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Spells:
Ghost
Cleanse
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
Hello, I am an old Trynda player, started playing him back in the open beta when his mechanics were quite different, as time went on he evolved, some changes I wasn't very fond of at first but I quickly got accustomed and enjoyed him for 2 years now. The thing is with most guides out there they haven't really moved on that much. Now I never made a guide for any game let alone champion but it started to kinda bother me seing all the copy+paste guides with few minor differences.
Now I am going to focus on the synergy between runes, masteries, summoner spells and ofc items.
NOW PLEASE DONT scroll down and -1 me before actually reading this guide. I have put some time and thought into this so with an objective mind you might learn something new!
UPDATE: with an upcoming buff on
Runes
The runes are pretty standard BUT important. I have seen some people use crit runes. Just dont the era of crit runes on trynda has past.
Quintessences and marks best choice is arp.
Seals and Glyphs provide armor and mr which are also essential. The thing about trynda is he needs survavability or you going to be like that another noob with high crits but dead every fight which isnt productive or proper way to play trynda.
Masteries
The masteries are also important 6 mr and armor are in good harmony with runes and items that I buy. The rest of masteries are pretty standard and self-explanatory.
Quintessences and marks best choice is arp.
Seals and Glyphs provide armor and mr which are also essential. The thing about trynda is he needs survavability or you going to be like that another noob with high crits but dead every fight which isnt productive or proper way to play trynda.
CORE

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/
/
/
/
(very expensive)
OMG YOU NOOB! NO

VS AP/CC
/
/
/
VS AD/Tank
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/
(very expensive)OMG YOU NOOB! NO
NO
NO
??!!
Now im really happy for ya and imma let ye finish but...
Is great. First of all its pretty cheap, at 1825 you get 15LS, 35AD and a slow on cast (range 400) with your boots you now have decent AS as well, but my favorite thing is it's slow. with your
you can chase anyone down with ease by casting MS->Slow->MS, also with just
and
you can take out blue and red fast and easy right away and start ganking. It's also much better than
be cause you can cast it before reaching your target which is the whole point, when your
is on cd and the enemy is running just a meter in front of you, your
is not gonna be of much help. Also note
has only one minute cd which lets you have more freedom with summonerspells because now you dont need
for slow anymore. And now have the option to take
/
/
/
well in general you can just take whatever option suits you best especially in ranked games where you can see your opponents and chose best suited spells.
you should always get them together with
now you might think
is a good option too and it might be but thats where
comes in, it gives you exactly what you need, so if you see some nasty cc on enemy team you can get one of these, plus you are trynda with
and now available
you have enough choices vs stun teams. And as last item you can get some more magic res ->
This is just perfect for trynda and especially for this build. With core build you will have around 50-60% crit which will get you to around 80% thanks to
and
Is another perfect fit for this build and it fits better than
, it's active becomes less useful cause of
and the raw stats on
are just much better for trynda. It has great armor pen but for that you can get
Also the best part about this build is that it's cheap the core items plus
and
total under 12k and thats very cheap for full build and it works!





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