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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Surging Tides (PASSIVE)
Nami Passive Ability
Introduction
In this guide, I will try to break down her mechanics as clearly as possible. Hopefully, after reading it, you will have a better understanding of Nami and get some wins. The guide is still under construction, so it will be updated later. Thanks!
Pros
+High CC
+Good Poke
+Stems Mistakes of Careless Carries
+Gives a Red Buffesque Slow to Carries (e-ability)
+Movement Speed Buff on Spell Casts to Ally Target
Cons:
-Slightly Difficult Skill Shots
-TeamWork Dependent (harder to play in SoloQ
-Ultimate Will not go off when it is cast immediately before dying
+High CC
+Good Poke
+Stems Mistakes of Careless Carries
+Gives a Red Buffesque Slow to Carries (e-ability)
+Movement Speed Buff on Spell Casts to Ally Target
Cons:
-Slightly Difficult Skill Shots
-TeamWork Dependent (harder to play in SoloQ
-Ultimate Will not go off when it is cast immediately before dying
Standard Support Page -Experimental Support Nami Page - Focus on Early Harrass and Sustain
Ancient Coin gives +5h + 3m
Base regens on Nami are +4.5h +6.9m
Thus lvl 1 you have +12.5hp5 and +12.9mp5.
At lvl 2 the regen is slightly increased to 13.05hp5 and 13.5mp5 which in theory allows you to use Q(60 mana/appr. 13second C/D with runes/masteries)=>W(70 mana/appr. 8 second C/D with runes/masteries)Combo(total mana cost 130) more often to harass, or kill the enemy.
For example, -as a bench mark, in a perfect world- in 1 minute you could use this combo max 4 times at a cost of 520 mana, but with without the mastery Nami's mana at lvl 2 (348) with a regen of items and solely herself you only get an additional +136 mana, thus total of 484. with the masteries you gain an additional 36 per minute giving you 510. Thus, if you were to constantly harass as soon as abilities are up, in approximately 1 minute you could put out 580 damage and heal for 560 as opposed to 505/495. To me this makes the points in these masteries cost effective and efficient.
Note: I did not put a point in wanderer, because the focus is harass, not being passive (which would make wanderer more valuable). I chose not to put a point in bandit because there are other more cost effective masteries at earlier levels like the CDR in offense.
Helpful Gold Value Chart by author AetherThought on Reddit: http://www.reddit.com/r/leagueoflegends/comments/1rkvad/calculating_gold_efficiency_of_masteries/
-
Starting with

Base regens on Nami are +4.5h +6.9m
Thus lvl 1 you have +12.5hp5 and +12.9mp5.
At lvl 2 the regen is slightly increased to 13.05hp5 and 13.5mp5 which in theory allows you to use Q(60 mana/appr. 13second C/D with runes/masteries)=>W(70 mana/appr. 8 second C/D with runes/masteries)Combo(total mana cost 130) more often to harass, or kill the enemy.
For example, -as a bench mark, in a perfect world- in 1 minute you could use this combo max 4 times at a cost of 520 mana, but with without the mastery Nami's mana at lvl 2 (348) with a regen of items and solely herself you only get an additional +136 mana, thus total of 484. with the masteries you gain an additional 36 per minute giving you 510. Thus, if you were to constantly harass as soon as abilities are up, in approximately 1 minute you could put out 580 damage and heal for 560 as opposed to 505/495. To me this makes the points in these masteries cost effective and efficient.
Note: I did not put a point in wanderer, because the focus is harass, not being passive (which would make wanderer more valuable). I chose not to put a point in bandit because there are other more cost effective masteries at earlier levels like the CDR in offense.
Helpful Gold Value Chart by author AetherThought on Reddit: http://www.reddit.com/r/leagueoflegends/comments/1rkvad/calculating_gold_efficiency_of_masteries/
I Initially had gold per 10 quints, but have revamped my rune page for season 4. They are a little experimental, but this has been working out fairly decent.
Season 3 - Gold per 10
Precision
Fleet Footwork
Phase Rush
Season 4 - Focus Harass
Precision
Press the Attack
Electrocute
Summon Aery
Lethal Tempo
Quints
2 Greater Quint of Move Speed - MS is incredibly important in the current meta.
1 Greater Quint Ability Power
Seals:
8 Greater Seal of Armor
Marks:
4 Greater Mark of Scaling Ability Power
5 Greater Mark of Armor
Glyphs:
2 Greater Glyph of Cooldown Reduction - Experimental, but early game cooldowns are higher, so I haven't found a reason to not have them.
7 Greater Glyph of Magic Resist
Result:
5.42 AP at lvl 1/ 12.47 AP at lvl 18
17.2 Armor
9.4 Magic Resist
3% Movement Speed
1.67% Cooldown Reduction
Season 3 - Gold per 10
Runes




Season 4 - Focus Harass
Runes






Quints
2 Greater Quint of Move Speed - MS is incredibly important in the current meta.
1 Greater Quint Ability Power
Seals:
8 Greater Seal of Armor
Marks:
4 Greater Mark of Scaling Ability Power
5 Greater Mark of Armor
Glyphs:
2 Greater Glyph of Cooldown Reduction - Experimental, but early game cooldowns are higher, so I haven't found a reason to not have them.
7 Greater Glyph of Magic Resist
Result:
5.42 AP at lvl 1/ 12.47 AP at lvl 18
17.2 Armor
9.4 Magic Resist
3% Movement Speed
1.67% Cooldown Reduction





Starting Items
I start with

First Back
I prefer going

Normally, I do not rush



Core Items
Complete your [Talisman of Ascension] first. I like to get the cool-down reduction as soon as possible. Note: Do not complete your Talisman however unless you can buy wards.
Buy your [sightstone] next, you probably will be out or near out of laning phase by this time anyways.
You also want to start buying items to complete


For Boots, I prefer buying



Final Build
After boot upgrades, complete your Zhonya's Hourglass

Near end game you should be able to buy Athene's



Attack Combo Pre-Six
Q > E your carry > W enemy
Attack Combo Six+
R > Q > E your carry > W enemy
I suggest using R first because the knockup will make it easier to hit your Q.
Engaging While Near or Under Tower
Q > E your carry ... wait to see if kill is possible. If yes, auto attack > W carry if he is under turret.
The main difference when engaging near a tower is you want to hold on to your W to prevent a death of either you or your carry. If it is a complete flop engage, use R to hard disengage.
For Disengage:
Q > E yourself > Auto Attack to hit Slow > W yourself to maintain speed boost to disengage.
Another Combo Option
IF enemy is getting away Flash > Q
Its risky, and I personally do not need Flash to disengage usually, and you will not either if you play Nami properly!
A few final notes: only play as aggressive as your ADC. Roaming Nami to Mid could be game changing. It is a risk, since you are losing out on gold and leaving your ADC solo, but also has potential to be very rewarding. If you secure a double kill bottom-lane then roam mid. When roaming mid, sit in bush E your self and auto attack enemy. > Q > AA > W. Kill should be secured.
I hope this guide has helped. I am still working on it, so there will be updates in the future. If you have any Questions or Suggestions, feel free to discuss them with me.
Q > E your carry > W enemy
Attack Combo Six+
R > Q > E your carry > W enemy
I suggest using R first because the knockup will make it easier to hit your Q.
Engaging While Near or Under Tower
Q > E your carry ... wait to see if kill is possible. If yes, auto attack > W carry if he is under turret.
The main difference when engaging near a tower is you want to hold on to your W to prevent a death of either you or your carry. If it is a complete flop engage, use R to hard disengage.
For Disengage:
Q > E yourself > Auto Attack to hit Slow > W yourself to maintain speed boost to disengage.
Another Combo Option
IF enemy is getting away Flash > Q
Its risky, and I personally do not need Flash to disengage usually, and you will not either if you play Nami properly!
A few final notes: only play as aggressive as your ADC. Roaming Nami to Mid could be game changing. It is a risk, since you are losing out on gold and leaving your ADC solo, but also has potential to be very rewarding. If you secure a double kill bottom-lane then roam mid. When roaming mid, sit in bush E your self and auto attack enemy. > Q > AA > W. Kill should be secured.
I hope this guide has helped. I am still working on it, so there will be updates in the future. If you have any Questions or Suggestions, feel free to discuss them with me.
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