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Recommended Items
Spells:
Cleanse
Ghost
Items
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
I'm Test and this is my first guide.I recently picked up playing Tryndamere and it's going well.
Tryndamere is one of the highest damage heroes in the game, he crits incredibly hard and is hard to stop in lane. It's very fun doing "tons of damage" and dominating your opponents.
I hope you will enjoy the guide.Please rate the guide -/+ and if you have some constructive criticism please do not be shy and comment.
PS:I apologise for any grammar or spelling errors as English is not my first language.
"The next true power will come from the far north, and it will involve Tryndamere - one way or another."
- Graccus Mightstone, League Senior Political Scholar.
There are those who choose not to live in one of the great city-states of Valoran. Instead, they live in remote locales, often as part of a nomad or barbarian tribe. While perils abound in these untamed lands, there is also great freedom in being removed from the politics of Valoran. Tryndamere was born a member of one of these barbarian tribes in northern Valoran. Even as a young boy, it was obvious that he would grow in martial prowess to become one of his clan's greatest warriors. However, as his clan moved south between the Howling Marsh and the Ironspike Mountains, they came across strangers in black garb, brandishing symbols of a beast's skull. Despite Tryndamere's pleas, his elder went out to speak with the strangers; they cut him down mercilessly. From there, they began to slaughter every man, woman, and child in the clan. Tryndamere, the sole survivor, hid under the bodies of his dead parents. Upon their bloodied corpses, he swore eternal vengeance on those who took his people from him - the assassins of Noxus.
To train himself, Tryndamere voluntarily served under all the great chieftains of the barbarian tribes, learning the ways of the barbarian warrior. Not only did this make him the man he needed to become in order to exact his revenge, it has also garnered him friends and allies among the most powerful barbarian leaders of Valoran. This recently allowed him to unite the barbarians into a single, powerful force - all under his command. Now he has joined the League of Legends to earn enough influence to find a permanent home for his people... and to slake his rage on the champions of his hated foes.
- Graccus Mightstone, League Senior Political Scholar.
There are those who choose not to live in one of the great city-states of Valoran. Instead, they live in remote locales, often as part of a nomad or barbarian tribe. While perils abound in these untamed lands, there is also great freedom in being removed from the politics of Valoran. Tryndamere was born a member of one of these barbarian tribes in northern Valoran. Even as a young boy, it was obvious that he would grow in martial prowess to become one of his clan's greatest warriors. However, as his clan moved south between the Howling Marsh and the Ironspike Mountains, they came across strangers in black garb, brandishing symbols of a beast's skull. Despite Tryndamere's pleas, his elder went out to speak with the strangers; they cut him down mercilessly. From there, they began to slaughter every man, woman, and child in the clan. Tryndamere, the sole survivor, hid under the bodies of his dead parents. Upon their bloodied corpses, he swore eternal vengeance on those who took his people from him - the assassins of Noxus.
To train himself, Tryndamere voluntarily served under all the great chieftains of the barbarian tribes, learning the ways of the barbarian warrior. Not only did this make him the man he needed to become in order to exact his revenge, it has also garnered him friends and allies among the most powerful barbarian leaders of Valoran. This recently allowed him to unite the barbarians into a single, powerful force - all under his command. Now he has joined the League of Legends to earn enough influence to find a permanent home for his people... and to slake his rage on the champions of his hated foes.
Explanation:
Ghost.No matter what other summoner spell you take, Ghost is essential.Unknown to many people, movement speed is actually one of the most important factors in considering whether or not your champion gets to autoattack while chasing.
Cleanse is good against CC heavy teams and recently got buffed to remove exhaust and ignite, and with the new masteries, you can take improved cleanse, even if you're in the offensive tree.
These are great buffs which make cleanse a must-take summoner spell, and it synergizes perfectly with Ghost.
Passive: Battle Fury
Tryndamere receives 0.35% bonus critical strike chance per point of Fury he currently has, for a maximum of 35% crit chance at 100 Fury.
Q: Bloodlust
PASSIVE: Permanently grants Tryndamere increased attack damage, granting a larger bonus per 1% of health he is missing.
ATTACK DAMAGE BONUS: 5 / 10 / 15 / 20 / 25 + 0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% of missing health
MAXIMUM BONUS: 20 / 30 / 40 / 50 / 60
ACTIVE: Tryndamere consumes all of his current Fury, restoring health equal to a base amount plus extra health per point of Fury consumed.
HEAL: 30 / 40 / 50 / 60 / 70 (+ 30% AP) + 0.5 / 0.95 / 1.4 / 1.85 / 2.3 (+ 1.2% AP) per 1 fury consumed
MAXIMUM HEAL: 80 / 135 / 190 / 245 / 300 (+ 150% AP)
W: Mocking Shout
Decreases surrounding enemy champions' attack damage. Enemies with their backs turned to Tryndamere also have their movement speed slowed for 4 seconds.
ATTACK DAMAGE REDUCTION: 20 / 35 / 50 / 65 / 80
SLOW: 30 / 37.5 / 45 / 52.5 / 60%
E: Spinning Slash
ACTIVE: Tryndamere performs a spinning slash to the target location, dealing physical damage to enemies in his path. The cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.
Spinning Slash grants 2 Fury per enemy hit and 10 Fury per unit killed.
PHYSICAL DAMAGE: 70 / 100 / 130 / 160 / 190 (+ 100% AP) (+ 120% Bonus AD)
SPIN RADIUS: 225
R: Undying Rage
Tryndamere instantly receives Fury and becomes immune to death for 5 seconds during which his health cannot go below 1 health. This move is usable even when stunned, silenced or suppressed. This ability has a 0.5 second delay before activating.
FURY GAINED: 50 / 75 / 100
Tryndamere receives 0.35% bonus critical strike chance per point of Fury he currently has, for a maximum of 35% crit chance at 100 Fury.
Q: Bloodlust
PASSIVE: Permanently grants Tryndamere increased attack damage, granting a larger bonus per 1% of health he is missing.
ATTACK DAMAGE BONUS: 5 / 10 / 15 / 20 / 25 + 0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% of missing health
MAXIMUM BONUS: 20 / 30 / 40 / 50 / 60
ACTIVE: Tryndamere consumes all of his current Fury, restoring health equal to a base amount plus extra health per point of Fury consumed.
HEAL: 30 / 40 / 50 / 60 / 70 (+ 30% AP) + 0.5 / 0.95 / 1.4 / 1.85 / 2.3 (+ 1.2% AP) per 1 fury consumed
MAXIMUM HEAL: 80 / 135 / 190 / 245 / 300 (+ 150% AP)
W: Mocking Shout
Decreases surrounding enemy champions' attack damage. Enemies with their backs turned to Tryndamere also have their movement speed slowed for 4 seconds.
ATTACK DAMAGE REDUCTION: 20 / 35 / 50 / 65 / 80
SLOW: 30 / 37.5 / 45 / 52.5 / 60%
E: Spinning Slash
ACTIVE: Tryndamere performs a spinning slash to the target location, dealing physical damage to enemies in his path. The cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.
Spinning Slash grants 2 Fury per enemy hit and 10 Fury per unit killed.
PHYSICAL DAMAGE: 70 / 100 / 130 / 160 / 190 (+ 100% AP) (+ 120% Bonus AD)
SPIN RADIUS: 225
R: Undying Rage
Tryndamere instantly receives Fury and becomes immune to death for 5 seconds during which his health cannot go below 1 health. This move is usable even when stunned, silenced or suppressed. This ability has a 0.5 second delay before activating.
FURY GAINED: 50 / 75 / 100
It's really important for you to get CS.
Try to keep your fury near 100 to increase the likelihood that you're going to crit the enemy and crits are huge for your lane domination.
Tryndamere's damage with full fury is really high especially in the early levels when the other champs don't have much armor or HP, take advantage of this if possible, some heroes can punish you for doing so though, make sure you can win exchanges, also be wary about the amount of creeps that will be hitting you if you hit them.
Try to keep your fury near 100 to increase the likelihood that you're going to crit the enemy and crits are huge for your lane domination.
Tryndamere's damage with full fury is really high especially in the early levels when the other champs don't have much armor or HP, take advantage of this if possible, some heroes can punish you for doing so though, make sure you can win exchanges, also be wary about the amount of creeps that will be hitting you if you hit them.
Starting Items:
STANDARD VS STRONG DPS
Core Laning:
BORK (Blade of The Ruined King) is incredibly effective in lane. It makes his sustain twice as great and heroes won't be able to push you out of lane due to the life steal,atack speed (improves your critical chance) and extra slow.
Mid Game:
You can go Phantom Dancer aswell,but I prefer Statikk shiv.
Late Game Items:
Situational:
If your enemy team have a lot of CC or more than one Exhaust,you should get
Quicksilver Sash.
VS CC TEAM
If your enemy is stacking armor.
STANDARD VS STRONG DPS
Core Laning:
BORK (Blade of The Ruined King) is incredibly effective in lane. It makes his sustain twice as great and heroes won't be able to push you out of lane due to the life steal,atack speed (improves your critical chance) and extra slow.
Mid Game:
You can go Phantom Dancer aswell,but I prefer Statikk shiv.
Late Game Items:
Situational:
If your enemy team have a lot of CC or more than one Exhaust,you should get
Quicksilver Sash.
VS CC TEAM
If your enemy is stacking armor.
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