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Spells:
Exhaust
Flash
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
A huge thanks to JhoiJhoi, he had the most helpful guide I have ever seen for Mobafire, I great encourage anyone who is planning to make a guide to check this guy out.
Here is a link to his Guide
Pros / Cons
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Pros
+ High Auto Attack Crits (800+) + Muli Target slow/DE buff Mocking Shout + Multiple use spin Spinning Slash + Strong tower defending & diving + Can 1v1 almost all melee champions + Ace in the hole Undying Rage + Very Powerful late game |
spaaace |
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Cons
- Low health - Has to remain in battle to keep up fury - Have to pick fights carefully - Crowd control can end you Nether Grasp - Nukes can prevent you from using Undying Rage - Undying Rage has a long cool down |
Summoner Spells
These are the summoner spells I use, I don't find any others to be as valuble. Some of you may want to take Ignite, but I dont see the point on Crystal Scar, as there are already reduced healing effects
greater mark of desolation - Pretty standard Armour Pen
+1.66 Armour Pen each X9 = 14.94 Armour pen
greater seal of vitality - A rare rune choice indeed, not many people think about these
+1.08 health per level, 19.44 at 18 X9 = 9.72 health per level, or 175 health at 18!
~Other Seal Choice~
Greater Seal of Armor - Standard for AD DPS, I just favor the health
+1.41 Armour each X9 = 12.7 Armour
Greater Glyph of Magic Resist - Basicly only glyph that does anything major
+1.49 Magic resist X9 = 13.4 Magic Resist
Greater Quintessence of desolation - More flat Armour Pen
+3.33 Armour Pen X3 = 10 Armour Pen
~Overall Runes Stats~
+25 Armour Pen
+13.4 magic resist
+12.7 Armour or +9.72 health per lvl, 175 Health at 18
+13.4 magic resist
+12.7 Armour or +9.72 health per lvl, 175 Health at 18
Mastery Explanations
Playing Tryndamere you want to maximise damage, since he doesnt have mana, there isnt anything for Tryndamere in utility besides the movement speed bonus. The crit chance, attack damage, crit damage, and life steal are all extremly important for tryndamere's damage output.
OFFENSE TREE
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Tier 1 -
Summoner's Wrath
to upgrade exhast
Brute Force
for +3 AD Tier 2 - Alacrity +6% attack speed :D Tier 3 - Deadliness More Crit Chance Weapon Expertise ARMOUR PEN!!! Tier 4 - Lethality +10% Crit Damage Vampirism +3% lifesteal Tier 5 - Sunder +6 more Armour Pen :O Tier 6 - Executioner Helps you finish them off |
DEFENSE TREE
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Tier 1 - 2 points in
Resistance
and 2 in
Hardiness
for +4 Armour and MR Tier 2 - Durability more health per level, nice with greater seal of vitality Tier 3 - Veteran's Scars +30 flat Health |
Passive -
Passive gives you critical chance the longer you are in battle through fury, the fury will build up in your mana bar. The more fury you have the higher your Crit Chance; up to 35%. This fury also allows you to heal by using Bloodlust. Fury is vital to Tryndamere or he wouldn't be able to Crit so often.
Q ability -
Bloodlust allows you to consume your fury in order to heal you, if you have no fury, it will heal you by a flat amount. This is a great way to stay defending towers. Most of the time if you about to get into a fight; do not use this until the very end, why? you may ask because if you use it early you take away 35% Crit Chance from Battle Fury/. When you do get low on health pop Undying Rage if you think you can secure the tower or pick up a few kills, Undying Rage will also give you fury so use Bloodlust after the fight and you need to heal. Knowing when to use Bloodlust can make or break your survival and great Tryndamere players.
W ability -
This abilty is amazing, it DE-buffs the enemy champions around you by reducing there AD by 100. this is why Tryndamere shines in 1v1 fights against melees, you pop this there 150 AD is now 50AD. This ability is also a huge slow when THERE BACK IS TURNED. Pop this for in conjunction with Spinning Slash towards them and you just closed that gap. Remember this is an AOE ability, use this when those 3 people try to tower dive you.
E ability -
Basicly it's flash with a huge amount of damage behind it, use this with Flash to escape, use this with Mocking Shout to initate. This ability can be used to jump walls, move to a point faster, do a little extra damage. The posibilties are endless (like his rage) :P
~escape or after a fight~
Undying Rage+ Flash+ Spinning Slash+ Bloodlust for healing.
Ultimate Ability -
One of the best Abilites in the game, You gain 100 fury and are unable to die for 5 second. What you do durring those 5 seconds is vital. After your ulti is complete you have that extra 100 fury so why not use Bloodlust to heal. Oh that other melee DPS finds a way to out DPS you even after Mocking Shout, well no worries you can Crit them for another 5 seconds. Knowing when to use this ability is important, if you use it to early it won't be as effective, if you use it to late... well then you probally died. It is better to use this earlier than later.
Overall just a fantastic ability that will make your opponents hate you.
Ability Sequence Order
{center] Max Whenever Possible
Obviously you want to max your Undying Rage to reduce the cool down, Next is Bloodlust because it gives you bonus AD at low levels. After that is Mocking Shout to further decrease the enemy AD and make the slow more powerful. Finally, you level Spinning Slash to reduce the cool down and increase the damage.
Items
Starting items
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: Good starting movment and attack speed
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: With masteries give you a starting 18% lifesteal
Core Build~Order of Purchase is Up To You, The Build is My Ussual Order~
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:Raw attack speed, 30% crit chance, movement speed
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: at full stacks: +95AD, 22% lifesteal,+ 3% from masteries
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: 80 AD, 25% crit chance, +50% crit damage
Final Item Choices~Ussually Games Dont Get This Far~
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: +700 health! and a constant slow, no one will escape
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: Enemy team all AD? this is for you
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: lots of CC and ap casters? heres your cleanse.
- : Balenced enemies, you wont ever die with this :)
Green - your path at the begining of the game, it is called "mid". What you do is capture the first turret, then go help your team try to capture the top one.
Blue - The maps speed buffs, take advantage of them
Red - Relics, they give you a large sheild and can do damage to the enemy
In dominion the goal is to capture more "points" than the other team, if you have more their "nexus" will take damage slowly. If they have more "capture points" then your "nexus" will take damage. So holding more points is the key.
Things That Are Harmful to Tryndamere
- All Crowd Control ex. Nether Grasp
- Exhaust, just owns trynd ir ecomend spinning away till it wears off
- Thornmail Do not attack people with this, you will kill yourself...
- Jax is never fun to play against, because he can dodge.
- Akali her burst and stealth make it so you can't attack but still get hurt.
- Tanky champions like Rammus
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All of these would be large deterrents from a fight, not to say you wouldn't win but it will be unlikley
Things Tryndamere Should Take Advantage of- low health enemies (sqwishy)
- Enemies with no cc
- Towers unprotected
- Any other AD carry
- Enemies with no escape (no flash)
All of these things should help you make an informed decision on wether to fight, or spin away
In conclusion, I hope people will enjoy my guide, and I hope it helps a lot of people. If you have any Comments or Questions, feel free to ask. Constructive Criticism Welcome.
Upvote it if you liked the guide, also a +1 :) If you feel the guide requires a downvote then leave a comment on why and i will try to fix the mistakes.
~ currently working on a 5v5 ranked jungle guide :)
Another specail thanks to JhoiJhoi, for his awesome templates :)
~Equilibrium
Upvote it if you liked the guide, also a +1 :) If you feel the guide requires a downvote then leave a comment on why and i will try to fix the mistakes.
~ currently working on a 5v5 ranked jungle guide :)
Another specail thanks to JhoiJhoi, for his awesome templates :)
~Equilibrium
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