in the Pros and Cons, hard cc will stop you.

You can tweak the build to your needs as I said in the build notes, and get tenacity if the opponent has hard CC. If the opponent is going tanky, get the second option items.
Infinity Edge Youmuu's Ghostblade Last Whisper

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All right that's my guide everyone. Hope you all could learn something from this and improve your Tryndamere games. If you'd like, post your match history with Tryndamere here to show off.

Ok thanks for reading this guide, and I hope to see you guys later with another guide. PEACE!!!

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Unique Skills