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Tryndamere - Who Needs a Left Arm?






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Spells:
Cleanse
Ghost
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Summary
Note: The name of the build is not intended to offend, it is a reference to his /joke. Just to clarify, thx :)

Passive - This ability has massive synergy with Tryndamere's other abilities and overall play style. The more hurt you are, the higher crit chance you have. Do not confuse this with damage, just because you have a higher % chance, does not mean you are completely more powerful. However, in most cases it does make you have more damage output. While laning, I find that it's ok to stay around 60% hp for a little extra crit. Throw a few auto attacks at enemies while farming, if you get lucky and crit them, you will deal good damage.

Q - This is one of Trynd's most important abilities. Blood Lusts add to Tryndamere's AD, which means his crits will hit harder as well. They can almost be used like lifesteal, crit some minions and last hit them, then press Q to heal yourself. However remember that when you consume your blood lust stacks, you will lose the AD boost.
When I'm hitting a tower, I try to have as many stacks as I can, because you cannot crit turrets, so extra crit chance from being hurt will not help you damage the turret.
In battle, keep in mind that you can heal yourself if you get too hurt. Tryndamere likes being pretty damaged so his passive gives him more crit chance, but being dead is not good. By Q lvl5, you should be able to heal yourself for a good bit of hp with 8 stacks.
Later into the game, you will have more crit chance due to buying crit items, so you will stack blood lusts more frequently. This means you can consume them more often for a quick heal. However keep in mind that the more stacks you have, the harder you will hit.

W - This is a great aoe slow. It makes for good chasing. When your enemy is running from you, use this to slow them significantly. It also will reduce enemy AD, so use this in a team fight to make the enemies less powerful. One nice tip for W is to be looking at it when you get near a bush. If W lights up for use, that means there is an enemy in the bush. This way you can essentially 'face check' a bush, without actually going inside it. You can also detect stealthed champions this way too.

E - This is a great escape/initiating ability. It works like a slower moving flash. You can go through walls too! Whenever you're going to engage an enemy, spin at them to get some extra damage and get up in their face. Every time you crit, the CD will reduce, so if you need to back out, either just spin right out, or go through a wall. This is a nice farming ability too, since it's aoe damage.

R - The ultimate ult. You become fully immune to death for 5 seconds. Sounds amazing right? Well, these 5 seconds will run out sooner than you'd think. Especially if you get CC'ed. CC will be your main enemy while ulting, enemies can easily kite you and hold you down while they wait for your ult to run out. This is why I take

Using this ability as an escape is some times necessary, but it's better to use it offensively than as a defense. Kind of hard to explain. You don't want to use it because you're getting killed and you're not doing any damage back. It's better to use it when you're fighting your enemy, and if you're about to die, use it and continue to kill them.
This goes without saying, but please remember to use your ult before you die. It's not automatic, you have to click it before you die. Remember you gain Blood Lust stacks when you ult, but don't consume them while you're invincible. Take advantage of the extra AD and use the heal at the end of your ult so you don't die instantly, assuming you haven't run to a safe spot.





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