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This build is weak on mag resist with its core. I aim for a better late game which is not abnormal with an item dependent build. You normally do not have to get much more than that late game unless the enemy team is focused on ap damage(which the scaling runes help with).
Keep in mind this build ALLOWS you to spam your skills but is not necessary.
Clarity helps your team more than you think and people will love you just for bringing it (as long as you learn to watch your allies' mana bars). If you do not wish to bring clarity, don't. There is a reason I mentioned optional spells.
As far as ionian boots go, as a tank there is no reason you should not want to be focused for damage...that is the purpose of the role, and you want to be able to use your abilities as often as possible, but not without sacrificing tankability. If you need to run Glitterlance can slow an entire team and Whimsy can increases your movement speed.
This build Consistently nets me about 7-8 wins out of 10 games because in a way you are able to carry the carries by allowing them to take much less damage(giving them the ability to build for more damage).
I will never add anything to this build untested as there is no point in an untested build, and I do suggest optional items/spells in the guide to cater to what you might expect to be up against. Most of which were mentioned in the above posts actually.
Thank you for your feedback and while your suggestions are noted, most of them have been tested with this lulu build.
As with any guide, play smart and build the character as you need it to be built.
Ok, I haven't played Lulu as a tanky too much, or actually never :p
But anywayz, this build feels weird.
Also, just one ward? As far as I know you need 2 at least if you want to get Philosopher's Stone at your first recall. (I haven't taken the gp/10 runes into account, don't really know the numbers there.
A tanky build would be a bit more like this (I think, not tested, order might and will most likely be wrong)
Total:
- Quite some armour
- Mana should be fine (though I know quite some Lulu players spam a lot of skills.)
- Cooldown Reduction: 40% (46% with masteries)
- Tenacity: 35
- Aura:
Slow and Attack Speed reducement(active and passive)
Summoner Spells:
- Flash / Ghost, up to personal preference.
- Teleport (solotop, not sure if this guide is meant to play there)
- Exhaust (bot-support) / Clairvoyance, up to personal preference
- You shouldn't use Greater Seal of Gold, double gold/10 seals are for very passive supports, which Lulu isn't.
- I'm really not sure about double scaling MR runes. Are you aiming for a strong early game or late game?
- 5 mana potions? Are you THAT mana hungry?