Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Fleet Footwork + Inspiration
1
2
3
4
5
Precision
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Standard
Flash
Smite
Items
Ability Order Standard
Cosmic Creator (PASSIVE)
Aurelion Sol Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Gragas
Rengar
Synergies
Ideal
Strong
Ok
Low
None
Rengar
Champion Build Guide
Aurelion Sol Jungle
While Aurelion Sol jungle may seem troll, it really isn't. Just slightly. He was a bit better in S10, but he can still work in Season 11 preseason if you get over his early game.
ABILITIES
INNATE: Aurelion Sol is constantly orbited by three Stars, each doing a full circumference in 5.25 seconds, and beyond them exists an Outer Limit affecting his damaging abilities.
The Stars deal 12 โ 120 (based on level) (+ 5 / 10 / 15 / 20 / 25 (based on Celestial Expansion's Rank) (+ 25% AP) magic damage to enemies that come in contact with them as well as execute enemy minions that have less than Health icon.png 25 health, including if they are brought to or below that threshold.
Effect Radius: 325
Outer Limit: 650
"Boop."
ACTIVE: Aurelion Sol fires the core of a newborn star in the target direction, which expands as long as it remains within the Outer Limit and grants him 20% bonus movement speed. Starsurge can be recast after 0.25 seconds.
Upon traveling beyond the Outer Limit or recasting, the core detonates, dealing (70 / 110 / 150 / 190 / 230) (+ 65% AP) magic damage to all enemies caught within and stunning them for (0.55 / 0.6 / 0.65 / 0.7 / 0.75) seconds, increased by 0% โ 300% (based on time traveled).
RECAST: Aurelion Sol detonates the core early.
Minimum Effect Radius: 75
Maximum Effect Radius: โ
"And I'm barely trying!"
PASSIVE: The base damage is increased.
ACTIVE: Aurelion Sol expands his Stars out to the Outer Limit, rotating them at a high but decaying speed, and increasing their total damage by 40%. Celestial Expansion can be recast after 1 second.
After 3 seconds, recasting, or immediately after casting Comet of Legend, the stars retract and Aurelion Sol gains 40% bonus movement speed, decaying over 1.5 seconds.
RECAST: Aurelion Sol commands the stars to retract early.
"My sphere of influence grows."
ACTIVE: Aurelion Sol pulls in his Stars and takes flight, dashing in the target direction. While in flight, Aurelion Sol has unobstructed vision and sets his movement speed to a static amount. Comet of Legend can be recast after 1.5 seconds during the dash.
After 3 seconds, recasting, or immediately after casting Comet of Legend, the stars retract and Aurelion Sol gains 40% bonus movement speed, decaying over 1.5 seconds.
RECAST: Aurelion Sol ends Comet of Legend early.
"They call me a comet. They call me a dragon. They have no words for my true form."
Early Clears
On your first clear, do a 3 camp clear taking Red Buff, krugs, and Blue. You can also do a 4 camp, clearing a buff, doing the raps and wolves, and ending on the other buff.
Try not to use W on multi-target camps, as it's just not efficient. Make sure you stun jungle monsters before activating W.
ASol actually has a very healthy clear without a leash. Practice starting on Red Buff and clearing up in the practice tool.
Try not to use W on multi-target camps, as it's just not efficient. Make sure you stun jungle monsters before activating W.
ASol actually has a very healthy clear without a leash. Practice starting on Red Buff and clearing up in the practice tool.
Ganking
Aurelion Sol excels at ganking because of his Q and E abilities. When ganking, use your Q to stun the laner, then use your W to finish the laner off. Sometimes you can wait to use your Q stun when the laner is pushed far up to secure the kill. This is a guaranteed kill unless the laner is under tower.
Make sure not to take any ganks that you know will not turn out well. Because Aurelion Sol is off-meta, one death will set you behind massively. Therefore, if ganking is not an option, try to just farm it out.
Make sure not to take any ganks that you know will not turn out well. Because Aurelion Sol is off-meta, one death will set you behind massively. Therefore, if ganking is not an option, try to just farm it out.
Skirmishing
When Skirmishing, you want to use your Q and W in conjunction, making sure to keep your distance and kite your opponent(s). If you are joining a fight from far away, make sure you use your E once your opponents are in the E range and use Q while in E. Your Q should be a multi-man stun because your Q increases in size the longer it is active.
Playstyle
When playing Aurelion Sol, you want to make sure you are able to use your stars to kite properly. You do not do that much burst damage. Instead, you do damage over time, so you need to stay alive during fights.
Staying alive is the most important part of Aurelion Sol. Like Evelynn or Master Yi, you cannot die too many times, or you will be useless in the game. So, ward and be cautious accordingly.
Once you're in the mid-late game, you are surprisingly quite tanky. Just make sure not to let anybody within your stars and you'll be fine.
Staying alive is the most important part of Aurelion Sol. Like Evelynn or Master Yi, you cannot die too many times, or you will be useless in the game. So, ward and be cautious accordingly.
Once you're in the mid-late game, you are surprisingly quite tanky. Just make sure not to let anybody within your stars and you'll be fine.
You must be logged in to comment. Please login or register.