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Twitch, a rat that doesn't stink.
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Introduction to my Twitch guide
I know this build isn't has big as others, but I honestly don't think that will affect people's learning for this champion.
Some stuff I say in this guide may be different in ranked matches, please be aware of that.
- Good Burst
- Very mobile / easy to get around with invisibility
- Ult is good for people attempting to get away
- Ult is also really good for when people are all huddled (if you are fed, easy triple kill or better) -
- Very very VERY squishy
- If team has wards and or oracle, it's like a mindfield being twitch (they see invisibility) - Being a squishy ranged, positioning yourself is key to survival
- Not a good champion to play if your new to the game
- his damage early game isn't great
MORE DETAILED INFO
Brute force = more damage leads to *phreak face* Tons of damage
Alacrity = More attacks, more attacks lead to quicker kills
Weapon Expertise = Armour pent is flipping amazing
Deadliness = Name explains it, more attack damage.
Lethality = More crit damage, good good stuff.
Vampirism = This helps early game when you have no life steal basically, if you change items around this becomes more awesome.
Sunder = ARMOUR PENT, I BREAK YO ARMOUR IN HALF
Executioner = *phreak face* TONS OF DAMAGE
This is something you can change around for sure depending on your skill level with twitch.
For example: You can change to something else (preferable options from me is another or another or maybe some kind of item that gives off armour and or magic resist.
Infinity's Edge Changing this item is a BAD idea. This is one of Twitch's key items. This gives him his BOOM BOOM, his damage, his power, his (insert some kind of word that causes damage)
Another key item for Twitch. The attack speed links up with the attack damage given throughout the items to help give off wounds to the enemy quicker.
and are items you can change around to something you prefer, possibly more survival, possibly more BOOM HEADSHOT, possibly..whatever you really feel like putting there.
Guardian's Angel This is an item is another item you can change (should of included with bloodthirster and Wit's end) but this is an item you sort of should keep, the Armour and Magic resist help with survival while the passive is something to avoid the minute long wait for respond.
Those are the default summoner spells for any kind of damage champion but you can of course change stuff around.
Ignite for Exhaust = If your having problems with ganking or just your enemy is getting away to much, or just to reduce his damage in a 1v1.
If you fallow basically step for step what items and runes I use in this build, or have similar, this shouldn't be used but if your getting a bit more defensive, this is quite helpful.
Does this look like a jungler guide?
Could help if someone is attacking a turret and your far away, or there is an all of a sudden minion mob
Your normal attack is quite lethal so even without mana you can do some good damage.
If you go into a high speed pursuit after someone quite often use this!
Now this looks like a lot of of spots. Not all spots are covered, the bushes and rivers that lead to dragon or baron are normally just warded, having an oracle on you team or on you is really helpful to just pick off wards while on a way to a gank.
GREEN = Safe path, Rarely or never there are wards along this type of path.
YELLOW = 50/50 Chance of encountering a ward along this type of path.
RED = VERY high chances of encountering a ward along this type of path
Blue/Cyan = Bushes in lanes that are almost always warded.
*Make sure to have an oracle if your ganking quite common*