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Spells:
Clarity
Teleport
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Introduction
The runes I use are
Greater Quintessence of Goldx3 and
Greater Seal of Goldx9 for gold gain which is needed by almost any support. As well as
Greater Glyph of Scaling Magic Resist and
Greater Mark of Scaling Magic Resist for magic resist to counter the low magic resist on this build. You may use runes that help armor instead of magic resist if you plan on building more magic resist during the game.




The Masteries I use are
Resistance
Hardiness
Durability
and
Veteran's Scars
to be more tanky as well as
Expanded Mind
,
Summoner's Insight
and
Meditation
to counter the high mana usage at low levels and
Improved Recall
to quickly get back home(works best with
Teleport). Finally I use
Scout
,
Greed
,
Awareness
. and
Intelligence
to help her be a better support with
Mastermind
to help your summoner spells. You may use what you want but I never have a need to deviate from these.














The starting items I take are
Faerie Charm and 5x
Mana Potion for mana usage and Sight Ward because no one likes to be ganked, finally 1
Health Potion to be able to lane a bit longer(you shouldn't need to use more than 1 before the first run back to base) These starting items I chose with the intention to lane as long as possible while harassing the entire time.
Next you pick up Philsopher's Stone on the first run back and
Ionian Boots of Lucidity if you can afford it, if not just
Boots and more
Mana Potion, dont forget the Sight Ward(s) either.
Going into mid game you will want to pick up
Glacial Shroud or even
Frozen Heart if you can afford it. You may want to opt for
Quicksilver Sash or
Hexdrinker instead if the enemy team has a lot of ap champs. Changing your
Heart of Gold into a
Locket of the Iron Solari will help your team in team fights with its active and Bansee's Veil help you with blocking those annoying skills that will slow or stun you. Late game you will want to pick up a
Thornmail for those ad autoattackers and change the Philosopher's Stone into a Elisa's Miracle(this may be done earlier if you need the tenacity). To finish it off I usually will go with a
Guardian Angel for the revival that the enemy team always hates.
Optional Items other than those mentioned above include changing your Philosopher's Stone into a
Shurelya's Battlesong if tenacity isn't a priority. Zeke's Herald to help your team's ad champs or
Will of the Ancients for your team's ap champs. You may also want to opt out the
Thornmail for a Zonya's Hourglass if the enemy's ad champs are more skill focused.



Next you pick up Philsopher's Stone on the first run back and



Going into mid game you will want to pick up








Optional Items other than those mentioned above include changing your Philosopher's Stone into a









I max




As always you will want to put a point into your Ult

I will normally take
Clarity and
Teleport as it helps yours and your allies' mana(especially early game) and teleport for those quick trips back from base(
Improved Recall
is added in the masteries just to help with teleport)
Flash is of course another useful spell to bring for those escapes when you get locked down or slowed and need out quick although
Exhaust cannot be overlooked as an alternative as it quickly shuts down an enemy's offensive and defensive capabilities.
Cleanse may also be used of course to counter slows and stuns etc.
Clairvoyance may help with map awareness but isn't very helpful except in specific situations(baron, ganks, etc.)







Pros
Cons
- You have a Fairy!
- Not an hp tank build so Mordred's Bloodrazor and other such items do not help the enemy much
- Slows, Disables, Boosts...you get the point.
- Mid to late game you can even solo Baron because of such high defense!
- By late game you can usually 1 on 1 most champs even with your low damage.
Cons
- Some parts of your skills scale off ap, which is virtually nonexistant in this build.
- Low Damage(almost always need an ally with you to kill anything)
This build will provide your team with everything except direct damage. Lulu's skills are geared around utility and this makes use of that as well as providing a tanky character that can initiate and disable the enemy team. Many people will not expect the support to be able to take a hit like this build does and often will run from just seeing you there(even 2v1 or sometimes 3v1) as your role is expected to have an ally near which can be very useful in holding a lane(even solo).
When initiating start with
Whimsy as they will usually be trying to get a disabling skill off and it also slows them so your team can come down on them while they're helpless, follow up by using
Glitterlance and Help. Pix! on them to slow them and set them up with vision and another
Glitterlance when they run. You can also initiate with your ult
Wild Growth as it throws all nearby enemies in the air giving you and your team time to use thier initial skills and start with an advantage as well as slowing them. Of course
Wild Growth(like all of
Lulu's skills) can be used defensively for escapes or just to save an ally from dying and help them score kills.
Keep in mind however that the is mostly item dependant on the tanky portion so don't start initiating until around mid game. One of
Lulu's most useful skills is whimsy as it can shut down almost any ult/stun or other major skill the enemy uses and leave them helpless. As well as aid you or your allies in rushing in quickly or escaping.
When initiating start with






Keep in mind however that the is mostly item dependant on the tanky portion so don't start initiating until around mid game. One of

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